extern crate sdl2;
pub mod data;
pub mod entity;
pub mod events;
pub mod helper;
pub mod maps;
pub mod math;
pub mod quests;
pub mod render;
pub mod start;
use render::*;
pub fn main_loop(init: start::Init) -> Result<(), ()> {
let (sdl_context, mut canvas, environment) = init.release();
let mut event_pump = sdl_context.event_pump().unwrap();
let mut data = data::Data::new();
data.change_entities(data.get_level().get_level_entities().to_vec());
canvas.set_draw_color(sdl2::pixels::Color::RGB(0, 0, 0));
canvas.clear();
canvas.present();
'running: loop {
for event in event_pump.poll_iter() {
match event {
sdl2::event::Event::Quit { .. }
| sdl2::event::Event::KeyDown {
keycode: Some(sdl2::keyboard::Keycode::Escape),
..
} => break 'running,
_ => events::handle_events(&event, &mut data),
};
}
render_objects(
environment.get_tile_size(),
environment.get_window_size(),
&mut canvas,
&data.get_player(),
&data.get_entities(),
);
std::thread::sleep(std::time::Duration::new(0, 1_000_000_000u32 / 60));
}
Ok(())
}
pub enum Screen {
MainMenu,
Settings,
Inventory,
Combat,
Game,
Dialog,
}
pub fn main_end() {}