#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum TerrainMaterial {
DarkRegolith,
IcyBright,
CraterEjecta,
FaultScarp,
}
pub fn material_from_albedo(albedo: f64, near_fault: bool) -> TerrainMaterial {
if near_fault && albedo > 0.20 {
TerrainMaterial::FaultScarp
} else if albedo < 0.18 {
TerrainMaterial::DarkRegolith
} else if albedo > 0.40 {
TerrainMaterial::IcyBright
} else {
TerrainMaterial::CraterEjecta
}
}