//! Small CPU colour + texture types used by the arena's chrome and its baked
//! procedural textures (felt, floorboards, velvet, backdrop, wood grain).
//!
//! These outlived the vendored `render3d` software rasterizer they came from:
//! the Bevy renderer wraps the baked [`Texture`]s as `Image`s and tints its
//! overlays/materials with [`Rgb`], so they live here on their own.
/// RGB colour with 8-bit channels — the tint/palette type for the arena's chrome
/// and its baked procedural textures.
;
/// A 2D texture with RGBA pixel data, row-major, 4 bytes per pixel — the output
/// of the procedural generators, wrapped into a Bevy `Image` at spawn time.