use std::{sync::Arc, thread::sleep, time::Duration};
use timeline_syncobj::{render_node::DrmRenderNode, timeline_syncobj::TimelineSyncObj};
fn main() {
let node = DrmRenderNode::new(128).unwrap();
let timeline = Arc::new(TimelineSyncObj::new(&node).unwrap());
let fd = timeline.export().unwrap();
println!("{fd:?}");
let timeline2 = timeline.clone();
std::thread::spawn(move || {
sleep(Duration::from_millis(200 as u64));
unsafe {
timeline2.signal(8).unwrap();
};
});
timeline.blocking_wait(8, None).unwrap();
println!("returned from wait");
let fd = timeline.export_sync_file_point(0).unwrap();
println!("{fd:?}");
}