use crate::game::Game;
use rand::{thread_rng, Rng};
pub fn step(game: &Game) -> Game {
let game = game.clone();
let players_colors: Vec<usize> = game.players.iter().map(|el| el.color).collect();
let mut best_color: usize = (thread_rng().gen::<u32>() % game.count_colors as u32) as usize;
while players_colors.contains(&best_color) {
best_color = (thread_rng().gen::<u32>() % game.count_colors as u32) as usize;
}
let game = game.step(best_color).unwrap();
game
}