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Please check the build logs for more information.
See Builds for ideas on how to fix a failed build, or Metadata for how to configure docs.rs builds.
If you believe this is docs.rs' fault, open an issue.
Low-level agb bindings for tish, exposed via the native-module ABI
(pub fn name(args: &[Value]) -> Value). A tish game reaches these with
import { … } from 'cargo:tish_agb'; the tish compiler generates the glue.
P3 surface: log, frame pacing, input (d-pad), and a retained sprite arena so a
tish game can move a sprite. Assets are a single hardcoded sprite for now; the
asset: pipeline and richer sprite/background/audio APIs come next.