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SequentialExecutor

Struct SequentialExecutor 

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pub struct SequentialExecutor { /* private fields */ }
Expand description

Executes tools sequentially one by one by using Tool::call

§How it works

  1. Iterates through tool calls in order
  2. Executes each call one at a time using Tool::call
  3. Waits for each call to complete before starting the next

§Example

Given tool calls:

[
  ToolCall { id: "1", function: { name: "weather", ... } },
  ToolCall { id: "2", function: { name: "search", ... } },
  ToolCall { id: "3", function: { name: "weather", ... } },
]

The executor will:

  1. Execute weather_tool.call(call1) and wait for completion
  2. Execute search_tool.call(call2) and wait for completion
  3. Execute weather_tool.call(call3) and wait for completion
  4. Return results in order: [result1, result2, result3]

Implementations§

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impl SequentialExecutor

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pub fn new() -> Self

Create a new sequential executor

Trait Implementations§

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impl ToolExecutor for SequentialExecutor

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fn add( &mut self, name: String, tool: Box<dyn Tool + Sync>, ) -> Option<Box<dyn Tool + Sync>>

Adds a tool to the executor. Returns the previous tool with the same name if it exists.
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fn execute<'life0, 'async_trait>( &'life0 self, calls: Vec<ToolCall>, ) -> Pin<Box<dyn Future<Output = Vec<ToolMessage>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Executes the given tool calls and returns the results as messages.

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