use std::time::Duration;
use toio::{Cube, LightOp};
use tokio::time::delay_for;
#[tokio::main]
async fn main() {
env_logger::init();
let mut cube = Cube::search().nearest().await.unwrap();
cube.connect().await.unwrap();
cube.light_on(255, 255, 255, None).await.unwrap();
delay_for(Duration::from_secs(2)).await;
cube.light_off().await.unwrap();
delay_for(Duration::from_secs(2)).await;
cube.light(
10,
vec![
LightOp::new(255, 0, 0, Some(Duration::from_millis(100))),
LightOp::new(0, 255, 0, Some(Duration::from_millis(100))),
LightOp::new(0, 0, 255, Some(Duration::from_millis(100))),
],
)
.await
.unwrap();
delay_for(Duration::from_secs(4)).await;
}