pub const AI_STRATEGY_TYPES: &[&str] = &[
"alliance",
"antagonize",
"avoid_starting_wars",
"asking_foreign_garrison",
"befriend",
"conquer",
"consider_weak",
"contain",
"declare_war",
"diplo_action_acceptance",
"diplo_action_desire",
"dont_join_wars_with",
"ignore",
"ignore_claim",
"influence",
"prepare_for_war",
"protect",
"send_lend_lease_desire",
"send_volunteers_desire",
"support",
"area_priority",
"dont_defend_ally_borders",
"force_defend_ally_borders",
"force_concentration_front_factor",
"force_concentration_factor",
"force_concentration_target_weight",
"front_armor_score",
"front_control",
"front_unit_request",
"garrison",
"garrison_reinforcement_priority",
"ignore_army_incompetence",
"invasion_unit_request",
"invade",
"occupation_policy",
"put_unit_buffers",
"scorched_earth_prio",
"spare_unit_factor",
"theatre_distribution_demand_increase",
"naval_avoid_region",
"naval_convoy_raid_region",
"naval_invasion_focus",
"naval_invasion_supremacy_weight",
"naval_mission_threshold",
"strike_force_home_base",
"activate_crypto",
"agency_ai_base_num_factories_factor",
"agency_ai_per_upgrade_factories_factor",
"decrypt_target",
"intelligence_agency_branch_desire_factor",
"intelligence_agency_usable_factories",
"operation_equipment_priority",
"operative_mission",
"operative_operation",
"become_spymaster",
"added_military_to_civilian_factory_ratio",
"air_factory_balance",
"build_airplane",
"build_army",
"build_building",
"build_ship",
"building_target",
"convoy_efficiency_to_cancel_trades",
"dockyard_to_military_factory_ratio",
"equipment_production_factor",
"equipment_variant_production_factor",
"equipment_production_surplus_management",
"equipment_production_min_factories",
"equipment_production_min_factories_archetype",
"equipment_stockpile_surplus_ratio",
"equipment_market_spend_factories",
"equipment_market_for_sale_threshold",
"equipment_market_for_sale_factor",
"equipment_market_max_for_sale",
"equipment_market_min_for_sale",
"equipment_market_buying_threshold",
"equipment_market_buy",
"equipment_market_trade_desire",
"factory_build_score_factor",
"force_build_armies",
"fuel_buffer",
"min_convoy_efficiency_factor_for_war_support_hit",
"production_upgrade_desire_offset",
"railway_gun_divisions_ratio",
"research_tech",
"research_weight_factor",
"role_ratio",
"save_equipment",
"template_prio",
"unit_ratio",
"land_xp_spend_priority",
"air_xp_spend_priority",
"navy_xp_spend_priority",
"pp_spend_amount",
"pp_spend_priority",
"min_wanted_supply_trucks",
"wanted_supply_trucks",
"min_wanted_supply_trains",
"wanted_supply_trains",
"ai_wanted_divisions_factor",
"strategic_air_importance",
"raid_target_country",
];
pub const DLC_MUSIC: &[&str] = &[
];
pub const COMMON_DIRS: &[&str] = &[
"common/abilities",
"common/aces",
"common/ai_areas",
"common/ai_equipment",
"common/ai_focuses",
"common/ai_strategy",
"common/ai_strategy_plans",
"common/ai_templates",
"common/autonomous_states",
"common/bookmarks",
"common/bop",
"common/buildings",
"common/characters",
"common/continuous_focus",
"common/countries",
"common/country_leader",
"common/country_tag_aliases",
"common/country_tags",
"common/decisions",
"common/decisions/categories",
"common/defines",
"common/difficulty_settings",
"common/dynamic_modifiers",
"common/equipment_groups",
"common/focus_inlay_windows",
"common/game_rules",
"common/generation",
"common/ideas",
"common/idea_tags",
"common/ideologies",
"common/intelligence_agencies",
"common/intelligence_agency_upgrades",
"common/map_modes",
"common/medals",
"common/military_industrial_organization/ai_bonus_weights",
"common/military_industrial_organization/organizations",
"common/military_industrial_organization/policies",
"common/modifier_definitions",
"common/modifiers",
"common/mtth",
"common/names",
"common/national_focus",
"common/occupation_laws",
"common/on_actions",
"common/operation_phases",
"common/operations",
"common/operation_tokens",
"common/opinion_modifiers",
"common/peace_conference/ai_peace",
"common/peace_conference/categories",
"common/peace_conference/cost_modifiers",
"common/profile_backgrounds",
"common/profile_pictures",
"common/raids",
"common/raids/categories",
"common/resistance_activity",
"common/resistance_compliance_modifiers",
"common/resources",
"common/ribbons",
"common/scientist_traits",
"common/scorers",
"common/scorers/country",
"common/script_constants",
"common/scripted_diplomatic_actions",
"common/scripted_effects",
"common/scripted_guis",
"common/scripted_localisation",
"common/scripted_triggers",
"common/special_projects/projects",
"common/special_projects/project_tags",
"common/special_projects/prototype_rewards",
"common/special_projects/specialization",
"common/state_category",
"common/technologies",
"common/technology_sharing",
"common/technology_tags",
"common/terrain",
"common/timed_activities",
"common/unit_leader",
"common/unit_medals",
"common/units",
"common/units/codenames_operatives",
"common/units/critical_parts",
"common/units/equipment",
"common/units/equipment/modules",
"common/units/equipment/upgrades",
"common/units/names",
"common/units/names_divisions",
"common/units/names_railway_guns",
"common/units/names_ships",
"common/units/unit_modifiers",
"common/unit_tags",
"common/wargoals",
];
pub const COMMON_SUBDIRS_OK: &[&str] = &[];
pub const COMMON_FILES: &[&str] = &[
"common/acclimatation.txt",
"common/achievements.txt",
"common/ai_attitudes.txt",
"common/ai_personalities.txt",
"common/alerts.txt",
"common/combat_tactics.txt",
"common/event_modifiers.txt",
"common/graphicalculturetype.txt",
"common/region_colors.txt",
"common/script_enums.txt",
"common/triggered_modifiers.txt",
"common/weather.txt",
];