token-value-map
Time-based data mapping library for animation and interpolation.
Overview
This crate provides types for storing and manipulating data that changes over time, with automatic interpolation between keyframes. It supports uniform (constant) and animated (time-varying) values with multiple interpolation methods. Think your Maya/Blender/Houdini/whetever Attribute Editor.
Features
- Scalar types:
Boolean,Integer,Real,String. Color- 2D types:
Vector2,Matrix3, - 3D types:
Vector3,Point3,Normal3,Matrix4. - Collection variants of all types.
- Linear, quadratic, and hermite interpolation.
- Motion blur sampling support.
- Token-based value mapping with
ustr. - Optional reflection support via
facet.
Feature Flags
default-- Includes2dandvec_variants.2d-- Enable 2D types (Vector2,Matrix3).3d-- Enable 3D types (Vector3,Matrix4,Normal3,Point3).vec_variants-- Enable vector collection types.interpolation-- Enable keyframe interpolation with Bezier handles.serde-- Enable serialization support.lua-- Enable Lua bindings viamlua.facet-- Enable reflection/introspection viafacet.
Example
use Tick;
use ;
use ustr;
// Create a token-value map for animation parameters
let mut params = new;
// Add uniform (constant) values
params.insert;
// Add animated values with keyframes
let animated_position = animated.unwrap;
params.insert;
// Interpolate animated value at any time
if let Some = params.get
License
Licensed under either of
at your option.
Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be quad-licensed as above, without any additional terms or conditions.