tiled_map_web_viewer 0.4.0

A Tiled map viewer with WASM support for web deployment
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
use bevy::asset::{AssetMetaCheck, RecursiveDependencyLoadState};
use bevy::camera::RenderTarget;
use bevy::ecs::system::SystemParam;
use bevy::prelude::*;
use bevy::render::render_resource::TextureFormat;
use bevy_ecs_tiled::prelude::*;
use bevy_egui::{EguiContexts, EguiTextureHandle};
use bevy_workbench::console::console_log_layer;
use bevy_workbench::i18n::{I18n, Locale};
use bevy_workbench::prelude::*;

use std::collections::HashMap;
#[cfg(not(target_arch = "wasm32"))]
use std::path::PathBuf;
use std::sync::Arc;
use std::sync::RwLock;
use std::sync::atomic::{AtomicBool, AtomicU32, Ordering};

mod cleanup;
mod manifest;
mod panels;
mod render_settings;
mod translations;
mod world_view;

use cleanup::{PendingCleanup, handle_map_load, process_pending_cleanup};
pub use manifest::{MapAssetKind, MapBadge, MapDetail, MapManifest, MapManifestEntry};
use panels::{MapDetailsPanel, MapListPanel, MapPreviewPanel};
use render_settings::{
    RenderSettingsPanel, RenderSettingsState, apply_preview_render_settings, draw_preview_gizmos,
    ensure_render_settings_dock_layout,
};
pub(crate) use translations::SharedTranslations;
use translations::Translations;
use world_view::{
    focus_preview_camera_for_map, focus_preview_camera_for_world, world_chunking_for_preview,
};

// --- Public API ---

/// A named group of maps shown as a collapsible section in the map list panel.
#[derive(Clone, Debug)]
pub struct MapSection {
    /// Display name shown in the map list and settings UI.
    pub name: String,
    /// Stable key used to match manifest entries.
    pub key: String,
    /// Whether this section should be visible by default.
    pub default_visible: bool,
}

/// A named group of maps shown inside a section in the map list panel.
#[derive(Clone, Debug)]
pub struct MapCategory {
    /// Display name shown in the list panel.
    pub name: String,
    /// Stable key used to match manifest entries.
    pub key: String,
}

/// One map-list panel shown in the dock layout.
#[derive(Clone, Debug, Default)]
pub struct MapListView {
    /// Stable panel id used by the dock layout.
    pub id: String,
    /// Title shown on the panel tab.
    pub title: String,
    /// Whether this panel should be visible by default.
    pub default_visible: bool,
    /// Optional manifest section key to filter this panel by.
    pub section_filter: Option<String>,
}

/// Top-level configuration for the viewer application.
pub struct ViewerConfig {
    /// Window title.
    pub title: String,
    /// Initial window resolution (width, height).
    pub resolution: (u32, u32),
    /// Map list panels shown in the dock. When empty, the viewer falls back
    /// to a single built-in "Map List" panel.
    pub map_lists: Vec<MapListView>,
    /// Top-level sections used to organize manifest entries.
    pub sections: Vec<MapSection>,
    /// Map categories. When non-empty the map list panel groups maps
    /// under collapsible headers. When empty, maps fall back to a flat list.
    pub categories: Vec<MapCategory>,
    /// Structured manifest path under the web assets root.
    pub manifest_path: String,
    /// Additional Fluent locale sources `(locale, ftl_content)` to register.
    pub locale_sources: Vec<(Locale, &'static str)>,
}

impl Default for ViewerConfig {
    fn default() -> Self {
        Self {
            title: "Tiled Map Web Viewer".into(),
            resolution: (1280, 720),
            map_lists: vec![],
            sections: vec![],
            categories: vec![],
            manifest_path: "assets/manifest.json".into(),
            locale_sources: vec![],
        }
    }
}

/// Entry point — builds and runs the Bevy application with the given configuration.
pub fn run(config: ViewerConfig) {
    let mut app = App::new();
    let asset_file_path = default_asset_file_path();

    let dev_toggle = Arc::new(AtomicBool::new(false));
    let section_toggles = Arc::new(RwLock::new(
        config
            .sections
            .iter()
            .map(|section| SectionToggle {
                key: section.key.clone(),
                name: section.name.clone(),
                visible: section.default_visible,
            })
            .collect::<Vec<_>>(),
    ));
    app.add_plugins(
        DefaultPlugins
            .set(AssetPlugin {
                file_path: asset_file_path,
                meta_check: AssetMetaCheck::Never,
                ..default()
            })
            .set(WindowPlugin {
                primary_window: Some(Window {
                    title: config.title.clone(),
                    resolution: (config.resolution.0, config.resolution.1).into(),
                    canvas: Some("#the_canvas_id".to_string()),
                    fit_canvas_to_parent: true,
                    prevent_default_event_handling: true,
                    ..default()
                }),
                ..default()
            })
            .set(ImagePlugin::default_nearest())
            .set(bevy::log::LogPlugin {
                custom_layer: console_log_layer,
                ..default()
            }),
    )
    .insert_resource(ClearColor(Color::BLACK))
    .add_plugins(WorkbenchPlugin {
        config: WorkbenchConfig {
            show_toolbar: false,
            enable_game_view: false,
            ..default()
        },
    })
    .add_plugins(TiledPlugin::default());

    // Register built-in locale FTL sources
    {
        let mut i18n = app.world_mut().resource_mut::<I18n>();
        i18n.add_custom_source(Locale::En, include_str!("../locales/en.ftl"));
        i18n.add_custom_source(Locale::ZhCn, include_str!("../locales/zh-CN.ftl"));
        for (locale, ftl) in &config.locale_sources {
            i18n.add_custom_source(*locale, *ftl);
        }
    }

    let shared_translations: SharedTranslations = {
        let i18n = app.world().resource::<I18n>();
        Arc::new(RwLock::new(Translations::from_i18n(i18n)))
    };

    // Store categories as a resource for the map list panel
    let sections = config.sections.clone();
    let categories = config.categories.clone();
    let manifest_path = config.manifest_path.clone();
    let map_lists = if config.map_lists.is_empty() {
        vec![MapListView {
            id: "map_list".into(),
            title: shared_translations
                .read()
                .map(|t| t.map_list.clone())
                .unwrap_or_else(|_| "Map List".into()),
            default_visible: true,
            section_filter: None,
        }]
    } else {
        config.map_lists.clone()
    };

    app.init_resource::<MapLoadRequest>()
        .init_resource::<MapLoadingState>()
        .init_resource::<PendingCleanup>()
        .init_resource::<PreviewInput>()
        .init_resource::<CameraZoomState>()
        .init_resource::<RenderSettingsState>()
        .init_resource::<DevWindowsEnabled>()
        .insert_resource(SectionVisibilityState::from_sections(&config.sections))
        .init_resource::<SelectedMapDetails>()
        .init_resource::<ScrollSensitivity>()
        .init_resource::<MenuBarExtensions>()
        .add_systems(Startup, setup)
        .add_systems(
            Update,
            (handle_map_load, process_pending_cleanup, track_map_loading).chain(),
        )
        .add_systems(
            Update,
            (
                sync_preview_to_panel,
                apply_camera_zoom,
                apply_camera_pan,
                apply_preview_render_settings,
                draw_preview_gizmos,
                ensure_render_settings_dock_layout,
                handle_dev_menu_actions,
                notify_web_loader_ready,
            ),
        )
        .add_systems(
            bevy_egui::EguiPrimaryContextPass,
            sync_dev_menu.before(bevy_workbench::menu_bar::menu_bar_system),
        );

    // Register panels
    for map_list in map_lists {
        let t_for_list = shared_translations.clone();
        app.register_panel(MapListPanel::new(
            t_for_list,
            sections.clone(),
            categories.clone(),
            manifest_path.clone(),
            map_list,
        ));
    }
    let t_for_preview = shared_translations.clone();
    app.register_panel(MapPreviewPanel::new(t_for_preview));
    let t_for_details = shared_translations.clone();
    app.register_panel(MapDetailsPanel::new(t_for_details));
    let t_for_render_settings = shared_translations.clone();
    app.register_panel(RenderSettingsPanel::new(t_for_render_settings));

    // Hide Inspector and Console
    {
        let mut tile_state = app
            .world_mut()
            .resource_mut::<bevy_workbench::dock::TileLayoutState>();
        tile_state.hide_from_window_menu("workbench_inspector");
        tile_state.hide_from_window_menu("workbench_console");
        tile_state.set_default_hidden("workbench_inspector");
        tile_state.set_default_hidden("workbench_console");
    }

    // Settings: Developer section
    let toggle_for_settings = dev_toggle.clone();
    let t_for_dev_section = shared_translations.clone();
    app.register_settings_section(SettingsSection {
        label: shared_translations.read().unwrap().developer_label.clone(),
        ui_fn: Box::new(move |ui| {
            let label = t_for_dev_section.read().unwrap().allow_dev_windows.clone();
            let mut val = toggle_for_settings.load(Ordering::Relaxed);
            if ui.checkbox(&mut val, label).changed() {
                toggle_for_settings.store(val, Ordering::Relaxed);
            }
        }),
    });

    if !config.sections.is_empty() {
        let toggles_for_settings = section_toggles.clone();
        let t_for_map_section = shared_translations.clone();
        app.register_settings_section(SettingsSection {
            label: shared_translations
                .read()
                .unwrap()
                .map_sections_label
                .clone(),
            ui_fn: Box::new(move |ui| {
                let Ok(t) = t_for_map_section.read() else {
                    return;
                };
                ui.label(&t.settings_visible_sections_hint);
                drop(t);

                let Ok(mut toggles) = toggles_for_settings.write() else {
                    return;
                };
                for toggle in toggles.iter_mut() {
                    ui.checkbox(&mut toggle.visible, &toggle.name);
                }
            }),
        });
    }

    // Settings: Sensitivity section
    let zoom_sens = Arc::new(AtomicU32::new(0.01_f32.to_bits()));
    let pan_sens = Arc::new(AtomicU32::new(1.0_f32.to_bits()));
    let zoom_for_settings = zoom_sens.clone();
    let pan_for_settings = pan_sens.clone();
    let t_for_sens_section = shared_translations.clone();
    app.register_settings_section(SettingsSection {
        label: shared_translations
            .read()
            .unwrap()
            .sensitivity_label
            .clone(),
        ui_fn: Box::new(move |ui| {
            let t = t_for_sens_section.read().unwrap();
            let mut zoom_val = f32::from_bits(zoom_for_settings.load(Ordering::Relaxed));
            if ui
                .add(egui::Slider::new(&mut zoom_val, 0.001..=0.05).text(&t.zoom_sensitivity))
                .changed()
            {
                zoom_for_settings.store(zoom_val.to_bits(), Ordering::Relaxed);
            }

            let mut pan_val = f32::from_bits(pan_for_settings.load(Ordering::Relaxed));
            if ui
                .add(egui::Slider::new(&mut pan_val, 0.1..=3.0).text(&t.pan_sensitivity))
                .changed()
            {
                pan_for_settings.store(pan_val.to_bits(), Ordering::Relaxed);
            }
        }),
    });

    // System to sync atomic values → resources and update translations on locale change
    let toggle_for_system = dev_toggle.clone();
    let section_toggles_for_system = section_toggles.clone();
    let zoom_for_system = zoom_sens.clone();
    let pan_for_system = pan_sens.clone();
    let t_for_sync = shared_translations.clone();
    app.add_systems(
        Update,
        move |mut dev_enabled: ResMut<DevWindowsEnabled>,
              mut section_visibility: ResMut<SectionVisibilityState>,
              mut sensitivity: ResMut<ScrollSensitivity>,
              i18n: Res<I18n>| {
            dev_enabled.0 = toggle_for_system.load(Ordering::Relaxed);
            section_visibility.0.clear();
            if let Ok(toggles) = section_toggles_for_system.read() {
                for toggle in toggles.iter() {
                    section_visibility
                        .0
                        .insert(toggle.key.clone(), toggle.visible);
                }
            }
            sensitivity.zoom = f32::from_bits(zoom_for_system.load(Ordering::Relaxed));
            sensitivity.pan = f32::from_bits(pan_for_system.load(Ordering::Relaxed));

            if i18n.is_changed()
                && let Ok(mut t) = t_for_sync.write()
            {
                *t = Translations::from_i18n(&i18n);
            }
        },
    );

    app.run();
}

fn default_asset_file_path() -> String {
    #[cfg(target_arch = "wasm32")]
    {
        "assets".into()
    }

    #[cfg(not(target_arch = "wasm32"))]
    {
        if let Ok(root) = std::env::var("BEVY_ASSET_ROOT") {
            return root;
        }

        let manifest_assets = PathBuf::from(env!("CARGO_MANIFEST_DIR")).join("assets");
        if manifest_assets.exists() {
            return manifest_assets.to_string_lossy().into_owned();
        }

        "assets".into()
    }
}

// --- Internal types ---

#[derive(Resource, Default)]
struct MapLoadRequest {
    entry_to_load: Option<MapManifestEntry>,
}

#[derive(Resource, Default)]
struct MapLoadingState {
    phase: LoadPhase,
    current_entry: Option<MapManifestEntry>,
    pending_asset: Option<PendingAssetHandle>,
    status_text: String,
}

#[derive(Default, PartialEq)]
enum LoadPhase {
    #[default]
    Idle,
    Cleanup,
    LoadingAssets,
    Spawning,
}

enum PendingAssetHandle {
    Map(Handle<TiledMapAsset>),
    World(Handle<TiledWorldAsset>),
}

#[derive(Resource)]
struct MapPreviewState {
    render_target: Handle<Image>,
    egui_texture_id: Option<egui::TextureId>,
    width: u32,
    height: u32,
}

#[derive(Resource, Default)]
struct PreviewInput {
    scroll_delta: f32,
    drag_delta: egui::Vec2,
    #[allow(dead_code)]
    hovered: bool,
    cursor_uv: Option<egui::Pos2>,
    image_screen_size: egui::Vec2,
}

#[derive(Resource)]
struct CameraZoomState {
    current_scale: f32,
    target_scale: f32,
}

impl Default for CameraZoomState {
    fn default() -> Self {
        Self {
            current_scale: 4.0,
            target_scale: 4.0,
        }
    }
}

#[derive(Resource, Default)]
struct DevWindowsEnabled(bool);

#[derive(Resource, Default)]
struct SectionVisibilityState(HashMap<String, bool>);

impl SectionVisibilityState {
    fn from_sections(sections: &[MapSection]) -> Self {
        Self(
            sections
                .iter()
                .map(|section| (section.key.clone(), section.default_visible))
                .collect(),
        )
    }
}

#[derive(Resource, Default)]
struct SelectedMapDetails(Option<MapManifestEntry>);

#[derive(Clone)]
struct SectionToggle {
    key: String,
    name: String,
    visible: bool,
}

#[derive(Resource)]
struct ScrollSensitivity {
    zoom: f32,
    pan: f32,
}

impl Default for ScrollSensitivity {
    fn default() -> Self {
        Self {
            zoom: 0.01,
            pan: 1.0,
        }
    }
}

#[derive(Component)]
struct PreviewCamera;

#[derive(SystemParam)]
struct LoadingContext<'w, 's> {
    commands: Commands<'w, 's>,
    asset_server: Res<'w, AssetServer>,
    i18n: Res<'w, I18n>,
    world_assets: Res<'w, Assets<TiledWorldAsset>>,
    maps: Query<'w, 's, (&'static Children, Option<&'static ChildOf>), With<TiledMap>>,
    worlds: Query<'w, 's, &'static TiledWorldStorage, With<TiledWorld>>,
    preview_camera: Query<'w, 's, &'static mut Transform, With<PreviewCamera>>,
}

// --- Systems ---

fn setup(mut commands: Commands, mut images: ResMut<Assets<Image>>) {
    let width = 1920u32;
    let height = 1080u32;

    let image = Image::new_target_texture(width, height, TextureFormat::Rgba8UnormSrgb, None);
    let render_target = images.add(image);

    // Keep a primary window camera so Workbench / egui can render normally.
    commands.spawn(Camera2d);
    commands.spawn((
        Camera2d,
        Camera {
            order: -1,
            clear_color: ClearColorConfig::Custom(Color::srgb(0.1, 0.1, 0.15)),
            ..default()
        },
        RenderTarget::from(render_target.clone()),
        PreviewCamera,
    ));

    commands.insert_resource(MapPreviewState {
        render_target,
        egui_texture_id: None,
        width,
        height,
    });
}

fn sync_dev_menu(
    dev_enabled: Res<DevWindowsEnabled>,
    i18n: Res<I18n>,
    mut extensions: ResMut<MenuBarExtensions>,
    tile_state: Res<bevy_workbench::dock::TileLayoutState>,
) {
    let inspector_visible = tile_state.is_panel_visible("workbench_inspector");
    let console_visible = tile_state.is_panel_visible("workbench_console");

    let inspector_label = i18n.t("menu-dev-inspector");
    let console_label = i18n.t("menu-dev-console");

    extensions.custom_menus = vec![CustomMenu {
        id: "dev_windows",
        label: i18n.t("menu-dev-windows"),
        enabled: dev_enabled.0,
        items: vec![
            MenuExtItem {
                id: "toggle_inspector",
                label: if inspector_visible {
                    format!("✓ {inspector_label}")
                } else {
                    format!("  {inspector_label}")
                },
                enabled: true,
            },
            MenuExtItem {
                id: "toggle_console",
                label: if console_visible {
                    format!("✓ {console_label}")
                } else {
                    format!("  {console_label}")
                },
                enabled: true,
            },
        ],
    }];
}

fn handle_dev_menu_actions(
    mut menu_actions: MessageReader<MenuAction>,
    mut tile_state: ResMut<bevy_workbench::dock::TileLayoutState>,
) {
    for action in menu_actions.read() {
        match action.id {
            "toggle_inspector" => {
                if tile_state.is_panel_visible("workbench_inspector") {
                    tile_state.close_panel("workbench_inspector");
                } else {
                    tile_state.request_open_panel("workbench_inspector");
                }
            }
            "toggle_console" => {
                if tile_state.is_panel_visible("workbench_console") {
                    tile_state.close_panel("workbench_console");
                } else {
                    tile_state.request_open_panel("workbench_console");
                }
            }
            _ => {}
        }
    }
}

fn track_map_loading(
    mut loading: ResMut<MapLoadingState>,
    cleanup: Res<PendingCleanup>,
    preview: Res<MapPreviewState>,
    mut zoom_state: ResMut<CameraZoomState>,
    mut ctx: LoadingContext,
) {
    match loading.phase {
        LoadPhase::Idle => {}
        LoadPhase::Cleanup => {
            if !cleanup.is_empty() {
                loading.status_text = ctx.i18n.t("loading-cleanup");
            } else if let Some(ref entry) = loading.current_entry.clone() {
                loading.pending_asset = Some(match entry.asset_kind() {
                    MapAssetKind::Map => {
                        PendingAssetHandle::Map(ctx.asset_server.load(&entry.path))
                    }
                    MapAssetKind::World => {
                        PendingAssetHandle::World(ctx.asset_server.load(&entry.path))
                    }
                });
                loading.phase = LoadPhase::LoadingAssets;
                loading.status_text = ctx.i18n.t("loading-textures");
                info!("Loading {}: {}", entry.asset_kind().label(), entry.path);
            }
        }
        LoadPhase::LoadingAssets => {
            if let Some(ref pending_asset) = loading.pending_asset {
                let load_state = match pending_asset {
                    PendingAssetHandle::Map(handle) => {
                        ctx.asset_server.recursive_dependency_load_state(handle)
                    }
                    PendingAssetHandle::World(handle) => {
                        match ctx.asset_server.load_state(handle) {
                            bevy::asset::LoadState::Loaded => RecursiveDependencyLoadState::Loaded,
                            bevy::asset::LoadState::Loading => {
                                RecursiveDependencyLoadState::Loading
                            }
                            bevy::asset::LoadState::NotLoaded => {
                                RecursiveDependencyLoadState::NotLoaded
                            }
                            bevy::asset::LoadState::Failed(error) => {
                                RecursiveDependencyLoadState::Failed(error)
                            }
                        }
                    }
                };
                match load_state {
                    RecursiveDependencyLoadState::Loaded => {
                        match pending_asset {
                            PendingAssetHandle::Map(handle) => {
                                focus_preview_camera_for_map(
                                    &mut ctx.preview_camera,
                                    &mut zoom_state,
                                );
                                ctx.commands
                                    .spawn((TiledMap(handle.clone()), TilemapAnchor::Center));
                            }
                            PendingAssetHandle::World(handle) => {
                                let Some(tiled_world) = ctx.world_assets.get(handle) else {
                                    error!("World asset loaded but unavailable in asset storage");
                                    loading.phase = LoadPhase::Idle;
                                    loading.status_text.clear();
                                    loading.pending_asset = None;
                                    return;
                                };
                                focus_preview_camera_for_world(
                                    &mut ctx.preview_camera,
                                    &mut zoom_state,
                                    &preview,
                                    tiled_world,
                                );
                                ctx.commands.spawn((
                                    TiledWorld(handle.clone()),
                                    TilemapAnchor::Center,
                                    world_chunking_for_preview(&preview, zoom_state.target_scale),
                                ));
                            }
                        }
                        loading.phase = LoadPhase::Spawning;
                        loading.status_text = ctx.i18n.t("loading-spawning");
                    }
                    RecursiveDependencyLoadState::Failed(_) => {
                        error!("Failed to load map assets");
                        loading.phase = LoadPhase::Idle;
                        loading.status_text.clear();
                    }
                    _ => {
                        loading.status_text = ctx.i18n.t("loading-textures");
                    }
                }
            }
        }
        LoadPhase::Spawning => {
            let mut finished = false;
            match loading.pending_asset {
                Some(PendingAssetHandle::Map(_)) => {
                    for (children, child_of) in &ctx.maps {
                        if child_of.is_none() && !children.is_empty() {
                            finished = true;
                            break;
                        }
                    }
                }
                Some(PendingAssetHandle::World(_)) => {
                    for storage in &ctx.worlds {
                        if storage.maps().next().is_some() {
                            finished = true;
                            break;
                        }
                    }

                    for (children, child_of) in &ctx.maps {
                        if child_of.is_some() && !children.is_empty() {
                            finished = true;
                            break;
                        }
                    }
                    if !finished {
                        for storage in &ctx.worlds {
                            if storage.maps().next().is_some() {
                                loading.status_text = ctx.i18n.t("loading-spawning");
                            }
                        }
                    }
                }
                None => {}
            }

            if finished {
                loading.phase = LoadPhase::Idle;
                loading.status_text.clear();
                loading.pending_asset = None;
            }
        }
    }
}

fn apply_camera_zoom(
    mut zoom_state: ResMut<CameraZoomState>,
    input: Res<PreviewInput>,
    preview: Res<MapPreviewState>,
    sensitivity: Res<ScrollSensitivity>,
    time: Res<Time>,
    mut camera_q: Query<(&mut Transform, &mut Projection), With<PreviewCamera>>,
) {
    let Ok((mut transform, mut projection)) = camera_q.single_mut() else {
        return;
    };
    let Projection::Orthographic(ref mut ortho) = *projection else {
        return;
    };

    if input.scroll_delta.abs() > 0.001 {
        let zoom_factor = 1.0 - input.scroll_delta * sensitivity.zoom;
        zoom_state.target_scale = (zoom_state.target_scale * zoom_factor).clamp(0.2, 30.0);
    }

    let lerp_speed = 12.0;
    let dt = time.delta_secs();
    let old_scale = zoom_state.current_scale;
    zoom_state.current_scale +=
        (zoom_state.target_scale - zoom_state.current_scale) * (1.0 - (-lerp_speed * dt).exp());
    ortho.scale = zoom_state.current_scale;

    if let Some(uv) = input.cursor_uv
        && (old_scale - zoom_state.current_scale).abs() > 0.0001
    {
        let rt_w = preview.width as f32;
        let rt_h = preview.height as f32;
        let cx = uv.x - 0.5;
        let cy = -(uv.y - 0.5);

        let world_offset_x = cx * rt_w * old_scale;
        let world_offset_y = cy * rt_h * old_scale;
        let new_world_offset_x = cx * rt_w * zoom_state.current_scale;
        let new_world_offset_y = cy * rt_h * zoom_state.current_scale;

        transform.translation.x += world_offset_x - new_world_offset_x;
        transform.translation.y += world_offset_y - new_world_offset_y;
    }
}

fn apply_camera_pan(
    mut input: ResMut<PreviewInput>,
    zoom_state: Res<CameraZoomState>,
    sensitivity: Res<ScrollSensitivity>,
    preview: Res<MapPreviewState>,
    mut camera_q: Query<&mut Transform, With<PreviewCamera>>,
) {
    let Ok(mut transform) = camera_q.single_mut() else {
        return;
    };

    if input.drag_delta.length_sq() > 0.001 {
        let img_w = input.image_screen_size.x.max(1.0);
        let img_h = input.image_screen_size.y.max(1.0);
        let scale_x = preview.width as f32 / img_w * zoom_state.current_scale;
        let scale_y = preview.height as f32 / img_h * zoom_state.current_scale;

        transform.translation.x -= input.drag_delta.x * scale_x * sensitivity.pan;
        transform.translation.y += input.drag_delta.y * scale_y * sensitivity.pan;
    }

    input.scroll_delta = 0.0;
    input.drag_delta = egui::Vec2::ZERO;
}

fn sync_preview_to_panel(
    mut state: ResMut<MapPreviewState>,
    mut contexts: EguiContexts,
    mut tile_state: ResMut<bevy_workbench::dock::TileLayoutState>,
    loading: Res<MapLoadingState>,
    mut input: ResMut<PreviewInput>,
    mut images: ResMut<Assets<Image>>,
) {
    if state.egui_texture_id.is_none() && state.render_target != Handle::default() {
        let texture_id = contexts.add_image(EguiTextureHandle::Strong(state.render_target.clone()));
        state.egui_texture_id = Some(texture_id);
    }

    if let Some(panel) = tile_state.get_panel_mut::<MapPreviewPanel>("map_preview") {
        panel.egui_texture_id = state.egui_texture_id;
        panel.is_loading = loading.phase != LoadPhase::Idle;
        panel.loading_status = loading.status_text.clone();

        let panel_w = (panel.panel_size.x as u32).max(2);
        let panel_h = (panel.panel_size.y as u32).max(2);
        if panel_w > 0
            && panel_h > 0
            && (panel_w != state.width || panel_h != state.height)
            && panel.panel_size.x > 10.0
        {
            let new_image =
                Image::new_target_texture(panel_w, panel_h, TextureFormat::Rgba8UnormSrgb, None);
            if let Some(img) = images.get_mut(&state.render_target) {
                *img = new_image;
            }
            state.width = panel_w;
            state.height = panel_h;
        }

        panel.width = state.width;
        panel.height = state.height;

        input.scroll_delta += panel.pending_scroll;
        input.drag_delta += panel.pending_drag;
        input.hovered = panel.is_hovered;
        input.cursor_uv = panel.cursor_uv;
        input.image_screen_size = panel.image_screen_size;

        panel.pending_scroll = 0.0;
        panel.pending_drag = egui::Vec2::ZERO;
    }
}

#[cfg(target_arch = "wasm32")]
fn notify_web_loader_ready(mut notified: Local<bool>) {
    if *notified {
        return;
    }

    let Some(window) = web_sys::window() else {
        return;
    };

    let Ok(event) = web_sys::Event::new("bevy-app-ready") else {
        return;
    };

    if window.dispatch_event(&event).is_ok() {
        *notified = true;
    }
}

#[cfg(not(target_arch = "wasm32"))]
fn notify_web_loader_ready() {}