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541
//! Shift-reduce parser framework with timer support.
//!
//! A streaming parser that receives tokens one at a time and produces
//! output actions. Tokens can be buffered (Shift), recognized as patterns
//! (Reduce), or passed through. Timers enable "timeout = forced reduce"
//! semantics.
//!
//! # What is a shift-reduce parser?
//!
//! A shift-reduce parser builds up a stack (or buffer) of tokens and
//! only decides how to interpret them once it has seen enough context.
//! This is necessary whenever the correct interpretation of a token
//! depends on tokens that have **not arrived yet**.
//!
//! Classic example: the first key of a two-key chord. When you see key A,
//! you do not know yet whether:
//! - The user intends a chord `A+B` (requires waiting for B), or
//! - The user intends a single-key stroke `A` (requires a timeout).
//!
//! A plain [`TimedStateMachine`](crate::TimedStateMachine) handles one
//! token per transition. This module's [`ShiftReduceParser`] lets the
//! grammar say "buffer this token and wait" (`Shift`) or "I have
//! recognized a complete pattern" (`Reduce`), with a timer forcing a
//! `Reduce` when no further token arrives in time.
//!
//! # When to use `ShiftReduceParser` vs `TimedStateMachine`
//!
//! | Scenario | Use |
//! |----------|-----|
//! | Each event is self-contained (debounce, key repeat) | [`TimedStateMachine`](crate::TimedStateMachine) |
//! | A pattern spans multiple tokens (chord, double-click) | [`ShiftReduceParser`] |
//! | You need to re-process a token after a partial reduce | [`ShiftReduceParser`] with [`ReduceAndContinue`](ParseAction::ReduceAndContinue) |
//!
//! # Example: two-key chord detection
//!
//! The following sketch detects a simultaneous press of keys `A` and `B`
//! within a 50 ms window and emits a `Chord` action; a single `A` or `B`
//! press outside the window passes through.
//!
//! ```
//! use std::time::Duration;
//! use timed_fsm::parser::{ShiftReduceParser, ParseAction};
//! use timed_fsm::TimerCommand;
//!
//! #[derive(Clone, Copy, Debug, PartialEq)]
//! enum Key { A, B, Other(u8) }
//!
//! #[derive(Debug, PartialEq)]
//! enum Out { Chord, Key(Key) }
//!
//! struct ChordParser { pending: Option<Key> }
//! impl ChordParser {
//! fn new() -> Self { Self { pending: None } }
//! }
//!
//! impl ShiftReduceParser for ChordParser {
//! type Action = Out;
//! type Token = Key;
//! type TimerId = ();
//! type ReduceRecord = ();
//!
//! fn decide(&mut self, token: &Key)
//! -> ParseAction<Out, Key, (), ()>
//! {
//! match (self.pending, token) {
//! // No pending key yet — shift and open a 50 ms chord window.
//! (None, &k @ (Key::A | Key::B)) => {
//! self.pending = Some(k);
//! ParseAction::Shift {
//! timers: vec![TimerCommand::Set {
//! id: (),
//! duration: Duration::from_millis(50),
//! }],
//! }
//! }
//! // Second key arrived inside the window — chord recognized.
//! (Some(Key::A), Key::B) | (Some(Key::B), Key::A) => {
//! self.pending = None;
//! ParseAction::Reduce {
//! actions: vec![Out::Chord],
//! record: (),
//! timers: vec![TimerCommand::Kill { id: () }],
//! }
//! }
//! // Unrelated key — pass through.
//! _ => ParseAction::PassThrough { timers: vec![] },
//! }
//! }
//!
//! fn on_reduce(&mut self, (): ()) {}
//! }
//!
//! // Both keys pressed in sequence → chord.
//! let mut p = ChordParser::new();
//! let _ = timed_fsm::parse(&mut p, Key::A); // Shift
//! let r = timed_fsm::parse(&mut p, Key::B); // Reduce → Chord
//! assert_eq!(r.actions, vec![Out::Chord]);
//! ```
use crate;
/// Parser action: the result of examining a token in the current state.
///
/// Returned by [`ShiftReduceParser::decide`] and consumed by the [`parse`]
/// driver loop.
///
/// | Variant | Loop continues? | Actions accumulated? |
/// |---------|----------------|----------------------|
/// | `Shift` | No (terminal) | No — wait for more input |
/// | `Reduce` | No (terminal) | Yes — emit and finish |
/// | `ReduceAndContinue` | Yes — re-process `remaining` | Yes — partial emit, then loop |
/// | `PassThrough` | No (terminal) | No (or yes if prior reduces accumulated some) |
/// A shift-reduce parser that processes tokens with timer support.
///
/// Implement this trait to define your parser's grammar (action table).
/// The framework provides the main loop via [`parse()`].
///
/// # Implementing `decide`
///
/// `decide` is the **action table** of the parser. It receives a reference
/// to the current token together with whatever state is stored in `self`,
/// and returns a [`ParseAction`] describing what to do next.
///
/// Typical skeleton:
///
/// ```
/// use timed_fsm::parser::{ShiftReduceParser, ParseAction};
/// use timed_fsm::TimerCommand;
/// use std::time::Duration;
///
/// #[derive(Clone, Copy, Debug, PartialEq)]
/// enum Key { Shift, A, Other }
///
/// struct MyParser { pending_shift: bool }
///
/// impl ShiftReduceParser for MyParser {
/// type Action = String;
/// type Token = Key;
/// type TimerId = ();
/// type ReduceRecord = ();
///
/// fn decide(&mut self, token: &Key)
/// -> ParseAction<String, Key, (), ()>
/// {
/// match (self.pending_shift, token) {
/// // Shift key down — buffer and open chord window.
/// (false, Key::Shift) => {
/// self.pending_shift = true;
/// ParseAction::Shift {
/// timers: vec![TimerCommand::Set {
/// id: (),
/// duration: Duration::from_millis(50),
/// }],
/// }
/// }
/// // Shift + A chord recognized.
/// (true, Key::A) => {
/// self.pending_shift = false;
/// ParseAction::Reduce {
/// actions: vec!["ShiftA".to_string()],
/// record: (),
/// timers: vec![TimerCommand::Kill { id: () }],
/// }
/// }
/// // Unrecognized — pass through.
/// _ => ParseAction::PassThrough { timers: vec![] },
/// }
/// }
///
/// fn on_reduce(&mut self, (): ()) { /* update history / stats */ }
/// }
///
/// let mut p = MyParser { pending_shift: false };
/// let _ = timed_fsm::parse(&mut p, Key::Shift); // Shift
/// let r = timed_fsm::parse(&mut p, Key::A); // Reduce
/// assert_eq!(r.actions, vec!["ShiftA".to_string()]);
/// ```
/// Process a token through a shift-reduce parser, producing a [`Response`].
///
/// # Loop semantics
///
/// The driver loop calls [`ShiftReduceParser::decide`] on the current token.
/// Depending on the result:
///
/// | Result | Actions accumulated | `on_reduce` called | Next iteration |
/// |--------|--------------------|--------------------|----------------|
/// | `Shift` | — | No | Return immediately |
/// | `Reduce` | Yes | Yes | Return immediately |
/// | `ReduceAndContinue` | Yes | Yes | Loop with `remaining` |
/// | `PassThrough` | — | No | Return immediately |
///
/// # `consumed` semantics
///
/// The returned `Response::consumed` flag is `true` if any of the
/// following is true:
///
/// - The terminal action was `Shift` or `Reduce` (event was handled), **or**
/// - At least one [`ReduceAndContinue`](ParseAction::ReduceAndContinue) step
/// accumulated actions before a `PassThrough` was reached.
///
/// The second case means that even if the final `PassThrough` would normally
/// mean "not consumed," the event is still considered consumed because the
/// parser did useful work in earlier iterations of the loop.
///
/// # Termination
///
/// The loop always terminates because every path through `decide` either
/// returns a terminal variant (`Shift`, `Reduce`, `PassThrough`) — which
/// causes an immediate `return` — or returns `ReduceAndContinue` with a
/// new token. The new token is always a value that already existed in the
/// caller's token stream; the grammar must ensure no cycle exists (e.g.,
/// a token that always `ReduceAndContinue`s into itself). In practice,
/// the `remaining` token is typically processed via a different match arm
/// that does not produce another `ReduceAndContinue`.