use crate::block::Block;
use crate::context::ScopeContext;
use crate::db::{Db, DbKind};
use crate::everything::Everything;
use crate::game::GameFlags;
use crate::item::{Item, ItemLoader};
use crate::scopes::Scopes;
use crate::token::Token;
use crate::tooltipped::Tooltipped;
use crate::validate::validate_modifiers_with_base;
use crate::validator::Validator;
#[derive(Clone, Debug)]
pub struct Mission {}
inventory::submit! {
ItemLoader::Normal(GameFlags::Imperator, Item::Mission, Mission::add)
}
impl Mission {
pub fn add(db: &mut Db, key: Token, block: Block) {
db.add(Item::Mission, key, block, Box::new(Self {}));
}
}
impl DbKind for Mission {
fn add_subitems(&self, _key: &Token, block: &Block, db: &mut Db) {
for (key, block) in block.iter_definitions() {
if !&[
"icon",
"header",
"repeatable",
"chance",
"ai_chance",
"on_potential",
"potential",
"on_start",
"abort",
"on_abort",
"on_completion",
]
.iter()
.any(|&v| key.is(v))
{
db.add(Item::MissionTask, key.clone(), block.clone(), Box::new(MissionTask {}));
}
}
}
fn validate(&self, key: &Token, block: &Block, data: &Everything) {
let mut vd = Validator::new(block, data);
let mut sc = ScopeContext::new(Scopes::Country, key);
data.verify_exists(Item::Localization, key);
let loca1 = format!("{key}_DESCRIPTION");
let loca2 = format!("{key}_CRITERIA_DESCRIPTION");
let loca3 = format!("{key}_BUTTON_DETAILS");
let loca4 = format!("{key}_BUTTON_TOOLTIP");
data.verify_exists_implied(Item::Localization, &loca1, key);
data.verify_exists_implied(Item::Localization, &loca2, key);
data.verify_exists_implied(Item::Localization, &loca3, key);
data.verify_exists_implied(Item::Localization, &loca4, key);
vd.field_value("icon");
vd.field_value("header");
vd.field_bool("repeatable");
vd.field_validated_block_sc("chance", &mut sc, validate_modifiers_with_base);
vd.field_validated_block_sc("ai_chance", &mut sc, validate_modifiers_with_base);
vd.field_effect("on_potential", Tooltipped::No, &mut sc);
vd.field_trigger("potential", Tooltipped::No, &mut sc);
vd.field_effect("on_start", Tooltipped::No, &mut sc);
vd.field_trigger("abort", Tooltipped::No, &mut sc);
vd.field_effect("on_abort", Tooltipped::Yes, &mut sc);
vd.field_effect("on_completion", Tooltipped::Yes, &mut sc);
vd.unknown_block_fields(|key, block| {
validate_task(key, block, &mut sc, data);
});
}
}
fn validate_task(key: &Token, block: &Block, sc: &mut ScopeContext, data: &Everything) {
let mut vd = Validator::new(block, data);
data.verify_exists(Item::Localization, key);
let loca = format!("{key}_DESC");
data.verify_exists_implied(Item::Localization, &loca, key);
vd.field_value("icon");
vd.field_script_value("duration", sc);
vd.field_action("monthly_on_action", sc);
vd.field_bool("final");
vd.field_list_items("requires", Item::MissionTask);
vd.field_list_items("prevented_by", Item::MissionTask);
vd.field_trigger("potential", Tooltipped::No, sc);
vd.field_trigger_builder("highlight", Tooltipped::Yes, |key| {
let mut sc = sc.clone();
sc.define_name("province", Scopes::Province, key);
sc
});
vd.field_trigger("allow", Tooltipped::Yes, sc);
vd.field_trigger("bypass", Tooltipped::Yes, sc);
vd.field_validated_block_sc("ai_chance", sc, validate_modifiers_with_base);
vd.field_effect("on_start", Tooltipped::Yes, sc);
vd.field_effect("on_completion", Tooltipped::Yes, sc);
vd.field_effect("on_bypass", Tooltipped::No, sc);
}
#[derive(Clone, Debug)]
pub struct MissionTask {}
impl DbKind for MissionTask {
fn validate(&self, _key: &Token, _block: &Block, _data: &Everything) {
}
}