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//! Bridge between tokitai's `FiniteSite` and a god-graph
//! `Partitioner`.
//!
//! god-graph's `src/parallel/partitioner.rs` is on disk but is **not**
//! exposed as `pub mod parallel` in `god-graph/src/lib.rs`. The
//! `parallel-cluster` Cargo feature pulls in some `rayon` machinery
//! but does not yet expose a public `Partitioner` trait. Until
//! god-graph does, tokitai-dl ships a *local* [`Partitioner`] trait
//! and an [`FiniteSitePartitioner`] newtype that implements it for
//! [`tokitai_operator::object::sheaf::FiniteSite`].
//!
//! # Migration path
//!
//! When god-graph exposes `pub mod parallel` and a public
//! `Partitioner` trait, the local trait here should be replaced
//! with `impl god_graph::parallel::Partitioner for FiniteSite`,
//! and `FiniteSitePartitioner` can become a type alias. See
//! `docs/KNOWN_LIMITATIONS.md` for the tracking entry.
//!
//! # What the partitioner does
//!
//! Given a `FiniteSite` with `n` opens, every `OpenId` becomes one
//! partition. Items in the input slice are assigned to partitions
//! based on which `OpenId` they "belong to". Because the
//! `tokitai_operator::object::sheaf` types do not yet carry an
//! `item -> OpenId` mapping, the default implementation uses the
//! supplied [`SectionTable`] when one is present, and falls back to
//! a deterministic round-robin assignment otherwise.
//!
//! This module is gated on the `operator` feature only (it does
//! not require god-graph).
use ;
/// A partitioner splits a slice of items into a `Vec` of partition
/// index lists.
///
/// `partition(&[items])` returns one `Vec<usize>` per partition;
/// each inner `Vec` is the indices of `items` that ended up in
/// that partition. `num_partitions()` returns the number of
/// partitions (equal to `partition(&[]).len()` for any non-empty
/// site).
///
/// # Why this trait is local
///
/// See the module-level doc comment. god-graph's
/// `parallel::partitioner` module is not yet `pub`; the moment it
/// is, this trait can be replaced with
/// `impl god_graph::parallel::Partitioner for FiniteSite`.
///
/// # Example
///
/// ```rust
/// # #[cfg(feature = "operator")]
/// # fn demo() {
/// use tokitai_dl::sheaf_partitioner::{FiniteSitePartitioner, Partitioner};
/// use tokitai_operator::object::sheaf::{FiniteSite, OpenId};
///
/// // Build a 2-open site, partition a slice of usize items round-robin.
/// let site = FiniteSite::new(vec![OpenId("a".into()), OpenId("b".into())], vec![]);
/// let p = FiniteSitePartitioner::new(site);
/// let parts: Vec<Vec<usize>> = p.partition(&[10, 20, 30, 40]);
/// assert_eq!(p.num_partitions(), 2);
/// assert_eq!(parts[0], vec![0, 2]); // items 0, 2 -> partition 0
/// assert_eq!(parts[1], vec![1, 3]); // items 1, 3 -> partition 1
/// # }
/// ```
/// A `Partitioner` whose partitions are the opens of a
/// `tokitai FiniteSite`.
///
/// Construct via [`FiniteSitePartitioner::new`] (round-robin
/// assignment) or [`FiniteSitePartitioner::with_section_table`]
/// (deterministic assignment driven by the table's `OpenId`
/// ordering).