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use std::path::Path;
use crate::{
DefaultResourceCache, FilesystemResourceReader, Map, ResourceCache, ResourceReader, Result,
Tileset,
};
/// A type used for loading [`Map`]s and [`Tileset`]s.
///
/// Internally, it holds a [`ResourceCache`] that, as its name implies, caches intermediate loading
/// artifacts, most notably map tilesets.
///
/// It also contains a [`ResourceReader`] which is the object in charge of providing read handles
/// to files via a [`ResourcePath`](crate::ResourcePath).
///
/// ## Reasoning
/// This type is used for loading operations because they require a [`ResourceCache`] for
/// intermediate artifacts, so using a type for creation can ensure that the cache is reused if
/// loading more than one object is required.
#[derive(Debug, Clone, Default)]
pub struct Loader<
Cache: ResourceCache = DefaultResourceCache,
Reader: ResourceReader = FilesystemResourceReader,
> {
cache: Cache,
reader: Reader,
}
impl Loader {
/// Creates a new loader, creating a default resource cache and reader
/// ([`DefaultResourceCache`] & [`FilesystemResourceReader`] respectively) in the process.
pub fn new() -> Self {
Self {
cache: DefaultResourceCache::new(),
reader: FilesystemResourceReader::new(),
}
}
}
impl<Reader: ResourceReader> Loader<DefaultResourceCache, Reader> {
/// Creates a new loader using a specific reader and the default resource cache ([`DefaultResourceCache`]).
/// Shorthand for `Loader::with_cache_and_reader(DefaultResourceCache::new(), reader)`.
///
/// ## Example
/// ```
/// # fn main() -> tiled::Result<()> {
/// use std::{sync::Arc, path::Path};
///
/// use tiled::{Loader, ResourceCache};
///
/// let mut loader = Loader::with_reader(
/// // Specify the reader to use. We can use anything that implements `ResourceReader`, e.g. FilesystemResourceReader.
/// // Any function that has the same signature as `ResourceReader::read_from` also implements it.
/// // Here we define a reader that embeds the map at "assets/tiled_xml.csv" into the executable, and allow
/// // accessing it only through "/my-map.tmx"
/// // ALL maps, tilesets and templates will be read through this function, even if you don't explicitly load them
/// // (They can be dependencies of one you did want to load in the first place).
/// // Doing this embedding is useful for places where the OS filesystem is not available (e.g. WASM applications).
/// |path: &std::path::Path| -> std::io::Result<_> {
/// if path == std::path::Path::new("/my-map.tmx") {
/// Ok(std::io::Cursor::new(include_bytes!("../assets/tiled_csv.tmx")))
/// } else {
/// Err(std::io::ErrorKind::NotFound.into())
/// }
/// }
/// );
///
/// let map = loader.load_tmx_map("/my-map.tmx")?;
///
/// assert_eq!(
/// map.tilesets()[0].image.as_ref().unwrap().source,
/// Path::new("/tilesheet.png")
/// );
///
/// # Ok(())
/// # }
/// ```
pub fn with_reader(reader: Reader) -> Self {
Self {
cache: DefaultResourceCache::new(),
reader,
}
}
}
impl<Cache: ResourceCache, Reader: ResourceReader> Loader<Cache, Reader> {
/// Creates a new loader using a specific resource cache and reader. In most cases you won't
/// need a custom resource cache; If that is the case you can use [`Loader::with_reader()`] for
/// a less verbose version of this function.
///
/// ## Example
/// ```
/// # fn main() -> tiled::Result<()> {
/// use std::{sync::Arc, path::Path};
///
/// use tiled::{Loader, ResourceCache};
///
/// /// An example resource cache that doesn't actually cache any resources at all.
/// struct NoopResourceCache;
///
/// impl ResourceCache for NoopResourceCache {
/// fn get_tileset(
/// &self,
/// _path: impl AsRef<tiled::ResourcePath>,
/// ) -> Option<std::sync::Arc<tiled::Tileset>> {
/// None
/// }
///
/// fn get_template(
/// &self,
/// _path: impl AsRef<tiled::ResourcePath>,
/// ) -> Option<std::sync::Arc<tiled::Template>> {
/// None
/// }
///
/// fn insert_tileset(
/// &mut self,
/// _path: impl AsRef<tiled::ResourcePath>,
/// _tileset: Arc<tiled::Tileset>
/// ) {}
///
/// fn insert_template(
/// &mut self,
/// _path: impl AsRef<tiled::ResourcePath>,
/// _template: Arc<tiled::Template>
/// ) {}
/// }
///
/// let mut loader = Loader::with_cache_and_reader(
/// // Specify the resource cache to use. In this case, the one we defined earlier.
/// NoopResourceCache,
/// // Specify the reader to use. We can use anything that implements `ResourceReader`, e.g. FilesystemResourceReader.
/// // Any function that has the same signature as `ResourceReader::read_from` also implements it.
/// // Here we define a reader that embeds the map at "assets/tiled_xml.csv" into the executable, and allow
/// // accessing it only through "/my-map.tmx"
/// // ALL maps, tilesets and templates will be read through this function, even if you don't explicitly load them
/// // (They can be dependencies of one you did want to load in the first place).
/// // Doing this embedding is useful for places where the OS filesystem is not available (e.g. WASM applications).
/// |path: &std::path::Path| -> std::io::Result<_> {
/// if path == std::path::Path::new("/my-map.tmx") {
/// Ok(std::io::Cursor::new(include_bytes!("../assets/tiled_csv.tmx")))
/// } else {
/// Err(std::io::ErrorKind::NotFound.into())
/// }
/// }
/// );
///
/// let map = loader.load_tmx_map("/my-map.tmx")?;
///
/// assert_eq!(
/// map.tilesets()[0].image.as_ref().unwrap().source,
/// Path::new("/tilesheet.png")
/// );
///
/// # Ok(())
/// # }
/// ```
pub fn with_cache_and_reader(cache: Cache, reader: Reader) -> Self {
Self { cache, reader }
}
/// Parses a file hopefully containing a Tiled map and tries to parse it. All external files
/// will be loaded relative to the path given.
///
/// All intermediate objects such as map tilesets will be stored in the [internal loader cache].
///
/// [internal loader cache]: Loader::cache()
pub fn load_tmx_map(&mut self, path: impl AsRef<Path>) -> Result<Map> {
crate::parse::xml::parse_map(path.as_ref(), &mut self.reader, &mut self.cache)
}
/// Parses a file hopefully containing a Tiled tileset and tries to parse it. All external files
/// will be loaded relative to the path given.
///
/// Unless you specifically want to load a tileset, you won't need to call this function. If
/// you are trying to load a map, simply use [`Loader::load_tmx_map`].
///
/// ## Note
/// This function will **not** cache the tileset inside the internal [`ResourceCache`], since
/// in this context it is not an intermediate object.
pub fn load_tsx_tileset(&mut self, path: impl AsRef<Path>) -> Result<Tileset> {
crate::parse::xml::parse_tileset(path.as_ref(), &mut self.reader, &mut self.cache)
}
/// Returns a reference to the loader's internal [`ResourceCache`].
pub fn cache(&self) -> &Cache {
&self.cache
}
/// Returns a mutable reference to the loader's internal [`ResourceCache`].
pub fn cache_mut(&mut self) -> &mut Cache {
&mut self.cache
}
/// Returns a reference to the loader's internal [`ResourceReader`].
pub fn reader(&self) -> &Reader {
&self.reader
}
/// Returns a mutable reference to the loader's internal [`ResourceReader`].
pub fn reader_mut(&mut self) -> &mut Reader {
&mut self.reader
}
/// Consumes the loader and returns its internal [`ResourceCache`] and [`ResourceReader`].
pub fn into_inner(self) -> (Cache, Reader) {
(self.cache, self.reader)
}
}