#[test]
fn dust_plume_opacity() {
let d = titanss::rendering::dust::DustScattering::impact_plume();
assert!(d.opacity_at_height(0.0) > 0.0);
}
#[test]
fn opacity_decreases() {
let d = titanss::rendering::dust::DustScattering::impact_plume();
assert!(d.opacity_at_height(5_000.0) < d.opacity_at_height(0.0));
}
#[test]
fn dark_terrain_material() {
let m = titanss::rendering::materials::PbrMaterial::dark_terrain();
assert!(m.albedo[0] < 0.3);
}
#[test]
fn icy_bright_material() {
let m = titanss::rendering::materials::PbrMaterial::icy_bright();
assert!(m.albedo[0] > 0.4);
}
#[test]
fn terrain_shader() {
let s = titanss::rendering::shaders::ShaderData::terrain();
assert!(s.exposure > 0.0);
}