togo 0.7.0

A library for 2D geometry, providing geometric algorithms for intersection/distance between circular arcs/line segments.
Documentation
# TOGO - Basic 2D geometric operations
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[![License: MIT](https://img.shields.io/badge/License-MIT-blue.svg)](https://opensource.org/licenses/MIT)

This library provides 2D geometric operations for arcs and line segments. 
It is used in my other projects and **may not implement** all possible geometric operations.


## Adding the library to Cargo.toml

```toml
[dependencies]
togo = "0.7"
```
![](https://raw.githubusercontent.com/radevgit/togo/refs/heads/main/examples/img/arc_segment_intersect.png "arc_segment_intersect")

![](https://raw.githubusercontent.com/radevgit/togo/refs/heads/main/examples/img/bounding.png "bounding")

## Documentation

[<https://docs.rs/togo>](https://docs.rs/togo)

## Core Capabilities

**2D Geometric Primitives:** Points, Line Segments, Circles, Circle Arcs, Polylines, Intervals

**Distance Calculations:** point-arc, point-circle, point-segment, segment-arc, segment-circle, segment-segment, line-circle, arc-arc

**Intersection Detection:** line-line, line-circle, line-arc, circle-circle, segment-segment, segment-circle, segment-arc, arc-arc, interval-interval

**Geometric Algorithms:** Convex Hull, Convexity Detection, Area Calculations (point/arc-based), Bounding Circle/Rectangle

**Numerical Operations:** Vector arithmetic (add, sub, mul, div), dot/cross product, normalization, point equality (ULP & epsilon-based)

## Examples

> [!IMPORTANT]
> Arcs are always **CCW (counter-clockwise)** in this library.

### Working with geometric primitives and distances
```rust
use togo::prelude::*;

// Create primitives: points, circle, segment, arc
let p1 = point(0.0, 0.0);
let p2 = point(10.0, 0.0);
let c = circle(p1, 5.0);
let seg = segment(p1, p2);
let arc = arc(point(1.0, 0.0), point(0.0, 1.0), point(0.0, 0.0), 1.0);

// Compute distances
let (dist, _) = dist_point_circle(&point(10.0, 0.0), &c);
assert_eq!(dist, 5.0);

let (dist, _) = dist_point_segment(&point(5.0, 5.0), &seg);
assert_eq!(dist, 5.0);

// Distance between arcs
let a2 = arc(point(4.0, 0.0), point(2.0, 0.0), point(3.0, 0.0), 1.0);
let dist = dist_arc_arc(&arc, &a2);
assert!(dist > 0.0);
```

### Intersection computations
```rust
use togo::prelude::*;

// Segment-segment intersection
let seg1 = segment(point(0.0, 0.0), point(2.0, 2.0));
let seg2 = segment(point(0.0, 2.0), point(2.0, 0.0));
match int_segment_segment(&seg1, &seg2) {
    SegmentSegmentConfig::OnePoint(pt, ..) => {
        assert!(point(1.0, 1.0).close_enough(pt, 1e-10));
    },
    _ => assert!(false, "Expected intersection"),
}

// Circle-circle intersection
let c1 = circle(point(0.0, 0.0), 3.0);
let c2 = circle(point(4.0, 0.0), 3.0);
match int_circle_circle(c1, c2) {
    CircleCircleConfig::NoncocircularTwoPoints(_, _) => {
        assert!(true); // Two intersection points found
    },
    _ => assert!(false, "Expected two intersection points"),
}

// Arc-arc intersection
let a1 = arc(point(1.0, 0.0), point(0.0, 1.0), point(0.0, 0.0), 1.0);
let a2 = arc(point(1.0, 1.0), point(0.0, 0.0), point(1.0, 0.0), 1.0);
match int_arc_arc(&a1, &a2) {
    ArcArcConfig::NonCocircularOnePoint(pt) => {
        assert_eq!(point(0.5, 0.8660254037844386), pt);
    },
    _ => assert!(false, "Expected one intersection point"),
}
```

### Algorithms: Area, Convex Hull, Bounding
```rust
use togo::prelude::*;

// Calculate area of a polygon
let triangle = vec![point(0.0, 0.0), point(4.0, 0.0), point(2.0, 3.0), point(0.0, 0.0)];
let area = pointline_area(&triangle);
assert_eq!(area, 6.0);

// Find convex hull
let points = vec![
    point(0.0, 0.0),
    point(2.0, 1.0),
    point(1.0, 2.0),    // Interior (excluded)
    point(3.0, 0.0),
    point(2.0, 3.0),
    point(0.0, 2.0),
];
let hull = points_convex_hull(&points);
assert_eq!(hull.len(), 4);  // 4 points on convex hull

// Bounding circle for an arc
let quarter_arc = arc(point(1.0, 0.0), point(0.0, 1.0), point(0.0, 0.0), 1.0);
let bounding = arc_bounding_circle(&quarter_arc);
assert_eq!(bounding.r, 0.7071067811865476); // sqrt(2)/2
```

## Related Projects

Togo is part of the open-sourced [Nest2D](https://nest2d.com) projects collection.