//! Parsers and writers for the Nintendo first-party file formats found in
//! recent Switch titles (BYML, SARC, AINB, BNTX, BWAV, BARS, RSTBL, and the
//! MSBT/MSBP message formats), plus zstd (de)compression.
//!
//! Each format lives in its own module under [`formats`]. The usual entry
//! point is a `parse` constructor that reads a byte buffer, paired with a
//! serializer (`to_bytes`, `to_binary`, `write`) that produces one back.
pub use ;
pub use murmur3_x86_32_seed0;