1use tinybit::events::{events, Event, KeyCode, KeyEvent, EventModel};
2use tinybit::{
3 term_size, Camera, Renderer, ScreenPos, ScreenSize, StdoutTarget, Viewport,
4 WorldPos, WorldSize, Pixel
5};
6
7fn main() {
8 let (width, height) = term_size().expect("Can't get the term size? Can't play the game!");
9
10 let viewport_size = ScreenSize::new(width / 2, height / 2);
12 let mut viewport = Viewport::new(ScreenPos::new(0, 4), viewport_size);
13
14 let (width, height) = (width as i64, height as i64);
16 let camera_size = WorldSize::new(width / 2, height / 2);
17 let camera_pos = WorldPos::new(width, height);
18 let camera = Camera::new(camera_pos, camera_size);
19
20 let stdout_renderer = StdoutTarget::new().expect("Failed to enter raw mode");
22 let mut renderer = Renderer::new(stdout_renderer);
23
24 let mut player = ('@', camera_pos);
26
27 let (_, events) = events::<()>(EventModel::Fps(20));
28 for event in events {
29 match event {
30 Event::User(()) => {}
31 Event::Tick => {
32 let pixel = Pixel::new(player.0, camera.to_screen(player.1), None, None);
33 viewport.draw_pixel(pixel);
34 let _ = renderer.render(&mut viewport);
35 viewport.swap_buffers();
36 }
37 Event::Key(KeyEvent { code: KeyCode::Esc, .. }) => break,
38 Event::Key(KeyEvent { code: kc, .. }) => {
39 match kc {
40 KeyCode::Left => { player.1.x -= 1; }
41 KeyCode::Right => { player.1.x += 1; }
42 KeyCode::Up => { player.1.y -= 1; }
43 KeyCode::Down => { player.1.y += 1; }
44 _ => {}
45 }
46 }
47 Event::Resize(_w, _h) => {}
48 }
49 }
50}