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use crate::;
use HashMap;
use fmt;
/// Represents a single rule inside a style sheet with a [`Selector`] which determines which entities
/// should be applied the [`PropertyValues`].
///
/// Note that this struct holds intermediate data, the final value is parsed by [`Property`](crate::Property) on
/// the first time it's [`system`](crate::Property::apply_system) is invoked.