tiny_wgpu
Helper library to reduce the amount of boilerplate code when using wgpu
.
Usage
Add these lines to your Cargo.toml
:
= "0.1.10"
Implementation notes
Buffers, textures, pipelines, etc. are stored in HashMap<&str, T>
objects, so each buffer/pipeline is associated with a string slice label.
See examples/compute.rs
for a simple compute shader example and examples/window.rs
for a vertex/fragment shader example using winit
.