use rand::{self, seq::SliceRandom, thread_rng};
const AVAILABLE_PLAYER_CHARS: [char; 8] = ['O', '□', '◇', '☆', '○', '■', '●', '¤'];
pub const GOAL_CHAR: char = '$';
pub fn get_random_player_char() -> char {
*AVAILABLE_PLAYER_CHARS.choose(&mut thread_rng()).unwrap()
}