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mod handle_event_trait;
mod ui_event;
mod ui_state;
pub use handle_event_trait::HandleEvent;
pub use ui_event::*;
pub use ui_state::*;
use crate::{
config::{Config, UiConfig, WidgetBorderType},
file_worker::{FileWorker, FileWorkerCommands},
layout::{Layout, Render},
todo::{autocomplete, ToDo},
Result,
};
use crossterm::{
self,
event::{self, read, DisableMouseCapture, EnableMouseCapture, Event, KeyCode, MouseEvent},
execute,
terminal::{
disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen, SetTitle,
},
ExecutableCommand,
};
use std::{
io,
sync::mpsc::Sender,
sync::{Arc, Mutex},
};
use tui::{
backend::{Backend, CrosstermBackend},
layout::{Constraint, Direction, Layout as tuiLayout, Rect},
style::{Color, Style},
widgets::{Block, Borders, Paragraph},
Terminal,
};
use tui_input::{backend::crossterm::EventHandler, Input};
/// Enum representing the different modes of the UI.
#[derive(Debug, PartialEq, Eq)]
enum Mode {
Input,
Edit,
Search,
Normal,
}
/// The struct representing the UI for the application.
pub struct UI {
input_chunk: Rect,
tinput: Input,
layout: Layout,
mode: Mode,
data: Arc<Mutex<ToDo>>,
tx: Sender<FileWorkerCommands>,
quit: bool,
active_color: Color,
config: UiConfig,
border_type: WidgetBorderType,
}
impl UI {
/// Creates a new instance of the UI.
///
/// # Arguments
///
/// * `layout` - The initial layout configuration for the UI.
/// * `data` - Shared data representing the to-do list.
/// * `tx` - Sender for communicating with the file worker.
///
/// # Returns
///
/// A new `UI` instance.
pub fn new(
layout: Layout,
data: Arc<Mutex<ToDo>>,
tx: Sender<FileWorkerCommands>,
config: &Config,
) -> UI {
UI {
input_chunk: Rect::default(),
tinput: Input::default(),
layout,
mode: Mode::Normal,
data,
tx,
quit: false,
active_color: *config.styles.active_color,
config: config.ui_config.clone(),
border_type: config.widget_base_config.border_type,
}
}
/// Builds a new `UI` instance using the provided configuration.
///
/// # Arguments
///
/// * `config`: A reference to a `Config` struct containing all necessary settings for building the UI.
///
/// # Returns
///
/// * On success, returns an `Ok(UI)` containing the newly built UI.
/// * On failure, returns an `Err(Result<(), ErrorKind>)`.
pub fn build(config: &Config) -> Result<UI> {
let mut todo = ToDo::new(config.todo_config.clone(), config.styles.clone());
if let Some(path) = &config.ui_config.save_state_path {
let state = UIState::load(path)?;
let (_active, todo_state) = (state.active, state.todo_state);
todo.update_state(todo_state);
}
let todo = Arc::new(Mutex::new(todo));
let file_worker = FileWorker::new(config.file_worker_config.clone(), todo.clone());
file_worker.load()?;
let tx = file_worker.run()?;
let layout = Layout::from_str(&config.ui_config.layout, todo.clone(), config)?;
Ok(UI::new(layout, todo, tx.clone(), config))
}
/// Updates the input chunk of the UI based on the main chunk's dimensions.
///
/// This method recalculates the position and size of the input chunk based on the dimensions
/// of the main chunk, ensuring proper rendering of the input field.
///
/// # Arguments
///
/// * `main_chunk` - The main chunk's dimensions, typically representing the entire terminal window.
fn update_chunk(&mut self, main_chunk: Rect) {
let layout = tuiLayout::default()
.direction(Direction::Vertical)
.constraints([Constraint::Length(3), Constraint::Min(1)])
.split(main_chunk);
self.input_chunk = layout[0];
self.layout.update_chunk(layout[1]);
}
/// Runs the user interface, handling setup and cleanup of terminal interactions.
///
/// This method enables raw mode, sets up the terminal, and enters the main event loop.
///
/// # Returns
///
/// An `Result` indicating the success of running the user interface.
pub fn run(&mut self) -> Result<()> {
fn run_ui(this: &mut UI) -> Result<()> {
// setup terminal
enable_raw_mode()?;
let mut stdout = io::stdout();
execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?;
let mut backend = CrosstermBackend::new(stdout);
backend.execute(SetTitle(this.config.window_title.clone()))?;
let mut terminal = Terminal::new(backend)?;
terminal.hide_cursor()?;
this.update_chunk(terminal.size()?);
this.draw(&mut terminal)?;
this.main_loop(&mut terminal)?;
// restore terminal
disable_raw_mode()?;
execute!(
terminal.backend_mut(),
LeaveAlternateScreen,
DisableMouseCapture
)?;
terminal.show_cursor()?;
Ok(())
}
if let Err(e) = run_ui(self) {
self.tx.send(FileWorkerCommands::Exit).unwrap();
Err(e)
} else {
Ok(())
}
}
/// Handles the main event loop of the UI.
///
/// # Arguments
///
/// * `terminal` - The TUI Terminal.
///
/// # Returns
///
/// An `Result` indicating the success of the main loop.
fn main_loop<B: Backend>(&mut self, terminal: &mut Terminal<B>) -> Result<()> {
let mut versions = self.data.lock().unwrap().get_version().get_version_all();
loop {
if event::poll(self.config.list_refresh_rate)? {
if self.process_event()? {
break;
}
versions = self.data.lock().unwrap().get_version().get_version_all();
self.draw(terminal)?;
} else if !self
.data
.lock()
.unwrap()
.get_version()
.is_actual_all(versions)
{
versions = self.data.lock().unwrap().get_version().get_version_all();
self.draw(terminal)?;
}
}
Ok(())
}
/// Draws the UI on the terminal.
///
/// # Arguments
///
/// * `terminal` - The TUI Terminal.
///
/// # Returns
///
/// An `Result` indicating the success of drawing.
fn draw<B: Backend>(&self, terminal: &mut Terminal<B>) -> Result<()> {
let mut block = Block::default()
.borders(Borders::ALL)
.title("Input")
.border_type(self.border_type.into());
if self.mode == Mode::Input || self.mode == Mode::Edit || self.mode == Mode::Search {
block = block.border_style(Style::default().fg(self.active_color));
}
terminal.draw(|f| {
f.render_widget(
Paragraph::new(self.tinput.value()).block(block),
self.input_chunk,
);
self.layout.render(f);
if self.mode == Mode::Input || self.mode == Mode::Edit {
let width = self.input_chunk.width.max(3) - 3;
let scroll = self.tinput.visual_scroll(width as usize);
f.set_cursor(
self.input_chunk.x
+ (self.tinput.visual_cursor().max(scroll) - scroll) as u16
+ 1,
self.input_chunk.y + 1,
);
}
})?;
Ok(())
}
/// Handles various user events.
///
/// # Returns
///
/// An `Result` indicating whether the application should exit.
fn process_event(&mut self) -> Result<bool> {
self.handle_event_window(read()?);
Ok(self.quit)
}
/// Handles window events, such as resizing and mouse clicks, to manage the
/// user interface state.
///
/// # Arguments
///
/// * `e`: The event that triggers the function, which can be a resize event
/// or a mouse click event.
///
/// # Details
///
/// This function processes different types of events:
/// - **Resize Event**: Adjusts the UI chunk based on the new window dimensions.
/// - **Mouse Click Event**: Triggers a click action in the layout manager
/// at the specified column and row.
/// - **Keyboard Events**: Depending on the current mode (`Mode::Input`, `Mode::Edit`,
/// or `Mode::Normal`), handles input for task creation, editing, and general navigation
/// using specific keys.
fn handle_event_window(&mut self, e: Event) {
match e {
Event::Resize(width, height) => {
log::debug!("Resize event: width {width}, height {height}");
self.update_chunk(Rect::new(0, 0, width, height));
}
Event::Mouse(MouseEvent {
kind: event::MouseEventKind::Up(event::MouseButton::Left),
column,
row,
modifiers: _,
}) => {
log::debug!("Mouse event: column {column}, row {row}");
self.layout.click(column, row);
}
Event::Key(event) => match self.mode {
Mode::Input => match event.code {
KeyCode::Enter => {
if let Err(e) = self.data.lock().unwrap().new_task(self.tinput.value()) {
log::error!("Error while adding new task: {e}");
// TODO show something on screen
}
self.tinput.reset();
self.mode = Mode::Normal;
self.layout.focus();
}
KeyCode::Esc => {
self.mode = Mode::Normal;
self.layout.focus();
}
KeyCode::Tab => {
if let Some(input) =
autocomplete(&self.data.lock().unwrap(), self.tinput.value())
{
self.tinput = input.into();
}
}
_ => {
self.tinput.handle_event(&e);
}
},
Mode::Edit => match event.code {
KeyCode::Enter => {
if let Err(e) = self.data.lock().unwrap().update_active(self.tinput.value())
{
log::error!("Error while updating existing task: {e}");
// TODO show something on screen
}
self.tinput.reset();
self.mode = Mode::Normal;
self.layout.focus();
}
KeyCode::Esc => {
self.tinput.reset();
self.mode = Mode::Normal;
self.layout.focus();
}
KeyCode::Tab => {
if let Some(input) =
autocomplete(&self.data.lock().unwrap(), self.tinput.value())
{
self.tinput = input.into();
}
}
_ => {
self.tinput.handle_event(&e);
}
},
Mode::Search => match event.code {
KeyCode::Enter => {
self.mode = Mode::Normal;
self.layout.focus();
}
KeyCode::Esc => {
self.tinput.reset();
self.mode = Mode::Normal;
self.layout.clean_search();
self.layout.focus();
}
_ => {
self.tinput.handle_event(&e);
self.layout.search(self.tinput.to_string())
}
},
Mode::Normal => {
let _ = self.handle_key(&event.code) || self.layout.handle_key(&event);
}
},
_ => {}
}
}
}
impl HandleEvent for UI {
fn get_event(&self, key: &KeyCode) -> UIEvent {
self.config.window_keybinds.get_event(key)
}
fn handle_event(&mut self, event: UIEvent) -> bool {
use UIEvent::*;
match event {
Quit => {
if let Some(path) = &self.config.save_state_path {
if let Err(e) =
UIState::new(&self.layout, &self.data.lock().unwrap()).save(path)
{
log::error!("Error while saveing UI state: {}", e);
}
}
self.quit = true;
}
InsertMode => {
self.mode = Mode::Input;
self.layout.unfocus();
}
MoveRight => {
self.layout.right();
}
MoveLeft => {
self.layout.left();
}
MoveUp => {
self.layout.up();
}
MoveDown => {
self.layout.down();
}
Save => {
if let Err(e) = self.tx.send(FileWorkerCommands::ForceSave) {
log::error!("Error while send signal to save todo list: {e}");
// TODO show something on screen
}
}
Load => {
if let Err(e) = self.tx.send(FileWorkerCommands::Load) {
log::error!("Error while send signal to load todo list: {e}");
// TODO show something on screen
}
}
EditMode => {
if let Some(active) = self.data.lock().unwrap().get_active() {
self.tinput = active.to_string().into();
self.mode = Mode::Edit;
self.layout.unfocus();
// self.in
}
}
SearchMode => {
self.tinput.reset();
self.mode = Mode::Search;
self.layout.unfocus();
}
_ => {
return false;
}
}
true
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::config::Conf;
use crossterm::event::{KeyEvent, KeyModifiers};
use std::env;
use std::error::Error;
use test_log::test;
fn default_ui() -> Result<UI> {
let config = Config::from_reader(
format!(
r#"
todo_path = "{}todo.txt"
[list_keybind]
E = "EditMode"
Enter = "Select"
I = "InsertMode"
L = "Load"
S = "Save"
j = "ListDown"
q = "Quit"
"#,
env::var("TODO_TUI_TEST_DIR")?
)
.as_bytes(),
)?;
UI::build(&config)
}
#[test]
fn test_behaviour() -> std::result::Result<(), Box<dyn Error>> {
let mut ui = default_ui()?;
ui.update_chunk(Rect::new(0, 0, 20, 20));
let event = Event::Resize(50, 50);
ui.handle_event_window(event);
let event = Event::Key(KeyEvent::new(KeyCode::Char('j'), KeyModifiers::NONE));
ui.handle_event_window(event);
let event = Event::Key(KeyEvent::new(KeyCode::Enter, KeyModifiers::NONE));
ui.handle_event_window(event);
// assert!(ui.data.lock().unwrap().get_active().is_some());
// let event = Event::Key(KeyEvent::new(KeyCode::Char('I'), KeyModifiers::NONE));
// ui.handle_event_window(event);
// assert_eq!(ui.mode, Mode::Input);
//
// let event = Event::Key(KeyEvent::new(KeyCode::Esc, KeyModifiers::NONE));
// ui.handle_event_window(event);
// assert_eq!(ui.mode, Mode::Normal);
//
// let event = Event::Key(KeyEvent::new(KeyCode::Char('E'), KeyModifiers::NONE));
// ui.handle_event_window(event);
// assert_eq!(ui.mode, Mode::Edit);
//
// let event = Event::Key(KeyEvent::new(KeyCode::Esc, KeyModifiers::NONE));
// ui.handle_event_window(event);
// assert_eq!(ui.mode, Mode::Normal);
//
// assert!(!ui.quit);
// let event = Event::Key(KeyEvent::new(KeyCode::Char('q'), KeyModifiers::NONE));
// ui.handle_event_window(event);
// assert!(ui.quit);
// ui.quit = false;
//
// let event = Event::Key(KeyEvent::new(KeyCode::Char('S'), KeyModifiers::NONE));
// ui.handle_event_window(event);
//
// let event = Event::Key(KeyEvent::new(KeyCode::Char('L'), KeyModifiers::NONE));
// ui.handle_event_window(event);
Ok(())
}
}