pub type Vec2Impl = ultraviolet::Vec2;
pub type Vec3Impl = ultraviolet::Vec3;
pub type Mat3Impl = ultraviolet::Mat3;
pub type Mat4Impl = ultraviolet::DMat4;
pub type Point3Impl = Vec3Impl;
#[inline(always)]
pub fn vec2_zeros() -> Vec2Impl {
Vec2Impl::zero()
}
#[inline(always)]
pub fn vec3_zeros() -> Vec3Impl {
Vec3Impl::zero()
}
#[inline(always)]
pub fn vec2_as_slice(v: &Vec2Impl) -> &[f32] {
v.as_slice()
}
#[inline(always)]
pub fn vec2_as_ref(v: &Vec2Impl) -> &[f32; 2] {
v.as_array()
}
#[inline(always)]
pub fn vec3_as_slice(v: &Vec3Impl) -> &[f32] {
v.as_slice()
}
#[inline(always)]
pub fn vec3_as_ref(v: &Vec3Impl) -> &[f32; 3] {
v.as_array()
}
#[inline(always)]
pub fn vec3_normalized(v: &Vec3Impl) -> Vec3Impl {
v.normalized()
}
#[inline(always)]
pub fn mat3_from_row_slice(data: &[f32]) -> Mat3Impl {
assert_eq!(data.len(), 9, "Matrix3 requires exactly 9 elements");
Mat3Impl::new(
ultraviolet::Vec3::new(data[0], data[3], data[6]),
ultraviolet::Vec3::new(data[1], data[4], data[7]),
ultraviolet::Vec3::new(data[2], data[5], data[8]),
)
}
#[inline(always)]
pub fn mat3_from_column_slice(data: &[f32]) -> Mat3Impl {
assert_eq!(data.len(), 9, "Matrix3 requires exactly 9 elements");
Mat3Impl::new(
ultraviolet::Vec3::new(data[0], data[1], data[2]),
ultraviolet::Vec3::new(data[3], data[4], data[5]),
ultraviolet::Vec3::new(data[6], data[7], data[8]),
)
}
#[inline(always)]
pub fn mat3_zeros() -> Mat3Impl {
Mat3Impl::default()
}
#[inline(always)]
pub fn mat3_as_slice(m: &Mat3Impl) -> &[f32] {
m.as_slice()
}
#[inline(always)]
pub fn mat3_iter(m: &Mat3Impl) -> impl Iterator<Item = &f32> {
m.as_slice().iter()
}
#[inline(always)]
pub fn mat3_row(m: &Mat3Impl, i: usize) -> [f32; 3] {
[
m.cols[0].as_slice()[i],
m.cols[1].as_slice()[i],
m.cols[2].as_slice()[i],
]
}
#[inline(always)]
pub fn mat4_from_row_slice(data: &[f64]) -> Mat4Impl {
assert_eq!(data.len(), 16, "Matrix4 requires exactly 16 elements");
Mat4Impl::new(
ultraviolet::DVec4::new(data[0], data[4], data[8], data[12]),
ultraviolet::DVec4::new(data[1], data[5], data[9], data[13]),
ultraviolet::DVec4::new(data[2], data[6], data[10], data[14]),
ultraviolet::DVec4::new(data[3], data[7], data[11], data[15]),
)
}
#[inline(always)]
pub fn mat4_sub(a: Mat4Impl, b: Mat4Impl) -> Mat4Impl {
a + b * -1.0
}
#[inline(always)]
pub fn mat4_zeros() -> Mat4Impl {
Mat4Impl::default()
}
#[inline(always)]
pub fn mat4_iter(m: &Mat4Impl) -> impl Iterator<Item = &f64> {
m.as_slice().iter()
}
#[inline(always)]
pub fn mat4_as_slice(m: &Mat4Impl) -> &[f64] {
m.as_slice()
}
#[inline(always)]
pub fn point3_origin() -> Point3Impl {
Vec3Impl::zero()
}
#[inline(always)]
pub fn point3_as_slice(p: &Point3Impl) -> &[f32] {
p.as_slice()
}
#[inline(always)]
pub fn point3_as_ref(p: &Point3Impl) -> &[f32; 3] {
bytemuck::cast_ref(p)
}
#[inline(always)]
pub fn mat3_identity() -> Mat3Impl {
Mat3Impl::identity()
}
#[inline(always)]
pub fn mat4_identity() -> Mat4Impl {
Mat4Impl::identity()
}
#[inline(always)]
pub fn mat3(m: &Mat3Impl, row: usize, col: usize) -> f32 {
m.cols[col].as_slice()[row]
}
#[inline(always)]
pub fn mat4(m: &Mat4Impl, row: usize, col: usize) -> f64 {
m.cols[col].as_slice()[row]
}
#[inline(always)]
pub fn mat3_sub(a: Mat3Impl, b: Mat3Impl) -> Mat3Impl {
Mat3Impl::new(
a.cols[0] - b.cols[0],
a.cols[1] - b.cols[1],
a.cols[2] - b.cols[2],
)
}
#[inline(always)]
pub fn mat3_from_diagonal_element(v: f32) -> Mat3Impl {
Mat3Impl::from_scale(v)
}