use togo::prelude::*;
use togo::algo::bounding::{arc_bounding_circle, arc_bounding_rect};
fn main() {
let mut svg = SVG::new(1280.0, 640.0, None);
let mut arc = arc_from_bulge(point(70.0, 10.0), point(10.0, 70.0), 0.7);
arc.scale(5.0);
arc.translate(point(120.0, 120.0));
let bounding_circle = arc_bounding_circle(&arc);
svg.circle(&bounding_circle, "green");
svg.arc(&arc, "blue");
svg.circle(&circle(arc.a, 5.0), "red");
svg.circle(&circle(arc.b, 5.0), "red");
let mut arc = arc_from_bulge(point(70.0, 10.0), point(10.0, 70.0), 0.7);
arc.scale(5.0);
arc.translate(point(700.0, 120.0));
let bounding_rect = arc_bounding_rect(&arc);
svg.rect(&bounding_rect, "green");
svg.arc(&arc, "blue");
svg.circle(&circle(arc.a, 5.0), "red");
svg.circle(&circle(arc.b, 5.0), "red");
svg.write_stroke_width(5.0);
}