1use std::fmt::{Display, Formatter};
4
5use strum_macros::{EnumCount, EnumIter, IntoStaticStr};
6
7use crate::block::Block;
8use crate::db::Db;
9#[cfg(doc)]
10use crate::everything::Everything;
11use crate::game::{Game, GameFlags};
12use crate::pdxfile::PdxEncoding;
13use crate::report::{Confidence, Severity};
14use crate::token::Token;
15
16#[derive(Copy, Clone, Debug, PartialEq, Eq, IntoStaticStr, Hash, PartialOrd, Ord, EnumCount, EnumIter)]
27#[strum(serialize_all = "snake_case")]
28#[non_exhaustive]
29#[rustfmt::skip] pub enum Item {
36 #[cfg(feature = "jomini")]
39 Accessory,
40 #[cfg(feature = "jomini")]
41 AccessoryTag,
42 #[cfg(feature = "jomini")]
43 AccessoryVariation,
44 #[cfg(feature = "jomini")]
45 AccessoryVariationLayout,
46 #[cfg(feature = "jomini")]
47 AccessoryVariationTextures,
48 Achievement,
49 #[cfg(feature = "jomini")]
50 AchievementGroup,
51 Asset,
52 BlendShape,
53 #[cfg(feature = "jomini")]
54 CharacterInteraction,
55 #[cfg(feature = "jomini")]
56 Coa,
57 #[cfg(feature = "jomini")]
58 CoaColorList,
59 #[cfg(feature = "jomini")]
60 CoaColoredEmblemList,
61 #[cfg(feature = "ck3")]
62 CoaDesignerColorPalette,
63 #[cfg(feature = "jomini")]
64 CoaDesignerColoredEmblem,
65 #[cfg(feature = "ck3")]
66 CoaDesignerEmblemLayout,
67 #[cfg(feature = "jomini")]
68 CoaDesignerPattern,
69 #[cfg(feature = "jomini")]
70 CoaPatternList,
71 #[cfg(feature = "jomini")]
72 CoaTemplate,
73 #[cfg(feature = "jomini")]
74 CoaTemplateList,
75 #[cfg(feature = "jomini")]
76 CoaTexturedEmblemList,
77 #[cfg(feature = "jomini")]
78 Culture,
79 #[cfg(feature = "jomini")]
80 CustomLocalization,
81 Decision,
82 Define,
83 Directory,
84 Dlc,
85 DlcFeature,
86 DlcName,
87 #[cfg(feature = "jomini")]
88 EffectLocalization,
89 Entity,
90 Entry,
91 #[cfg(feature = "jomini")]
92 Ethnicity,
93 Event,
94 EventNamespace,
95 File,
96 Font,
97 Fontfiles,
98 #[cfg(feature = "jomini")]
99 GameConcept,
100 GameRule,
101 GameRuleSetting,
102 #[cfg(feature = "jomini")]
103 GeneAgePreset,
104 #[cfg(feature = "jomini")]
105 GeneAttribute,
106 #[cfg(feature = "jomini")]
107 GeneCategory,
108 #[cfg(feature = "jomini")]
109 GovernmentType,
110 GuiLayer,
111 GuiTemplate,
112 GuiType,
113 #[cfg(any(feature = "ck3", feature = "vic3", feature = "imperator"))]
114 LawGroup,
115 Localization,
116 MapEnvironment,
117 MapMode,
118 Modifier,
119 Music,
120 #[cfg(feature = "jomini")]
121 MusicPlayerCategory,
122 #[cfg(feature = "jomini")]
123 NamedColor,
124 OnAction,
125 Pdxmesh,
126 #[cfg(feature = "jomini")]
127 PortraitAnimation,
128 #[cfg(feature = "jomini")]
129 PortraitCamera,
130 #[cfg(feature = "jomini")]
131 PortraitEnvironment,
132 #[cfg(feature = "jomini")]
133 PortraitModifierGroup,
134 #[cfg(feature = "jomini")]
135 PortraitModifierPack,
136 Province,
137 #[cfg(feature = "jomini")]
138 Religion,
139 ScriptedEffect,
140 ScriptedGui,
141 #[cfg(feature = "jomini")]
142 ScriptedList,
143 #[cfg(feature = "jomini")]
144 ScriptedModifier,
145 #[cfg(feature = "jomini")]
146 ScriptedRule,
147 ScriptedTrigger,
148 #[cfg(feature = "jomini")]
149 ScriptValue,
150 Shortcut,
151 Sound,
152 Terrain,
153 TextFormat,
154 TextIcon,
155 TextureFile,
156 #[cfg(feature = "jomini")]
157 TriggerLocalization,
158 WidgetName,
159
160 #[cfg(any(feature = "vic3", feature = "hoi4"))]
162 AiStrategy,
163 #[cfg(any(feature = "ck3", feature = "imperator", feature = "hoi4"))]
164 Building,
165 #[cfg(any(feature = "ck3", feature = "hoi4"))]
166 Character,
167 #[cfg(any(feature = "ck3", feature = "vic3"))]
168 CharacterTemplate,
169 #[cfg(any(feature = "vic3", feature = "imperator"))]
170 CharacterTrait,
171 #[cfg(any(feature = "imperator", feature = "hoi4"))]
172 CombatTactic,
173 #[cfg(any(feature = "vic3", feature = "imperator", feature = "hoi4"))]
174 Country,
175 #[cfg(any(feature = "ck3", feature = "imperator"))]
176 DeathReason,
177 #[cfg(any(feature = "ck3", feature = "vic3"))]
178 Dna,
179 #[cfg(any(feature = "ck3", feature = "imperator"))]
180 EventTheme,
181 #[cfg(any(feature = "imperator", feature = "hoi4"))]
182 Idea,
183 #[cfg(any(feature = "vic3", feature = "hoi4"))]
184 Ideology,
185 #[cfg(any(feature = "ck3", feature = "imperator"))]
186 Law,
187 #[cfg(any(feature = "ck3", feature = "vic3"))]
188 Message,
189 #[cfg(any(feature = "imperator", feature = "hoi4"))]
190 Mission,
191 #[cfg(any(feature = "vic3", feature = "imperator", feature = "eu5"))]
192 PopType,
193 #[cfg(any(feature = "ck3", feature = "imperator"))]
194 Region,
195 #[cfg(any(feature = "vic3", feature = "hoi4"))]
196 StrategicRegion,
197 #[cfg(any(feature = "vic3", feature = "imperator"))]
198 SubjectType,
199 #[cfg(any(feature = "vic3", feature = "hoi4"))]
200 Technology,
201 #[cfg(any(feature = "ck3", feature = "vic3", feature = "eu5"))]
202 TutorialLesson,
203 #[cfg(any(feature = "ck3", feature = "vic3", feature = "eu5"))]
204 TutorialLessonChain,
205 #[cfg(any(feature = "ck3", feature = "vic3", feature = "eu5"))]
206 TutorialLessonStep,
207
208 #[cfg(feature = "ck3")] AccoladeCategory,
210 #[cfg(feature = "ck3")] AccoladeIcon,
211 #[cfg(feature = "ck3")] AccoladeName,
212 #[cfg(feature = "ck3")] AccoladeParameter,
213 #[cfg(feature = "ck3")] AccoladeType,
214 #[cfg(feature = "ck3")] ActivityGroupType,
215 #[cfg(feature = "ck3")] ActivityIntent,
216 #[cfg(feature = "ck3")] ActivityLocale,
217 #[cfg(feature = "ck3")] ActivityOption,
218 #[cfg(feature = "ck3")] ActivityOptionCategory,
219 #[cfg(feature = "ck3")] ActivityPhase,
220 #[cfg(feature = "ck3")] ActivityPulseAction,
221 #[cfg(feature = "ck3")] ActivityState,
222 #[cfg(feature = "ck3")] ActivityType,
223 #[cfg(feature = "ck3")] AiWarStance,
224 #[cfg(feature = "ck3")] AgentType,
225 #[cfg(feature = "ck3")] Amenity,
226 #[cfg(feature = "ck3")] AmenitySetting,
227 #[cfg(feature = "ck3")] ArtifactBlueprint,
228 #[cfg(feature = "ck3")] ArtifactFeature,
229 #[cfg(feature = "ck3")] ArtifactFeatureGroup,
230 #[cfg(feature = "ck3")] ArtifactHistory,
231 #[cfg(feature = "ck3")] ArtifactRarity,
232 #[cfg(feature = "ck3")] ArtifactSlot,
233 #[cfg(feature = "ck3")] ArtifactSlotType,
234 #[cfg(feature = "ck3")] ArtifactTemplate,
235 #[cfg(feature = "ck3")] ArtifactType,
236 #[cfg(feature = "ck3")] ArtifactVisual,
237 #[cfg(feature = "ck3")] Bookmark,
238 #[cfg(feature = "ck3")] BookmarkGroup,
239 #[cfg(feature = "ck3")] BookmarkPortrait,
240 #[cfg(feature = "ck3")] BooleanHouseHeadParameter,
241 #[cfg(feature = "ck3")] BooleanHousePowerParameter,
242 #[cfg(feature = "ck3")] BooleanHouseRelationParameter,
243 #[cfg(feature = "ck3")] BuildingFlag,
244 #[cfg(feature = "ck3")] BuildingGfx,
245 #[cfg(any(feature = "ck3", feature = "eu5"))] CasusBelli,
246 #[cfg(feature = "ck3")] CasusBelliGroup,
247 #[cfg(feature = "ck3")] Catalyst,
248 #[cfg(feature = "ck3")] ChallengeCharacter,
249 #[cfg(feature = "ck3")] CharacterBackground,
250 #[cfg(feature = "ck3")] CharacterInteractionCategory,
251 #[cfg(feature = "ck3")] Climate,
252 #[cfg(feature = "ck3")] ClothingGfx,
253 #[cfg(feature = "ck3")] CoaGfx,
254 #[cfg(feature = "ck3")] CoaDynamicDefinition,
255 #[cfg(feature = "ck3")] CohesionLevelParameter,
256 #[cfg(feature = "ck3")] CombatEffect,
257 #[cfg(feature = "ck3")] CombatPhaseEvent,
258 #[cfg(feature = "ck3")] ConfederationType,
259 #[cfg(feature = "ck3")] ConnectionArrow,
260 #[cfg(feature = "ck3")] CouncilPosition,
261 #[cfg(feature = "ck3")] CouncilTask,
262 #[cfg(feature = "ck3")] Countermeasure,
263 #[cfg(feature = "ck3")] CountermeasureParameter,
264 #[cfg(feature = "ck3")] CourtPosition,
265 #[cfg(feature = "ck3")] CourtPositionTask,
266 #[cfg(feature = "ck3")] CourtSceneCulture,
267 #[cfg(feature = "ck3")] CourtSceneGroup,
268 #[cfg(feature = "ck3")] CourtSceneRole,
269 #[cfg(feature = "ck3")] CourtSceneSetting,
270 #[cfg(feature = "ck3")] CourtType,
271 #[cfg(feature = "ck3")] CourtierGuestManagement,
272 #[cfg(feature = "ck3")] CultureAesthetic,
273 #[cfg(feature = "ck3")] CultureCreationName,
274 #[cfg(feature = "ck3")] CultureEra,
275 #[cfg(feature = "ck3")] CultureEthos,
276 #[cfg(feature = "ck3")] CultureHeritage,
277 #[cfg(feature = "ck3")] CultureHistory,
278 #[cfg(feature = "ck3")] CultureParameter,
279 #[cfg(feature = "ck3")] CulturePillar,
280 #[cfg(feature = "ck3")] CultureTradition,
281 #[cfg(feature = "ck3")] CultureTraditionCategory,
282 #[cfg(feature = "ck3")] DangerType,
283 #[cfg(feature = "ck3")] DecisionGroup,
284 #[cfg(feature = "ck3")] DiarchyMandate,
285 #[cfg(feature = "ck3")] DiarchyParameter,
286 #[cfg(feature = "ck3")] DiarchyType,
287 #[cfg(feature = "ck3")] Doctrine,
288 #[cfg(feature = "ck3")] DoctrineBooleanParameter,
289 #[cfg(feature = "ck3")] DoctrineCategory,
290 #[cfg(feature = "ck3")] DoctrineParameter,
291 #[cfg(feature = "ck3")] DomicileBuilding,
292 #[cfg(feature = "ck3")] DomicileParameter,
293 #[cfg(feature = "ck3")] DomicileType,
294 #[cfg(feature = "ck3")] Dynasty,
295 #[cfg(feature = "ck3")] DynastyLegacy,
296 #[cfg(feature = "ck3")] DynastyPerk,
297 #[cfg(feature = "ck3")] EpidemicType,
298 #[cfg(feature = "ck3")] EpidemicDeathReason,
299 #[cfg(feature = "ck3")] EventBackground,
300 #[cfg(feature = "ck3")] EventEffect2d,
301 #[cfg(feature = "ck3")] EventTransition,
302 #[cfg(feature = "ck3")] Faction,
303 #[cfg(feature = "ck3")] Faith,
304 #[cfg(feature = "ck3")] FaithIcon,
305 #[cfg(feature = "ck3")] FervorModifier,
306 #[cfg(feature = "ck3")] Flavorization,
307 #[cfg(feature = "ck3")] Focus,
308 #[cfg(feature = "ck3")] GeneticConstraint,
309 #[cfg(feature = "ck3")] GovernmentFlag,
310 #[cfg(feature = "ck3")] GraphicalFaith,
311 #[cfg(feature = "ck3")] GraphicalUnitType,
312 #[cfg(feature = "ck3")] GreatProjectType,
313 #[cfg(feature = "ck3")] GuestInviteRule,
314 #[cfg(feature = "ck3")] GuestSubset,
315 #[cfg(feature = "ck3")] GuestSystem,
316 #[cfg(feature = "ck3")] HeadDetermination,
317 #[cfg(feature = "ck3")] HoldingParameter,
318 #[cfg(feature = "ck3")] HoldingType,
319 #[cfg(feature = "ck3")] HolySite,
320 #[cfg(feature = "ck3")] HolySiteFlag,
321 #[cfg(feature = "ck3")] Hook,
322 #[cfg(feature = "ck3")] House,
323 #[cfg(feature = "ck3")] HouseAspiration,
324 #[cfg(feature = "ck3")] HouseRelationLevel,
325 #[cfg(feature = "ck3")] HouseRelationType,
326 #[cfg(feature = "ck3")] HouseUnity,
327 #[cfg(feature = "ck3")] HouseUnityParameter,
328 #[cfg(feature = "ck3")] HouseUnityStage,
329 #[cfg(feature = "ck3")] ImportantAction,
330 #[cfg(feature = "ck3")] Innovation,
331 #[cfg(feature = "ck3")] InnovationFlag,
332 #[cfg(feature = "ck3")] InnovationParameter,
333 #[cfg(feature = "ck3")] Inspiration,
334 #[cfg(feature = "ck3")] Language,
335 #[cfg(feature = "ck3")] LawFlag,
336 #[cfg(feature = "ck3")] LeaseContract,
337 #[cfg(feature = "ck3")] LegendChapter,
338 #[cfg(feature = "ck3")] LegendChronicle,
339 #[cfg(feature = "ck3")] LegendProperty,
340 #[cfg(feature = "ck3")] LegendSeed,
341 #[cfg(feature = "ck3")] LegendType,
342 #[cfg(feature = "ck3")] LegitimacyFlag,
343 #[cfg(feature = "ck3")] LegitimacyType,
344 #[cfg(feature = "ck3")] Lifestyle,
345 #[cfg(feature = "ck3")] LineType,
346 #[cfg(feature = "ck3")] MartialCustom,
347 #[cfg(feature = "ck3")] MemoryCategory,
348 #[cfg(feature = "ck3")] MemoryType,
349 #[cfg(feature = "ck3")] MenAtArms,
350 #[cfg(feature = "ck3")] MenAtArmsBase,
351 #[cfg(feature = "ck3")] MessageFilterType,
352 #[cfg(feature = "ck3")] MessageGroupType,
353 #[cfg(feature = "ck3")] ModifierFormat,
354 #[cfg(feature = "ck3")] MottoInsert,
355 #[cfg(feature = "ck3")] Motto,
356 #[cfg(feature = "ck3")] NameEquivalency,
357 #[cfg(feature = "ck3")] NameList,
358 #[cfg(feature = "ck3")] Nickname,
359 #[cfg(feature = "ck3")] OpinionModifier,
360 #[cfg(feature = "ck3")] Perk,
361 #[cfg(feature = "ck3")] PerkTree,
362 #[cfg(feature = "ck3")] PlayableDifficultyInfo,
363 #[cfg(feature = "ck3")] PointOfInterest,
364 #[cfg(feature = "ck3")] PoolSelector,
365 #[cfg(feature = "ck3")] PortraitType,
366 #[cfg(feature = "ck3")] PrisonType,
367 #[cfg(feature = "ck3")] ProjectContribution,
368 #[cfg(feature = "ck3")] ProvinceEffect,
369 #[cfg(feature = "ck3")] ProvinceMapping,
370 #[cfg(feature = "ck3")] RaidIntent,
371 #[cfg(feature = "ck3")] Relation,
372 #[cfg(feature = "ck3")] RelationFlag,
373 #[cfg(feature = "ck3")] ReligionFamily,
374 #[cfg(feature = "ck3")] RewardItem,
375 #[cfg(feature = "ck3")] RulerObjectiveType,
376 #[cfg(feature = "ck3")] Scheme,
377 #[cfg(feature = "ck3")] SchemePulseAction,
378 #[cfg(feature = "ck3")] ScriptedAnimation,
379 #[cfg(feature = "ck3")] ScriptedCost,
380 #[cfg(feature = "ck3")] ScriptedIllustration,
381 #[cfg(feature = "ck3")] Secret,
382 #[cfg(feature = "ck3")] Sexuality,
383 #[cfg(feature = "ck3")] Situation,
384 #[cfg(feature = "ck3")] SituationCatalyst,
385 #[cfg(feature = "ck3")] SituationGroupType,
386 #[cfg(feature = "ck3")] SituationHistory,
387 #[cfg(feature = "ck3")] SituationParticipantGroup,
388 #[cfg(feature = "ck3")] SituationParticipantGroupParameter,
389 #[cfg(feature = "ck3")] SituationPhase,
390 #[cfg(feature = "ck3")] SituationPhaseParameter,
391 #[cfg(feature = "ck3")] SituationSubRegion,
392 #[cfg(feature = "ck3")] Skill,
393 #[cfg(feature = "ck3")] SpecialBuilding,
394 #[cfg(feature = "ck3")] SpecialGuest,
395 #[cfg(feature = "ck3")] Story,
396 #[cfg(feature = "ck3")] Struggle,
397 #[cfg(feature = "ck3")] StruggleHistory,
398 #[cfg(feature = "ck3")] StrugglePhase,
399 #[cfg(feature = "ck3")] StrugglePhaseParameter,
400 #[cfg(feature = "ck3")] SubjectContract,
401 #[cfg(feature = "ck3")] SubjectContractFlag,
402 #[cfg(feature = "ck3")] SubjectContractGroup,
403 #[cfg(feature = "ck3")] SubjectContractObligationLevel,
404 #[cfg(feature = "ck3")] SuccessionAppointment,
405 #[cfg(feature = "ck3")] SuccessionElection,
406 #[cfg(feature = "ck3")] Suggestion,
407 #[cfg(feature = "ck3")] TaskContractGroup,
408 #[cfg(feature = "ck3")] TaskContractReward,
409 #[cfg(feature = "ck3")] TaskContractType,
410 #[cfg(feature = "ck3")] TaxSlotObligation,
411 #[cfg(feature = "ck3")] TaxSlotType,
412 #[cfg(feature = "ck3")] Title,
413 #[cfg(feature = "ck3")] TitleHistory,
414 #[cfg(feature = "ck3")] Trait,
415 #[cfg(feature = "ck3")] TraitCategory,
416 #[cfg(feature = "ck3")] TraitFlag,
417 #[cfg(feature = "ck3")] TraitPortraitModifier,
418 #[cfg(feature = "ck3")] TraitTrack,
419 #[cfg(feature = "ck3")] TravelOption,
420 #[cfg(feature = "ck3")] UnitGfx,
421 #[cfg(feature = "ck3")] VassalStance,
422
423 #[cfg(feature = "vic3")] AcceptanceStatus,
425 #[cfg(feature = "vic3")] AirGraphics,
426 #[cfg(feature = "vic3")] Alert,
427 #[cfg(feature = "vic3")] AlertGroup,
428 #[cfg(feature = "vic3")] Amendment,
429 #[cfg(feature = "vic3")] Approval,
430 #[cfg(feature = "vic3")] ArmyDiorama,
431 #[cfg(feature = "vic3")] Attitude,
432 #[cfg(feature = "vic3")] BattleCondition,
433 #[cfg(feature = "vic3")] BuildingGroup,
434 #[cfg(feature = "vic3")] BuildingType,
435 #[cfg(feature = "vic3")] BuyPackage,
436 #[cfg(feature = "vic3")] CanalType,
437 #[cfg(feature = "vic3")] CharacterRole,
438 #[cfg(feature = "vic3")] CityBuildingVfx,
439 #[cfg(feature = "vic3")] CityCenterpiece,
440 #[cfg(feature = "vic3")] CityGraphicsType,
441 #[cfg(feature = "vic3")] CityVfx,
442 #[cfg(feature = "vic3")] CombatUnit,
443 #[cfg(feature = "vic3")] CombatUnitExperienceLevel,
444 #[cfg(feature = "vic3")] CombatUnitGroup,
445 #[cfg(feature = "vic3")] CommanderOrder,
446 #[cfg(feature = "vic3")] CommanderRank,
447 #[cfg(feature = "vic3")] CompanyType,
448 #[cfg(feature = "vic3")] CompanyCharterType,
449 #[cfg(feature = "vic3")] CohesionLevel,
450 #[cfg(feature = "vic3")] CountryCreation,
451 #[cfg(feature = "vic3")] CountryFormation,
452 #[cfg(feature = "vic3")] CountryRank,
453 #[cfg(feature = "vic3")] CountryTier,
454 #[cfg(feature = "vic3")] CountryType,
455 #[cfg(feature = "vic3")] CultureGraphics,
456 #[cfg(feature = "vic3")] Decree,
457 #[cfg(feature = "vic3")] DiplomaticAction,
458 #[cfg(feature = "vic3")] DiplomaticCatalyst,
459 #[cfg(feature = "vic3")] DiplomaticCatalystCategory,
460 #[cfg(feature = "vic3")] DiplomaticPlay,
461 #[cfg(feature = "vic3")] DiscriminationTrait,
462 #[cfg(feature = "vic3")] DiscriminationTraitGroup,
463 #[cfg(feature = "vic3")] DynamicCompanyName,
464 #[cfg(feature = "vic3")] DynamicCountryMapColor,
465 #[cfg(feature = "vic3")] DynamicCountryName,
466 #[cfg(feature = "vic3")] DynamicTreatyName,
467 #[cfg(feature = "vic3")] EventCategory,
468 #[cfg(feature = "vic3")] FlagDefinition,
469 #[cfg(feature = "vic3")] FleetDiorama,
470 #[cfg(feature = "vic3")] FrontGraphics,
471 #[cfg(feature = "vic3")] GeographicRegion,
472 #[cfg(feature = "vic3")] GeographicRegionShortKey,
473 #[cfg(feature = "vic3")] Goods,
474 #[cfg(feature = "vic3")] GradientBorderSettings,
475 #[cfg(feature = "vic3")] HarvestConditionType,
476 #[cfg(feature = "vic3")] HeritageTrait,
477 #[cfg(feature = "vic3")] InfamyThreshold,
478 #[cfg(feature = "vic3")] Institution,
479 #[cfg(feature = "vic3")] InterestGroup,
480 #[cfg(feature = "vic3")] InterestGroupTrait,
481 #[cfg(feature = "vic3")] JournalEntry,
482 #[cfg(feature = "vic3")] JournalEntryGroup,
483 #[cfg(feature = "vic3")] LanguageTrait,
484 #[cfg(feature = "vic3")] LawType,
485 #[cfg(feature = "vic3")] LegitimacyLevel,
486 #[cfg(feature = "vic3")] Level,
487 #[cfg(feature = "vic3")] LibertyDesireLevel,
488 #[cfg(feature = "vic3")] MapLayer,
489 #[cfg(feature = "vic3")] MapInteractionType,
490 #[cfg(feature = "vic3")] MapNotificationType,
491 #[cfg(feature = "vic3")] MediaAlias,
492 #[cfg(feature = "vic3")] MilitaryFormationFlag,
493 #[cfg(feature = "vic3")] MobilizationOption,
494 #[cfg(feature = "vic3")] MobilizationOptionGroup,
495 #[cfg(any(feature = "vic3", feature = "eu5"))] ModifierTypeDefinition,
496 #[cfg(feature = "vic3")] Objective,
497 #[cfg(feature = "vic3")] ObjectiveSubgoal,
498 #[cfg(feature = "vic3")] ObjectiveSubgoalCategory,
499 #[cfg(feature = "vic3")] Party,
500 #[cfg(feature = "vic3")] PoliticalLobby,
501 #[cfg(feature = "vic3")] PoliticalLobbyAppeasement,
502 #[cfg(feature = "vic3")] PoliticalMovement,
503 #[cfg(feature = "vic3")] PoliticalMovementCategory,
504 #[cfg(feature = "vic3")] PoliticalMovementPopSupport,
505 #[cfg(feature = "vic3")] PopNeed,
506 #[cfg(feature = "vic3")] PowerBlocCoaPiece,
507 #[cfg(feature = "vic3")] PowerBlocIdentity,
508 #[cfg(feature = "vic3")] PowerBlocMapTexture,
509 #[cfg(feature = "vic3")] PowerBlocName,
510 #[cfg(feature = "vic3")] PrestigeGoods,
511 #[cfg(feature = "vic3")] Principle,
512 #[cfg(feature = "vic3")] PrincipleGroup,
513 #[cfg(feature = "vic3")] ProductionMethod,
514 #[cfg(feature = "vic3")] ProductionMethodGroup,
515 #[cfg(feature = "vic3")] ProposalType,
516 #[cfg(feature = "vic3")] RelationsThreshold,
517 #[cfg(feature = "vic3")] ScriptedButton,
518 #[cfg(feature = "vic3")] ScriptedProgressBar,
519 #[cfg(feature = "vic3")] ScriptedTest,
520 #[cfg(feature = "vic3")] SecretGoal,
521 #[cfg(feature = "vic3")] Skin,
522 #[cfg(feature = "vic3")] SocialClass,
523 #[cfg(feature = "vic3")] SocialHierarchy,
524 #[cfg(feature = "vic3")] StateRegion,
525 #[cfg(feature = "vic3")] StateTrait,
526 #[cfg(feature = "vic3")] Strata,
527 #[cfg(feature = "vic3")] TechnologyEra,
528 #[cfg(feature = "vic3")] TerrainKey,
529 #[cfg(feature = "vic3")] TerrainLabel,
530 #[cfg(feature = "vic3")] TerrainManipulator,
531 #[cfg(feature = "vic3")] TerrainMask,
532 #[cfg(feature = "vic3")] TerrainMaterial,
533 #[cfg(feature = "vic3")] Theme,
534 #[cfg(feature = "vic3")] TraditionTrait,
535 #[cfg(feature = "vic3")] TransferOfPower,
536 #[cfg(feature = "vic3")] TreatyArticle,
537 #[cfg(feature = "vic3")] WarGoalType,
538
539 #[cfg(feature = "imperator")] Ambition,
541 #[cfg(feature = "imperator")] AiPlanGoals,
542 #[cfg(feature = "imperator")] Area,
543 #[cfg(feature = "imperator")] CultureGroup,
544 #[cfg(feature = "imperator")] Deity,
545 #[cfg(feature = "imperator")] DeityCategory,
546 #[cfg(feature = "imperator")] DiplomaticStance,
547 #[cfg(feature = "imperator")] EconomicPolicy,
548 #[cfg(feature = "imperator")] EventPicture,
549 #[cfg(feature = "imperator")] GovernorPolicy,
550 #[cfg(feature = "imperator")] GraphicalCultureType,
551 #[cfg(feature = "imperator")] GreatWorkEffectTier,
552 #[cfg(feature = "imperator")] GreatWorkEffect,
553 #[cfg(feature = "imperator")] GreatWorkCategory,
554 #[cfg(feature = "imperator")] GreatWorkMaterial,
555 #[cfg(feature = "imperator")] GreatWorkModule,
556 #[cfg(feature = "imperator")] GreatWorkTemplate,
557 #[cfg(feature = "imperator")] Heritage,
558 #[cfg(feature = "imperator")] Invention,
559 #[cfg(feature = "imperator")] InventionGroup,
560 #[cfg(feature = "imperator")] LegionDistinction,
561 #[cfg(feature = "imperator")] LevyTemplate,
562 #[cfg(feature = "imperator")] Loyalty,
563 #[cfg(feature = "imperator")] MilitaryTraditionTree,
564 #[cfg(feature = "imperator")] MilitaryTradition,
565 #[cfg(feature = "imperator")] MissionTask,
566 #[cfg(feature = "imperator")] Office,
567 #[cfg(feature = "imperator")] Opinion,
568 #[cfg(feature = "imperator")] PartyAgenda,
569 #[cfg(feature = "imperator")] PartyType,
570 #[cfg(feature = "imperator")] PostSetupCharacters,
571 #[cfg(feature = "imperator")] Price,
572 #[cfg(feature = "imperator")] ProvinceRank,
573 #[cfg(feature = "imperator")] SetupCharacters,
574 #[cfg(feature = "imperator")] SetupProvinces,
575 #[cfg(feature = "imperator")] TechnologyTable,
576 #[cfg(feature = "imperator")] TradeGood,
577 #[cfg(feature = "imperator")] Treasure,
578 #[cfg(feature = "imperator")] Unit,
579 #[cfg(feature = "imperator")] UnitAbility,
580 #[cfg(feature = "imperator")] Wargoal,
581
582 #[cfg(feature = "hoi4")] Ability,
583 #[cfg(feature = "hoi4")] Acclimatation,
584 #[cfg(feature = "hoi4")] AceModifier,
585 #[cfg(feature = "hoi4")] AdjacencyRule,
586 #[cfg(feature = "hoi4")] AiArea,
587 #[cfg(feature = "hoi4")] AiStrategyType,
588 #[cfg(feature = "hoi4")] AdvisorSlot,
589 #[cfg(feature = "hoi4")] CharacterIdeaToken,
590 #[cfg(feature = "hoi4")] CombatTacticPhase,
591 #[cfg(feature = "hoi4")] Continent,
592 #[cfg(feature = "hoi4")] CountryLeaderTrait,
593 #[cfg(feature = "hoi4")] CountryHistory,
594 #[cfg(feature = "hoi4")] CountryTag,
595 #[cfg(feature = "hoi4")] CountryTagAlias,
596 #[cfg(feature = "hoi4")] DecisionCategory,
597 #[cfg(feature = "hoi4")] DivisionNamesGroup,
598 #[cfg(feature = "hoi4")] DivisionTemplate,
599 #[cfg(feature = "hoi4")] DynamicModifier,
600 #[cfg(feature = "hoi4")] Equipment,
601 #[cfg(feature = "hoi4")] EquipmentBonusType,
602 #[cfg(feature = "hoi4")] EquipmentCategory,
603 #[cfg(feature = "hoi4")] EquipmentGroup,
604 #[cfg(feature = "hoi4")] EquipmentModule,
605 #[cfg(feature = "hoi4")] EquipmentModuleCategory,
606 #[cfg(feature = "hoi4")] EquipmentSearchFilter,
607 #[cfg(feature = "hoi4")] EquipmentStat,
608 #[cfg(feature = "hoi4")] EquipmentUpgrade,
609 #[cfg(feature = "hoi4")] GraphicalTerrain,
610 #[cfg(feature = "hoi4")] IdeaCategory,
611 #[cfg(feature = "hoi4")] IdeologyGroup,
612 #[cfg(feature = "hoi4")] IndustrialOrg,
613 #[cfg(feature = "hoi4")] IndustrialOrgBonusWeight,
614 #[cfg(feature = "hoi4")] IndustrialOrgPolicy,
615 #[cfg(feature = "hoi4")] IndustrialOrgTrait,
616 #[cfg(feature = "hoi4")] IntelligenceAgencyBranch,
617 #[cfg(feature = "hoi4")] IntelligenceAgencyUpgrade,
618 #[cfg(feature = "hoi4")] MusicAsset,
619 #[cfg(feature = "hoi4")] NationalFocus,
620 #[cfg(feature = "hoi4")] NationalFocusStyle,
621 #[cfg(feature = "hoi4")] NationalFocusTree,
622 #[cfg(feature = "hoi4")] Operation,
623 #[cfg(feature = "hoi4")] OperationPhase,
624 #[cfg(feature = "hoi4")] OperationToken,
625 #[cfg(feature = "hoi4")] PowerBalance,
626 #[cfg(feature = "hoi4")] PowerBalanceSide,
627 #[cfg(feature = "hoi4")] ProductionStat,
628 #[cfg(feature = "hoi4")] PrototypeReward,
629 #[cfg(feature = "hoi4")] RailwayGunNames,
630 #[cfg(feature = "hoi4")] Resource,
631 #[cfg(feature = "hoi4")] ScriptEnum,
632 #[cfg(feature = "hoi4")] ScriptedConstant,
633 #[cfg(feature = "hoi4")] ScriptedLocalisation,
634 #[cfg(feature = "hoi4")] ShipNames,
635 #[cfg(feature = "hoi4")] SoundEffect,
636 #[cfg(feature = "hoi4")] SoundFalloff,
637 #[cfg(feature = "hoi4")] SpawnPoint,
638 #[cfg(feature = "hoi4")] Specialization,
639 #[cfg(feature = "hoi4")] SpecialProject,
640 #[cfg(feature = "hoi4")] SpecialProjectTag,
641 #[cfg(feature = "hoi4")] ScientistTrait,
642 #[cfg(feature = "hoi4")] ShipName,
643 #[cfg(feature = "hoi4")] Sprite,
644 #[cfg(feature = "hoi4")] State,
645 #[cfg(feature = "hoi4")] StateCategory,
646 #[cfg(feature = "hoi4")] SubUnit,
647 #[cfg(feature = "hoi4")] SubUnitCategory,
648 #[cfg(feature = "hoi4")] SupplyArea,
649 #[cfg(feature = "hoi4")] TechnologyCategory,
650 #[cfg(feature = "hoi4")] TechnologyFolder,
651 #[cfg(feature = "hoi4")] TechnologySharing,
652 #[cfg(feature = "hoi4")] UnitHistory,
653 #[cfg(feature = "hoi4")] UnitLeaderSkill,
654 #[cfg(feature = "hoi4")] UnitLeaderTrait,
655 #[cfg(feature = "hoi4")] UnitNames,
656
657 #[cfg(feature = "eu5")] InsultType,
658 #[cfg(feature = "eu5")] InternationalOrganization,
659 #[cfg(feature = "eu5")] Bias,
660 #[cfg(feature = "eu5")] BuildingCategory,
661 #[cfg(feature = "eu5")] ArtistType,
662}
663
664impl Display for Item {
669 fn fmt(&self, f: &mut Formatter) -> Result<(), std::fmt::Error> {
670 let s: &'static str = self.into();
671 write!(f, "{}", s.replace('_', " "))
672 }
673}
674
675impl Item {
676 pub fn path(self) -> &'static str {
681 #[allow(clippy::match_same_arms)]
682 match self {
684 #[cfg(feature = "jomini")]
685 Item::Accessory => "gfx/portraits/accessories/",
686 #[cfg(feature = "jomini")]
687 Item::AccessoryTag => "gfx/portraits/accessories/",
688 #[cfg(feature = "jomini")]
689 Item::AccessoryVariation => "gfx/portraits/accessory_variations/",
690 #[cfg(feature = "jomini")]
691 Item::AccessoryVariationLayout => "gfx/portraits/accessory_variations/",
692 #[cfg(feature = "jomini")]
693 Item::AccessoryVariationTextures => "gfx/portraits/accessory_variations/",
694 Item::Achievement => match Game::game() {
695 #[cfg(feature = "ck3")]
696 Game::Ck3 => "common/achievements/",
697 #[cfg(feature = "vic3")]
698 Game::Vic3 => "common/achievements/",
699 #[cfg(feature = "imperator")]
700 Game::Imperator => "common/achievements/",
701 #[cfg(feature = "eu5")]
702 Game::Eu5 => "common/achievements/",
704 #[cfg(feature = "hoi4")]
705 Game::Hoi4 => "common/achievements.txt",
706 },
707 #[cfg(feature = "jomini")]
708 Item::AchievementGroup => "common/achievement_groups.txt",
709 Item::Asset => "gfx/models/",
710 Item::BlendShape => "gfx/models/",
711 #[cfg(feature = "jomini")]
712 Item::CharacterInteraction => "common/character_interactions/",
713 #[cfg(feature = "jomini")]
714 Item::Coa => "common/coat_of_arms/coat_of_arms/",
715 #[cfg(feature = "jomini")]
716 Item::CoaColorList => "common/coat_of_arms/template_lists/",
717 #[cfg(feature = "jomini")]
718 Item::CoaColoredEmblemList => "common/coat_of_arms/template_lists/",
719 #[cfg(feature = "ck3")]
720 Item::CoaDesignerColorPalette => "gfx/coat_of_arms/color_palettes/",
721 #[cfg(feature = "jomini")]
722 Item::CoaDesignerColoredEmblem => "gfx/coat_of_arms/colored_emblems/",
723 #[cfg(feature = "ck3")]
724 Item::CoaDesignerEmblemLayout => "gfx/coat_of_arms/emblem_layouts/",
725 #[cfg(feature = "jomini")]
726 Item::CoaDesignerPattern => "gfx/coat_of_arms/patterns/",
727 #[cfg(feature = "jomini")]
728 Item::CoaPatternList => "common/coat_of_arms/template_lists/",
729 #[cfg(feature = "jomini")]
730 Item::CoaTemplate => "common/coat_of_arms/coat_of_arms/",
731 #[cfg(feature = "jomini")]
732 Item::CoaTemplateList => "common/coat_of_arms/template_lists/",
733 #[cfg(feature = "jomini")]
734 Item::CoaTexturedEmblemList => "common/coat_of_arms/template_lists/",
735 #[cfg(feature = "jomini")]
736 Item::Culture => match Game::game() {
737 #[cfg(feature = "ck3")]
738 Game::Ck3 => "common/culture/cultures/",
739 #[cfg(feature = "vic3")]
740 Game::Vic3 => "common/cultures/",
741 #[cfg(feature = "imperator")]
742 Game::Imperator => "common/cultures/",
743 #[cfg(feature = "eu5")]
744 Game::Eu5 => "common/cultures/",
746 #[cfg(feature = "hoi4")]
747 Game::Hoi4 => unreachable!(),
748 },
749 #[cfg(feature = "jomini")]
750 Item::CustomLocalization => "common/customizable_localization/",
751 Item::Decision => match Game::game() {
752 #[cfg(feature = "ck3")]
753 Game::Ck3 => "common/decisions/",
754 #[cfg(feature = "vic3")]
755 Game::Vic3 => "common/decisions/",
756 #[cfg(feature = "imperator")]
757 Game::Imperator => "decisions/",
758 #[cfg(feature = "eu5")]
759 Game::Eu5 => "commmon/decisions/",
761 #[cfg(feature = "hoi4")]
762 Game::Hoi4 => "common/decisions/",
763 },
764 Item::Define => "common/defines/",
765 Item::Dlc => "dlc_metadata/",
766 Item::DlcFeature => "",
767 Item::DlcName => "dlc_metadata/",
768 Item::Directory => "",
769 #[cfg(feature = "jomini")]
770 Item::EffectLocalization => "common/effect_localization/",
771 Item::Entity => "gfx/models/",
772 Item::Entry => "",
773 #[cfg(feature = "jomini")]
774 Item::Ethnicity => "common/ethnicities/",
775 Item::Event => "events/",
776 Item::EventNamespace => "events/",
777 Item::File => "",
778 Item::Font => "fonts/",
779 Item::Fontfiles => "fonts/",
780 #[cfg(feature = "jomini")]
781 Item::GameConcept => "common/game_concepts/",
782 Item::GameRule => "common/game_rules/",
783 Item::GameRuleSetting => "common/game_rules/",
784 #[cfg(feature = "jomini")]
785 Item::GeneAgePreset => "common/genes/",
786 #[cfg(feature = "jomini")]
787 Item::GeneAttribute => "gfx/models/",
788 #[cfg(feature = "jomini")]
789 Item::GeneCategory => "common/genes/",
790 #[cfg(feature = "jomini")]
791 Item::GovernmentType => match Game::game() {
792 #[cfg(feature = "ck3")]
793 Game::Ck3 => "common/governments/",
794 #[cfg(feature = "vic3")]
795 Game::Vic3 => "common/government_types/",
796 #[cfg(feature = "imperator")]
797 Game::Imperator => "common/governments/",
798 #[cfg(feature = "eu5")]
799 Game::Eu5 => "common/government_types/",
801 #[cfg(feature = "hoi4")]
802 Game::Hoi4 => unreachable!(),
803 },
804 Item::GuiLayer => "gui/",
805 Item::GuiTemplate => "gui/",
806 Item::GuiType => "gui/",
807 Item::Localization => "localization/",
808 Item::MapEnvironment => "gfx/map/environment/",
809 Item::MapMode => "gfx/map/map_modes/",
810 Item::Modifier => match Game::game() {
811 #[cfg(feature = "ck3")]
812 Game::Ck3 => "common/modifiers/",
813 #[cfg(feature = "vic3")]
814 Game::Vic3 => "common/static_modifiers/",
815 #[cfg(feature = "imperator")]
816 Game::Imperator => "common/modifiers/",
817 #[cfg(feature = "eu5")]
818 Game::Eu5 => "common/static_modifiers/",
820 #[cfg(feature = "hoi4")]
821 Game::Hoi4 => "common/modifiers/", },
823 Item::Music => "music/",
824 #[cfg(feature = "jomini")]
825 Item::MusicPlayerCategory => "music/music_player_categories/",
826 #[cfg(feature = "jomini")]
827 Item::NamedColor => "common/named_colors/",
828 Item::OnAction => match Game::game() {
829 #[cfg(feature = "ck3")]
830 Game::Ck3 => "common/on_action/",
831 #[cfg(feature = "vic3")]
832 Game::Vic3 => "common/on_actions/",
833 #[cfg(feature = "imperator")]
834 Game::Imperator => "common/on_action/",
835 #[cfg(feature = "eu5")]
836 Game::Eu5 => "common/on_actions/",
838 #[cfg(feature = "hoi4")]
839 Game::Hoi4 => "common/on_actions/", },
841 Item::Pdxmesh => "gfx/models/",
842 #[cfg(feature = "jomini")]
843 Item::PortraitAnimation => "gfx/portraits/portrait_animations/",
844 #[cfg(feature = "jomini")]
845 Item::PortraitCamera => "gfx/portraits/cameras/",
846 #[cfg(feature = "jomini")]
847 Item::PortraitEnvironment => "gfx/portraits/environments/",
848 #[cfg(feature = "jomini")]
849 Item::PortraitModifierGroup => "gfx/portraits/portrait_modifiers/",
850 #[cfg(feature = "jomini")]
851 Item::PortraitModifierPack => "gfx/portraits/portrait_animations/",
852 Item::Province => match Game::game() {
853 #[cfg(feature = "ck3")]
854 Game::Ck3 => "map_data/definition.csv",
855 #[cfg(feature = "vic3")]
856 Game::Vic3 => "map_data/provinces.png",
857 #[cfg(feature = "imperator")]
858 Game::Imperator => "map_data/provinces.png",
859 #[cfg(feature = "eu5")]
860 Game::Eu5 => "map_data/provinces.png",
862 #[cfg(feature = "hoi4")]
863 Game::Hoi4 => "map/definition.csv", },
865 #[cfg(feature = "jomini")]
866 Item::Religion => match Game::game() {
867 #[cfg(feature = "ck3")]
868 Game::Ck3 => "common/religion/religions/",
869 #[cfg(feature = "vic3")]
870 Game::Vic3 => "common/religions/",
871 #[cfg(feature = "imperator")]
872 Game::Imperator => "common/religions/",
873 #[cfg(feature = "eu5")]
874 Game::Eu5 => "common/religions/",
876 #[cfg(feature = "hoi4")]
877 Game::Hoi4 => unreachable!(),
878 },
879 Item::ScriptedEffect => "common/scripted_effects/",
880 Item::ScriptedGui => "common/scripted_guis/",
881 #[cfg(feature = "jomini")]
882 Item::ScriptedList => "common/scripted_lists/",
883 #[cfg(feature = "jomini")]
884 Item::ScriptedModifier => "common/scripted_modifiers/",
885 #[cfg(feature = "jomini")]
886 Item::ScriptedRule => "common/scripted_rules/",
887 Item::ScriptedTrigger => "common/scripted_triggers/",
888 #[cfg(feature = "jomini")]
889 Item::ScriptValue => "common/script_values/",
890 Item::Shortcut => "gui/shortcuts.shortcuts",
891 Item::Sound => match Game::game() {
892 #[cfg(feature = "hoi4")]
893 Game::Hoi4 => "sound/",
894 #[cfg(feature = "jomini")]
895 _ => "",
896 },
897 Item::Terrain => match Game::game() {
898 #[cfg(feature = "ck3")]
899 Game::Ck3 => "common/terrain_types/",
900 #[cfg(feature = "vic3")]
901 Game::Vic3 => "common/terrain/",
902 #[cfg(feature = "imperator")]
903 Game::Imperator => "common/terrain_types/",
904 #[cfg(feature = "eu5")]
905 Game::Eu5 => "common/terrain/",
907 #[cfg(feature = "hoi4")]
908 Game::Hoi4 => "common/terrain/",
909 },
910 Item::TextFormat => "gui/",
911 Item::TextIcon => "gui/",
912 Item::TextureFile => "gfx/models/",
913 #[cfg(feature = "jomini")]
914 Item::TriggerLocalization => "common/trigger_localization/",
915 Item::WidgetName => "gui/",
916
917 #[cfg(any(feature = "vic3", feature = "hoi4"))]
918 Item::AiStrategy => match Game::game() {
919 #[cfg(feature = "vic3")]
920 Game::Vic3 => "common/ai_strategies/",
921 #[cfg(feature = "hoi4")]
922 Game::Hoi4 => "common/ai_strategy/",
923 #[allow(unreachable_patterns)]
924 _ => unreachable!(),
925 },
926 #[cfg(any(feature = "ck3", feature = "imperator", feature = "hoi4"))]
927 Item::Building => "common/buildings/",
928 #[cfg(any(feature = "ck3", feature = "hoi4"))]
929 Item::Character => match Game::game() {
930 #[cfg(feature = "ck3")]
931 Game::Ck3 => "history/characters/",
932 #[cfg(feature = "hoi4")]
933 Game::Hoi4 => "common/characters/",
934 #[allow(unreachable_patterns)]
935 _ => unreachable!(),
936 },
937 #[cfg(any(feature = "ck3", feature = "vic3"))]
938 Item::CharacterTemplate => match Game::game() {
939 #[cfg(feature = "ck3")]
940 Game::Ck3 => "common/scripted_character_templates/",
941 #[cfg(feature = "vic3")]
942 Game::Vic3 => "common/character_templates/",
943 #[allow(unreachable_patterns)]
944 _ => unreachable!(),
945 },
946 #[cfg(any(feature = "vic3", feature = "imperator"))]
947 Item::CharacterTrait => match Game::game() {
948 #[cfg(feature = "vic3")]
949 Game::Vic3 => "common/character_traits/",
950 #[cfg(feature = "imperator")]
951 Game::Imperator => "common/traits/",
952 #[allow(unreachable_patterns)]
953 _ => unreachable!(),
954 },
955 #[cfg(any(feature = "imperator", feature = "hoi4"))]
956 Item::CombatTactic => match Game::game() {
957 #[cfg(feature = "imperator")]
958 Game::Imperator => "common/combat_tactics/",
959 #[cfg(feature = "hoi4")]
960 Game::Hoi4 => "common/combat_tactics.txt", #[allow(unreachable_patterns)]
962 _ => unreachable!(),
963 },
964 #[cfg(any(feature = "vic3", feature = "imperator", feature = "hoi4"))]
965 Item::Country => match Game::game() {
966 #[cfg(feature = "vic3")]
967 Game::Vic3 => "common/country_definitions/",
968 #[cfg(feature = "imperator")]
969 Game::Imperator => "setup/countries/countries.txt",
970 #[cfg(feature = "hoi4")]
971 Game::Hoi4 => "common/countries/", #[allow(unreachable_patterns)]
973 _ => unreachable!(),
974 },
975 #[cfg(any(feature = "ck3", feature = "imperator"))]
976 Item::DeathReason => "common/deathreasons/",
977 #[cfg(any(feature = "ck3", feature = "vic3"))]
978 Item::Dna => "common/dna_data/",
979 #[cfg(any(feature = "ck3", feature = "imperator"))]
980 Item::EventTheme => "common/event_themes/",
981 #[cfg(any(feature = "imperator", feature = "hoi4"))]
982 Item::Idea => "common/ideas/", #[cfg(any(feature = "vic3", feature = "hoi4"))]
984 Item::Ideology => "common/ideologies/",
985 #[cfg(any(feature = "ck3", feature = "imperator"))]
986 Item::Law => "common/laws/",
987 #[cfg(any(feature = "ck3", feature = "vic3", feature = "imperator"))]
988 Item::LawGroup => match Game::game() {
989 #[cfg(feature = "ck3")]
990 Game::Ck3 => "common/laws/",
991 #[cfg(feature = "imperator")]
992 Game::Imperator => "common/laws/",
993 #[cfg(feature = "vic3")]
994 Game::Vic3 => "common/law_groups/",
995 #[allow(unreachable_patterns)]
996 _ => unreachable!(),
997 },
998 #[cfg(any(feature = "ck3", feature = "vic3"))]
999 Item::Message => "common/messages",
1000 #[cfg(any(feature = "imperator", feature = "hoi4"))]
1001 Item::Mission => match Game::game() {
1002 #[cfg(feature = "imperator")]
1003 Game::Imperator => "common/missions/",
1004 #[cfg(feature = "hoi4")]
1005 Game::Hoi4 => "common/script_enums.txt",
1006 #[allow(unreachable_patterns)]
1007 _ => unreachable!(),
1008 },
1009 #[cfg(any(feature = "vic3", feature = "imperator", feature = "eu5"))]
1010 Item::PopType => "common/pop_types/",
1011 #[cfg(any(feature = "ck3", feature = "imperator"))]
1012 Item::Region => match Game::game() {
1013 #[cfg(feature = "ck3")]
1014 Game::Ck3 => "map_data/geographical_regions/",
1015 #[cfg(feature = "imperator")]
1016 Game::Imperator => "map_data/regions.txt",
1017 #[allow(unreachable_patterns)]
1018 _ => unreachable!(),
1019 },
1020 #[cfg(any(feature = "vic3", feature = "hoi4"))]
1021 Item::StrategicRegion => match Game::game() {
1022 #[cfg(feature = "vic3")]
1023 Game::Vic3 => "common/strategic_regions/",
1024 #[cfg(feature = "hoi4")]
1025 Game::Hoi4 => "map/strategicregions/",
1026 #[allow(unreachable_patterns)]
1027 _ => unreachable!(),
1028 },
1029 #[cfg(any(feature = "vic3", feature = "imperator"))]
1030 Item::SubjectType => "common/subject_types/",
1031 #[cfg(any(feature = "vic3", feature = "hoi4"))]
1032 Item::Technology => match Game::game() {
1033 #[cfg(feature = "vic3")]
1034 Game::Vic3 => "common/technology/technologies/",
1035 #[cfg(feature = "hoi4")]
1036 Game::Hoi4 => "common/technologies/",
1037 #[allow(unreachable_patterns)]
1038 _ => unreachable!(),
1039 },
1040 #[cfg(any(feature = "ck3", feature = "vic3", feature = "eu5"))]
1041 Item::TutorialLesson => "common/tutorial_lessons",
1042 #[cfg(any(feature = "ck3", feature = "vic3", feature = "eu5"))]
1043 Item::TutorialLessonChain => "common/tutorial_lesson_chains",
1044 #[cfg(any(feature = "ck3", feature = "vic3", feature = "eu5"))]
1045 Item::TutorialLessonStep => "common/tutorial_lessons",
1046
1047 #[cfg(feature = "ck3")]
1048 Item::AccoladeCategory => "common/accolade_types/",
1049 #[cfg(feature = "ck3")]
1050 Item::AccoladeIcon => "common/accolade_icons/",
1051 #[cfg(feature = "ck3")]
1052 Item::AccoladeName => "common/accolade_names/",
1053 #[cfg(feature = "ck3")]
1054 Item::AccoladeParameter => "common/accolade_types/",
1055 #[cfg(feature = "ck3")]
1056 Item::AccoladeType => "common/accolade_types/",
1057 #[cfg(feature = "ck3")]
1058 Item::ActivityGroupType => "common/activities/activity_group_types/",
1059 #[cfg(feature = "ck3")]
1060 Item::ActivityIntent => "common/activities/intents/",
1061 #[cfg(feature = "ck3")]
1062 Item::ActivityLocale => "common/activities/activity_locales/",
1063 #[cfg(feature = "ck3")]
1064 Item::ActivityOption => "common/activities/activity_types/",
1065 #[cfg(feature = "ck3")]
1066 Item::ActivityOptionCategory => "common/activities/activity_types/",
1067 #[cfg(feature = "ck3")]
1068 Item::ActivityPhase => "common/activities/activity_types/",
1069 #[cfg(feature = "ck3")]
1070 Item::ActivityPulseAction => "common/activities/pulse_actions/",
1071 #[cfg(feature = "ck3")]
1072 Item::ActivityState => "",
1073 #[cfg(feature = "ck3")]
1074 Item::ActivityType => "common/activities/activity_types/",
1075 #[cfg(feature = "ck3")]
1076 Item::AiWarStance => "common/ai_war_stances/",
1077 #[cfg(feature = "ck3")]
1078 Item::AgentType => "common/schemes/agent_types/",
1079 #[cfg(feature = "ck3")]
1080 Item::Amenity => "common/court_amenities/",
1081 #[cfg(feature = "ck3")]
1082 Item::AmenitySetting => "common/court_amenities/",
1083 #[cfg(feature = "ck3")]
1084 Item::ArtifactBlueprint => "common/artifacts/blueprints/",
1085 #[cfg(feature = "ck3")]
1086 Item::ArtifactFeature => "common/artifacts/features/",
1087 #[cfg(feature = "ck3")]
1088 Item::ArtifactFeatureGroup => "common/artifacts/feature_groups/",
1089 #[cfg(feature = "ck3")]
1090 Item::ArtifactHistory => "",
1091 #[cfg(feature = "ck3")]
1092 Item::ArtifactRarity => "",
1093 #[cfg(feature = "ck3")]
1094 Item::ArtifactSlot => "common/artifacts/slots/",
1095 #[cfg(feature = "ck3")]
1096 Item::ArtifactSlotType => "common/artifacts/slots/",
1097 #[cfg(feature = "ck3")]
1098 Item::ArtifactTemplate => "common/artifacts/templates/",
1099 #[cfg(feature = "ck3")]
1100 Item::ArtifactType => "common/artifacts/types/",
1101 #[cfg(feature = "ck3")]
1102 Item::ArtifactVisual => "common/artifacts/visuals/",
1103 #[cfg(feature = "ck3")]
1104 Item::Bookmark => "common/bookmarks/bookmarks/",
1105 #[cfg(feature = "ck3")]
1106 Item::BookmarkGroup => "common/bookmarks/groups/",
1107 #[cfg(feature = "ck3")]
1108 Item::BookmarkPortrait => "common/bookmark_portraits/",
1109 #[cfg(feature = "ck3")]
1110 Item::BooleanHouseHeadParameter => "common/house_aspirations/",
1111 #[cfg(feature = "ck3")]
1112 Item::BooleanHousePowerParameter => "common/house_aspirations/",
1113 #[cfg(feature = "ck3")]
1114 Item::BooleanHouseRelationParameter => "common/house_relation_types/",
1115 #[cfg(feature = "ck3")]
1116 Item::BuildingFlag => "common/buildings/",
1117 #[cfg(feature = "ck3")]
1118 Item::BuildingGfx => "common/culture/cultures/",
1119 #[cfg(any(feature = "ck3", feature = "eu5"))]
1120 Item::CasusBelli => match Game::game() {
1121 #[cfg(feature = "ck3")]
1122 Game::Ck3 => "common/casus_belli_types/",
1123 #[cfg(feature = "eu5")]
1124 Game::Eu5 => "common/casus_belli/",
1125 #[allow(unreachable_patterns)]
1126 _ => unreachable!(),
1127 },
1128 #[cfg(feature = "ck3")]
1129 Item::CasusBelliGroup => "common/casus_belli_groups/",
1130 #[cfg(feature = "ck3")]
1131 Item::Catalyst => "common/struggle/catalysts/",
1132 #[cfg(feature = "ck3")]
1133 Item::ChallengeCharacter => "common/bookmarks/challenge_characters/",
1134 #[cfg(feature = "ck3")]
1135 Item::CharacterBackground => "common/character_backgrounds/",
1136 #[cfg(feature = "ck3")]
1137 Item::CharacterInteractionCategory => "common/character_interaction_categories/",
1138 #[cfg(feature = "ck3")]
1139 Item::Climate => "map_data/climate.txt",
1140 #[cfg(feature = "ck3")]
1141 Item::ClothingGfx => "common/culture/cultures/",
1142 #[cfg(feature = "ck3")]
1143 Item::CoaGfx => "common/culture/cultures/",
1144 #[cfg(feature = "ck3")]
1145 Item::CoaDynamicDefinition => "common/coat_of_arms/dynamic_definitions/",
1146 #[cfg(feature = "ck3")]
1147 Item::CohesionLevelParameter => "common/confederation_types/",
1148 #[cfg(feature = "ck3")]
1149 Item::CombatEffect => "common/combat_effects/",
1150 #[cfg(feature = "ck3")]
1151 Item::CombatPhaseEvent => "common/combat_phase_events/",
1152 #[cfg(feature = "ck3")]
1153 Item::ConfederationType => "common/confederation_types/",
1154 #[cfg(feature = "ck3")]
1155 Item::ConnectionArrow => "common/connection_arrows/",
1156 #[cfg(feature = "ck3")]
1157 Item::CouncilPosition => "common/council_positions/",
1158 #[cfg(feature = "ck3")]
1159 Item::CouncilTask => "common/council_tasks/",
1160 #[cfg(feature = "ck3")]
1161 Item::Countermeasure => "common/schemes/scheme_countermeasures/",
1162 #[cfg(feature = "ck3")]
1163 Item::CountermeasureParameter => "common/schemes/scheme_countermeasures/",
1164 #[cfg(feature = "ck3")]
1165 Item::CourtPosition => "common/court_positions/types/",
1166 #[cfg(feature = "ck3")]
1167 Item::CourtPositionTask => "common/court_positions/tasks/",
1168 #[cfg(feature = "ck3")]
1169 Item::CourtSceneCulture => "gfx/court_scene/scene_cultures/",
1170 #[cfg(feature = "ck3")]
1171 Item::CourtSceneGroup => "gfx/court_scene/character_groups/",
1172 #[cfg(feature = "ck3")]
1173 Item::CourtSceneRole => "gfx/court_scene/character_roles/",
1174 #[cfg(feature = "ck3")]
1175 Item::CourtSceneSetting => "gfx/court_scene/scene_settings/",
1176 #[cfg(feature = "ck3")]
1177 Item::CourtType => "common/court_types/",
1178 #[cfg(feature = "ck3")]
1179 Item::CourtierGuestManagement => "common/courtier_guest_management/",
1180 #[cfg(feature = "ck3")]
1181 Item::CultureAesthetic => "common/culture/aesthetics_bundles/",
1182 #[cfg(feature = "ck3")]
1183 Item::CultureCreationName => "common/culture/creation_names/",
1184 #[cfg(feature = "ck3")]
1185 Item::CultureEra => "common/culture/eras/",
1186 #[cfg(feature = "ck3")]
1187 Item::CultureEthos => "common/culture/pillars/",
1188 #[cfg(feature = "ck3")]
1189 Item::CultureHeritage => "common/culture/pillars/",
1190 #[cfg(feature = "ck3")]
1191 Item::CultureHistory => "history/cultures/",
1192 #[cfg(feature = "ck3")]
1193 Item::CultureParameter => "common/culture/ parameters blocks",
1195 #[cfg(feature = "ck3")]
1196 Item::CulturePillar => "common/culture/pillars/",
1197 #[cfg(feature = "ck3")]
1198 Item::CultureTradition => "common/culture/traditions/",
1199 #[cfg(feature = "ck3")]
1200 Item::CultureTraditionCategory => "common/culture/traditions/",
1201 #[cfg(feature = "ck3")]
1202 Item::DangerType => "",
1203 #[cfg(feature = "ck3")]
1204 Item::DecisionGroup => "common/decision_group_types/",
1205 #[cfg(feature = "ck3")]
1206 Item::DiarchyMandate => "common/diarchies/diarchy_mandates/",
1207 #[cfg(feature = "ck3")]
1208 Item::DiarchyParameter => "common/diarchies/diarchy_types/",
1209 #[cfg(feature = "ck3")]
1210 Item::DiarchyType => "common/diarchies/diarchy_types/",
1211 #[cfg(feature = "ck3")]
1212 Item::Doctrine => "common/religion/doctrines/",
1213 #[cfg(feature = "ck3")]
1214 Item::DoctrineBooleanParameter => "common/religion/doctrines/",
1215 #[cfg(feature = "ck3")]
1216 Item::DoctrineCategory => "common/religion/doctrines/",
1217 #[cfg(feature = "ck3")]
1218 Item::DoctrineParameter => "common/religion/doctrines/",
1219 #[cfg(feature = "ck3")]
1220 Item::DomicileBuilding => "common/domiciles/buildings/",
1221 #[cfg(feature = "ck3")]
1222 Item::DomicileParameter => "common/domiciles/buildings/",
1223 #[cfg(feature = "ck3")]
1224 Item::DomicileType => "common/domiciles/types/",
1225 #[cfg(feature = "ck3")]
1226 Item::Dynasty => "common/dynasties/",
1227 #[cfg(feature = "ck3")]
1228 Item::DynastyLegacy => "common/dynasty_legacies/",
1229 #[cfg(feature = "ck3")]
1230 Item::DynastyPerk => "common/dynasty_perks/",
1231 #[cfg(feature = "ck3")]
1232 Item::EpidemicType => "common/epidemics/",
1233 #[cfg(feature = "ck3")]
1234 Item::EpidemicDeathReason => "common/deathreasons/",
1235 #[cfg(feature = "ck3")]
1236 Item::EventBackground => "common/event_backgrounds/",
1237 #[cfg(feature = "ck3")]
1238 Item::EventEffect2d => "common/event_2d_effects/",
1239 #[cfg(feature = "ck3")]
1240 Item::EventTransition => "common/event_transitions/",
1241 #[cfg(feature = "ck3")]
1242 Item::Faith => "common/religion/religions/",
1243 #[cfg(feature = "ck3")]
1244 Item::FaithIcon => "common/religion/religions/",
1245 #[cfg(feature = "ck3")]
1246 Item::FervorModifier => "common/religion/fervor_modifiers/",
1247 #[cfg(feature = "ck3")]
1248 Item::Faction => "common/factions/",
1249 #[cfg(feature = "ck3")]
1250 Item::Flavorization => "common/flavorization/",
1251 #[cfg(feature = "ck3")]
1252 Item::Focus => "common/focuses/",
1253 #[cfg(feature = "ck3")]
1254 Item::GeneticConstraint => "common/traits/",
1255 #[cfg(feature = "ck3")]
1256 Item::GovernmentFlag => "common/governments/",
1257 #[cfg(feature = "ck3")]
1258 Item::GraphicalFaith => "common/religion/religions/",
1259 #[cfg(feature = "ck3")]
1260 Item::GraphicalUnitType => "common/graphical_unit_types/",
1261 #[cfg(feature = "ck3")]
1262 Item::GreatProjectType => "common/great_projects/types/",
1263 #[cfg(feature = "ck3")]
1264 Item::GuestInviteRule => "common/activities/guest_invite_rules/",
1265 #[cfg(feature = "ck3")]
1266 Item::GuestSubset => "common/activities/activity_types/",
1267 #[cfg(feature = "ck3")]
1268 Item::GuestSystem => "common/guest_system/",
1269 #[cfg(feature = "ck3")]
1270 Item::HeadDetermination => "common/culture/pillars/",
1271 #[cfg(feature = "ck3")]
1272 Item::HoldingParameter => "common/holdings/",
1273 #[cfg(feature = "ck3")]
1274 Item::HoldingType => "common/holdings/",
1275 #[cfg(feature = "ck3")]
1276 Item::HolySite => "common/religion/holy_sites/",
1277 #[cfg(feature = "ck3")]
1278 Item::HolySiteFlag => "common/religion/holy_sites/",
1279 #[cfg(feature = "ck3")]
1280 Item::Hook => "common/hook_types/",
1281 #[cfg(feature = "ck3")]
1282 Item::House => "common/dynasty_houses/",
1283 #[cfg(feature = "ck3")]
1284 Item::HouseAspiration => "common/house_aspirations/",
1285 #[cfg(feature = "ck3")]
1286 Item::HouseRelationLevel => "common/house_relation_types/",
1287 #[cfg(feature = "ck3")]
1288 Item::HouseRelationType => "common/house_relation_types/",
1289 #[cfg(feature = "ck3")]
1290 Item::HouseUnity => "common/house_unities/",
1291 #[cfg(feature = "ck3")]
1292 Item::HouseUnityParameter => "common/house_unities",
1293 #[cfg(feature = "ck3")]
1294 Item::HouseUnityStage => "common/house_unities/",
1295 #[cfg(feature = "ck3")]
1296 Item::ImportantAction => "common/important_actions/",
1297 #[cfg(feature = "ck3")]
1298 Item::Innovation => "common/culture/innovations/",
1299 #[cfg(feature = "ck3")]
1300 Item::InnovationFlag => "common/culture/innovations/",
1301 #[cfg(feature = "ck3")]
1302 Item::InnovationParameter => "common/culture/innovations/",
1303 #[cfg(feature = "ck3")]
1304 Item::Inspiration => "common/inspirations/",
1305 #[cfg(feature = "ck3")]
1306 Item::Language => "common/culture/pillars/",
1307 #[cfg(feature = "ck3")]
1308 Item::LawFlag => "common/laws/",
1309 #[cfg(feature = "ck3")]
1310 Item::LeaseContract => "common/lease_contracts/",
1311 #[cfg(feature = "ck3")]
1312 Item::LegendChapter => "common/legends/chronicles/",
1313 #[cfg(feature = "ck3")]
1314 Item::LegendChronicle => "common/legends/chronicles/",
1315 #[cfg(feature = "ck3")]
1316 Item::LegendProperty => "common/legends/chronicles/",
1317 #[cfg(feature = "ck3")]
1318 Item::LegendSeed => "common/legends/legend_seeds/",
1319 #[cfg(feature = "ck3")]
1320 Item::LegendType => "common/legends/legend_types/",
1321 #[cfg(feature = "ck3")]
1322 Item::LegitimacyFlag => "common/legitimacy/",
1323 #[cfg(feature = "ck3")]
1324 Item::LegitimacyType => "common/legitimacy/",
1325 #[cfg(feature = "ck3")]
1326 Item::Lifestyle => "common/lifestyles/",
1327 #[cfg(feature = "ck3")]
1328 Item::LineType => "gfx/lines/lines.lines",
1329 #[cfg(feature = "ck3")]
1330 Item::MartialCustom => "common/culture/pillars/",
1331 #[cfg(feature = "ck3")]
1332 Item::MemoryCategory => "common/character_memory_types/",
1333 #[cfg(feature = "ck3")]
1334 Item::MemoryType => "common/character_memory_types/",
1335 #[cfg(feature = "ck3")]
1336 Item::MenAtArms => "common/men_at_arms_types/",
1337 #[cfg(feature = "ck3")]
1338 Item::MenAtArmsBase => "common/men_at_arms_types/",
1339 #[cfg(feature = "ck3")]
1340 Item::MessageFilterType => "common/message_filter_types/",
1341 #[cfg(feature = "ck3")]
1342 Item::MessageGroupType => "common/message_group_types/",
1343 #[cfg(feature = "ck3")]
1344 Item::ModifierFormat => "common/modifier_definition_formats/",
1345 #[cfg(feature = "ck3")]
1346 Item::MottoInsert => "common/dynasty_house_motto_inserts/",
1347 #[cfg(feature = "ck3")]
1348 Item::Motto => "common/dynasty_house_mottos/",
1349 #[cfg(feature = "ck3")]
1350 Item::NameEquivalency => "common/culture/name_equivalency/",
1351 #[cfg(feature = "ck3")]
1352 Item::NameList => "common/culture/name_lists/",
1353 #[cfg(feature = "ck3")]
1354 Item::Nickname => "common/nicknames/",
1355 #[cfg(feature = "ck3")]
1356 Item::OpinionModifier => "common/opinion_modifiers/",
1357 #[cfg(feature = "ck3")]
1358 Item::Perk => "common/lifestyle_perks/",
1359 #[cfg(feature = "ck3")]
1360 Item::PerkTree => "common/lifestyle_perks/",
1361 #[cfg(feature = "ck3")]
1362 Item::PlayableDifficultyInfo => "common/playable_difficulty_infos/",
1363 #[cfg(feature = "ck3")]
1364 Item::PointOfInterest => "common/travel/point_of_interest_types/",
1365 #[cfg(feature = "ck3")]
1366 Item::PoolSelector => "common/pool_character_selectors/",
1367 #[cfg(feature = "ck3")]
1368 Item::PortraitType => "common/portrait_types/",
1369 #[cfg(feature = "ck3")]
1370 Item::ProjectContribution => "common/great_projects/types/",
1371 #[cfg(feature = "ck3")]
1372 Item::ProvinceEffect => "gfx/map/province_effects/",
1373 #[cfg(feature = "ck3")]
1374 Item::ProvinceMapping => "history/province_mapping/",
1375 #[cfg(feature = "ck3")]
1376 Item::PrisonType => "",
1377 #[cfg(feature = "ck3")]
1378 Item::RaidIntent => "common/raids/intents/",
1379 #[cfg(feature = "ck3")]
1380 Item::Relation => "common/scripted_relations/",
1381 #[cfg(feature = "ck3")]
1382 Item::RelationFlag => "common/scripted_relations/",
1383 #[cfg(feature = "ck3")]
1384 Item::ReligionFamily => "common/religion/religion_families/",
1385 #[cfg(feature = "ck3")]
1386 Item::RewardItem => "",
1387 #[cfg(feature = "ck3")]
1388 Item::RulerObjectiveType => "common/ruler_objective_advice_types/",
1389 #[cfg(feature = "ck3")]
1390 Item::SubjectContract => "common/subject_contracts/contracts/",
1391 #[cfg(feature = "ck3")]
1392 Item::SubjectContractFlag => "common/subject_contracts/contracts/",
1393 #[cfg(feature = "ck3")]
1394 Item::SubjectContractGroup => "common/subject_contracts/groups/",
1395 #[cfg(feature = "ck3")]
1396 Item::SubjectContractObligationLevel => "common/subject_contracts/contracts/",
1397 #[cfg(feature = "ck3")]
1398 Item::Scheme => "common/schemes/scheme_types",
1399 #[cfg(feature = "ck3")]
1400 Item::SchemePulseAction => "common/schemes/pulse_actions",
1401 #[cfg(feature = "ck3")]
1402 Item::ScriptedAnimation => "common/scripted_animations/",
1403 #[cfg(feature = "ck3")]
1404 Item::ScriptedCost => "common/scripted_costs/",
1405 #[cfg(feature = "ck3")]
1406 Item::ScriptedIllustration => "gfx/interface/illustrations/scripted_illustrations/",
1407 #[cfg(feature = "ck3")]
1408 Item::Secret => "common/secret_types/",
1409 #[cfg(feature = "ck3")]
1410 Item::Sexuality => "",
1411 #[cfg(feature = "ck3")]
1412 Item::Situation => "common/situation/situations/",
1413 #[cfg(feature = "ck3")]
1414 Item::SituationCatalyst => "common/situation/catalysts/",
1415 #[cfg(feature = "ck3")]
1416 Item::SituationGroupType => "common/situation/situation_group_types/",
1417 #[cfg(feature = "ck3")]
1418 Item::SituationHistory => "history/situations/",
1419 #[cfg(feature = "ck3")]
1420 Item::SituationParticipantGroup => "common/situation/situations/",
1421 #[cfg(feature = "ck3")]
1422 Item::SituationParticipantGroupParameter => "common/situation/situations/",
1423 #[cfg(feature = "ck3")]
1424 Item::SituationPhase => "common/situation/situations/",
1425 #[cfg(feature = "ck3")]
1426 Item::SituationPhaseParameter => "common/situation/situations/",
1427 #[cfg(feature = "ck3")]
1428 Item::SituationSubRegion => "common/situation/situations/",
1429 #[cfg(feature = "ck3")]
1430 Item::Skill => "",
1431 #[cfg(feature = "ck3")]
1432 Item::SpecialBuilding => "common/buildings/",
1433 #[cfg(feature = "ck3")]
1434 Item::SpecialGuest => "common/activities/activity_types/",
1435 #[cfg(feature = "ck3")]
1436 Item::Story => "common/story_cycles/",
1437 #[cfg(feature = "ck3")]
1438 Item::Struggle => "common/struggle/struggles/",
1439 #[cfg(feature = "ck3")]
1440 Item::StruggleHistory => "history/struggles/",
1441 #[cfg(feature = "ck3")]
1442 Item::StrugglePhase => "common/struggle/struggles/",
1443 #[cfg(feature = "ck3")]
1444 Item::StrugglePhaseParameter => "common/struggle/struggles/",
1445 #[cfg(feature = "ck3")]
1446 Item::SuccessionAppointment => "common/succession_appointment/",
1447 #[cfg(feature = "ck3")]
1448 Item::SuccessionElection => "common/succession_election/",
1449 #[cfg(feature = "ck3")]
1450 Item::Suggestion => "common/suggestions/",
1451 #[cfg(feature = "ck3")]
1452 Item::TaskContractGroup => "common/task_contracts/",
1453 #[cfg(feature = "ck3")]
1454 Item::TaskContractReward => "common/task_contracts/",
1455 #[cfg(feature = "ck3")]
1456 Item::TaskContractType => "common/task_contracts/",
1457 #[cfg(feature = "ck3")]
1458 Item::TaxSlotObligation => "common/tax_slots/obligations",
1459 #[cfg(feature = "ck3")]
1460 Item::TaxSlotType => "common/tax_slots/types",
1461 #[cfg(feature = "ck3")]
1462 Item::Title => "common/landed_titles/",
1463 #[cfg(feature = "ck3")]
1464 Item::TitleHistory => "history/titles/",
1465 #[cfg(feature = "ck3")]
1466 Item::Trait => "common/traits/",
1467 #[cfg(feature = "ck3")]
1468 Item::TraitCategory => "",
1469 #[cfg(feature = "ck3")]
1470 Item::TraitFlag => "common/traits/",
1471 #[cfg(feature = "ck3")]
1472 Item::TraitPortraitModifier => "gfx/portraits/trait_portrait_modifiers",
1473 #[cfg(feature = "ck3")]
1474 Item::TraitTrack => "common/traits/",
1475 #[cfg(feature = "ck3")]
1476 Item::TravelOption => "common/travel/travel_options/",
1477 #[cfg(feature = "ck3")]
1478 Item::UnitGfx => "common/culture/cultures/",
1479 #[cfg(feature = "ck3")]
1480 Item::VassalStance => "common/vassal_stances/",
1481
1482 #[cfg(feature = "vic3")]
1483 Item::AcceptanceStatus => "common/acceptance_statuses/",
1484 #[cfg(feature = "vic3")]
1485 Item::AirGraphics => "gfx/map/air_graphics/",
1486 #[cfg(feature = "vic3")]
1487 Item::Alert => "common/alert_types",
1488 #[cfg(feature = "vic3")]
1489 Item::AlertGroup => "common/alert_groups",
1490 #[cfg(feature = "vic3")]
1491 Item::Amendment => "common/amendments/",
1492 #[cfg(feature = "vic3")]
1493 Item::Approval => "",
1494 #[cfg(feature = "vic3")]
1495 Item::ArmyDiorama => "gfx/map/army_dioramas/",
1496 #[cfg(feature = "vic3")]
1497 Item::Attitude => "",
1498 #[cfg(feature = "vic3")]
1499 Item::BattleCondition => "common/battle_conditions/",
1500 #[cfg(feature = "vic3")]
1501 Item::BuildingGroup => "common/building_groups/",
1502 #[cfg(feature = "vic3")]
1503 Item::BuildingType => "common/buildings/",
1504 #[cfg(feature = "vic3")]
1505 Item::BuyPackage => "common/buy_packages/",
1506 #[cfg(feature = "vic3")]
1507 Item::CanalType => "common/canals/",
1508 #[cfg(feature = "vic3")]
1509 Item::CharacterRole => "",
1510 #[cfg(feature = "vic3")]
1511 Item::CityBuildingVfx => "gfx/map/city_data/city_building_vfx/",
1512 #[cfg(feature = "vic3")]
1513 Item::CityCenterpiece => "gfx/map/city_data/city_centerpiece/",
1514 #[cfg(feature = "vic3")]
1515 Item::CityGraphicsType => "gfx/map/city_data/city_types/",
1516 #[cfg(feature = "vic3")]
1517 Item::CityVfx => "gfx/map/city_data/city_vfx/",
1518 #[cfg(feature = "vic3")]
1519 Item::CombatUnit => "common/combat_unit_types/",
1520 #[cfg(feature = "vic3")]
1521 Item::CombatUnitExperienceLevel => "common/combat_unit_experience_levels/",
1522 #[cfg(feature = "vic3")]
1523 Item::CombatUnitGroup => "common/combat_unit_groups/",
1524 #[cfg(feature = "vic3")]
1525 Item::CommanderOrder => "common/commander_orders/",
1526 #[cfg(feature = "vic3")]
1527 Item::CommanderRank => "common/commander_ranks/",
1528 #[cfg(feature = "vic3")]
1529 Item::CompanyType => "common/company_types/",
1530 #[cfg(feature = "vic3")]
1531 Item::CompanyCharterType => "common/company_charter_types/",
1532 #[cfg(feature = "vic3")]
1533 Item::CohesionLevel => "common/cohesion_levels/",
1534 #[cfg(feature = "vic3")]
1535 Item::CountryCreation => "common/country_creation/",
1536 #[cfg(feature = "vic3")]
1537 Item::CountryFormation => "common/country_formation/",
1538 #[cfg(feature = "vic3")]
1539 Item::CountryRank => "common/country_ranks/",
1540 #[cfg(feature = "vic3")]
1541 Item::CountryTier => "",
1542 #[cfg(feature = "vic3")]
1543 Item::CountryType => "common/country_types/",
1544 #[cfg(feature = "vic3")]
1545 Item::CultureGraphics => "common/culture_graphics/",
1546 #[cfg(feature = "vic3")]
1547 Item::Decree => "common/decrees/",
1548 #[cfg(feature = "vic3")]
1549 Item::DiplomaticAction => "common/diplomatic_actions/",
1550 #[cfg(feature = "vic3")]
1551 Item::DiplomaticCatalyst => "common/diplomatic_catalysts/",
1552 #[cfg(feature = "vic3")]
1553 Item::DiplomaticCatalystCategory => "common/diplomatic_catalyst_categories/",
1554 #[cfg(feature = "vic3")]
1555 Item::DiplomaticPlay => "common/diplomatic_plays/",
1556 #[cfg(feature = "vic3")]
1557 Item::DiscriminationTrait => "common/discrimination_traits/",
1558 #[cfg(feature = "vic3")]
1559 Item::DiscriminationTraitGroup => "common/discrimination_trait_groups/",
1560 #[cfg(feature = "vic3")]
1561 Item::DynamicCompanyName => "common/dynamic_company_names/",
1562 #[cfg(feature = "vic3")]
1563 Item::DynamicCountryMapColor => "common/dynamic_country_map_colors/",
1564 #[cfg(feature = "vic3")]
1565 Item::DynamicCountryName => "common/dynamic_country_names/",
1566 #[cfg(feature = "vic3")]
1567 Item::DynamicTreatyName => "common/dynamic_treaty_names/",
1568 #[cfg(feature = "vic3")]
1569 Item::EventCategory => "",
1570 #[cfg(feature = "vic3")]
1571 Item::FlagDefinition => "common/flag_definitions/",
1572 #[cfg(feature = "vic3")]
1573 Item::FleetDiorama => "gfx/map/fleet_dioramas/",
1574 #[cfg(feature = "vic3")]
1575 Item::FrontGraphics => "gfx/map/borders/front_graphics/",
1576 #[cfg(feature = "vic3")]
1577 Item::GeographicRegion => "common/geographic_regions/",
1578 #[cfg(feature = "vic3")]
1579 Item::GeographicRegionShortKey => "common/geographic_regions/",
1580 #[cfg(feature = "vic3")]
1581 Item::Goods => "common/goods/",
1582 #[cfg(feature = "vic3")]
1583 Item::GradientBorderSettings => "gfx/map/gradient_border_settings/",
1585 #[cfg(feature = "vic3")]
1586 Item::HarvestConditionType => "common/harvest_condition_types/",
1587 #[cfg(feature = "vic3")]
1588 Item::HeritageTrait => "common/discrimination_traits/",
1589 #[cfg(feature = "vic3")]
1590 Item::InfamyThreshold => "",
1591 #[cfg(feature = "vic3")]
1592 Item::Institution => "common/institutions/",
1593 #[cfg(feature = "vic3")]
1594 Item::InterestGroup => "common/interest_groups/",
1595 #[cfg(feature = "vic3")]
1596 Item::InterestGroupTrait => "common/interest_group_traits/",
1597 #[cfg(feature = "vic3")]
1598 Item::JournalEntry => "common/journal_entries/",
1599 #[cfg(feature = "vic3")]
1600 Item::JournalEntryGroup => "common/journal_entry_groups/",
1601 #[cfg(feature = "vic3")]
1602 Item::LawType => "common/laws/",
1603 #[cfg(feature = "vic3")]
1604 Item::LanguageTrait => "common/discrimination_traits/",
1605 #[cfg(feature = "vic3")]
1606 Item::LegitimacyLevel => "common/legitimacy_levels/",
1607 #[cfg(feature = "vic3")]
1608 Item::Level => "",
1609 #[cfg(feature = "vic3")]
1610 Item::LibertyDesireLevel => "common/liberty_desire_levels/",
1611 #[cfg(feature = "vic3")]
1612 Item::MapLayer => "gfx/map/map_object_data/layers.txt",
1613 #[cfg(feature = "vic3")]
1614 Item::MapInteractionType => "common/map_interaction_types/",
1615 #[cfg(feature = "vic3")]
1616 Item::MapNotificationType => "common/map_notification_types/",
1617 #[cfg(feature = "vic3")]
1618 Item::MediaAlias => "gfx/media_aliases/",
1619 #[cfg(feature = "vic3")]
1620 Item::MilitaryFormationFlag => "common/military_formation_flags/",
1621 #[cfg(feature = "vic3")]
1622 Item::MobilizationOption => "common/mobilization_options/",
1623 #[cfg(feature = "vic3")]
1624 Item::MobilizationOptionGroup => "common/mobilization_option_groups/",
1625 #[cfg(any(feature = "vic3", feature = "eu5"))]
1626 Item::ModifierTypeDefinition => match Game::game() {
1627 #[cfg(feature = "vic3")]
1628 Game::Vic3 => "common/modifier_type_definitions/",
1629 #[cfg(feature = "eu5")]
1630 Game::Eu5 => "common/modifier_type_definitions/",
1631 #[allow(unreachable_patterns)]
1632 _ => unreachable!(),
1633 },
1634 #[cfg(feature = "vic3")]
1635 Item::Objective => "common/objectives/",
1636 #[cfg(feature = "vic3")]
1637 Item::ObjectiveSubgoal => "common/objective_subgoals/",
1638 #[cfg(feature = "vic3")]
1639 Item::ObjectiveSubgoalCategory => "common/objective_subgoal_categories/",
1640 #[cfg(feature = "vic3")]
1641 Item::Party => "common/parties/",
1642 #[cfg(feature = "vic3")]
1643 Item::PoliticalLobby => "common/political_lobbies/",
1644 #[cfg(feature = "vic3")]
1645 Item::PoliticalLobbyAppeasement => "common/political_lobby_appeasement/",
1646 #[cfg(feature = "vic3")]
1647 Item::PoliticalMovement => "common/political_movements",
1648 #[cfg(feature = "vic3")]
1649 Item::PoliticalMovementCategory => "common/political_movement_categories",
1650 #[cfg(feature = "vic3")]
1651 Item::PoliticalMovementPopSupport => "common/political_movement_pop_support",
1652 #[cfg(feature = "vic3")]
1653 Item::PopNeed => "common/pop_needs/",
1654 #[cfg(feature = "vic3")]
1655 Item::PowerBlocCoaPiece => "common/power_bloc_coa_pieces/",
1656 #[cfg(feature = "vic3")]
1657 Item::PowerBlocIdentity => "common/power_bloc_identities/",
1658 #[cfg(feature = "vic3")]
1659 Item::PowerBlocMapTexture => "common/power_bloc_map_textures/",
1660 #[cfg(feature = "vic3")]
1661 Item::PowerBlocName => "common/power_bloc_names/",
1662 #[cfg(feature = "vic3")]
1663 Item::PrestigeGoods => "common/prestige_goods/",
1664 #[cfg(feature = "vic3")]
1665 Item::Principle => "common/power_bloc_principles/",
1666 #[cfg(feature = "vic3")]
1667 Item::PrincipleGroup => "common/power_bloc_principle_groups/",
1668 #[cfg(feature = "vic3")]
1669 Item::ProductionMethod => "common/production_methods/",
1670 #[cfg(feature = "vic3")]
1671 Item::ProductionMethodGroup => "common/production_method_groups/",
1672 #[cfg(feature = "vic3")]
1673 Item::ProposalType => "common/proposal_types/",
1674 #[cfg(feature = "vic3")]
1675 Item::RelationsThreshold => "",
1676 #[cfg(feature = "vic3")]
1677 Item::ScriptedButton => "common/scripted_buttons/",
1678 #[cfg(feature = "vic3")]
1679 Item::ScriptedProgressBar => "common/scripted_progress_bars/",
1680 #[cfg(feature = "vic3")]
1681 Item::ScriptedTest => "tools/scripted_tests/",
1682 #[cfg(feature = "vic3")]
1683 Item::SecretGoal => "",
1684 #[cfg(feature = "vic3")]
1685 Item::Skin => "gfx/skins/",
1686 #[cfg(feature = "vic3")]
1687 Item::SocialClass => "common/social_classes/",
1688 #[cfg(feature = "vic3")]
1689 Item::SocialHierarchy => "common/social_hierarchies/",
1690 #[cfg(feature = "vic3")]
1691 Item::StateRegion => "map_data/state_regions/",
1692 #[cfg(feature = "vic3")]
1693 Item::StateTrait => "common/state_traits/",
1694 #[cfg(feature = "vic3")]
1695 Item::Strata => "",
1696 #[cfg(feature = "vic3")]
1697 Item::TechnologyEra => "common/technology/eras/",
1698 #[cfg(feature = "vic3")]
1699 Item::TerrainKey => "common/labels/",
1700 #[cfg(feature = "vic3")]
1701 Item::TerrainLabel => "common/labels/",
1702 #[cfg(feature = "vic3")]
1703 Item::TerrainManipulator => "common/terrain_manipulators/",
1704 #[cfg(feature = "vic3")]
1705 Item::TerrainMask => "gfx/map/masks/",
1706 #[cfg(feature = "vic3")]
1707 Item::TerrainMaterial => "gfx/map/terrain/materials.settings",
1708 #[cfg(feature = "vic3")]
1709 Item::Theme => "common/themes/",
1710 #[cfg(feature = "vic3")]
1711 Item::TraditionTrait => "common/discrimination_traits/",
1712 #[cfg(feature = "vic3")]
1713 Item::TransferOfPower => "",
1714 #[cfg(feature = "vic3")]
1715 Item::TreatyArticle => "common/treaty_articles/",
1716 #[cfg(feature = "vic3")]
1717 Item::WarGoalType => "common/war_goal_types/",
1718
1719 #[cfg(feature = "imperator")]
1720 Item::AiPlanGoals => "common/ai_plan_goals/",
1721 #[cfg(feature = "imperator")]
1722 Item::Ambition => "common/ambitions/",
1723 #[cfg(feature = "imperator")]
1724 Item::Area => "map_data/areas.txt",
1725 #[cfg(feature = "imperator")]
1726 Item::CultureGroup => "common/cultures/",
1727 #[cfg(feature = "imperator")]
1728 Item::Deity => "common/deities/",
1729 #[cfg(feature = "imperator")]
1730 Item::DeityCategory => "common/deity_categories/",
1731 #[cfg(feature = "imperator")]
1732 Item::DiplomaticStance => "common/diplomatic_stances/",
1733 #[cfg(feature = "imperator")]
1734 Item::EconomicPolicy => "common/economic_policies/",
1735 #[cfg(feature = "imperator")]
1736 Item::EventPicture => "common/event_pictures/",
1737 #[cfg(feature = "imperator")]
1738 Item::GovernorPolicy => "common/governor_policies/",
1739 #[cfg(feature = "imperator")]
1740 Item::GraphicalCultureType => "common/graphical_culture_types/",
1741 #[cfg(feature = "imperator")]
1742 Item::GreatWorkEffect => "common/great_work_effects/",
1743 #[cfg(feature = "imperator")]
1744 Item::GreatWorkEffectTier => "common/great_work_effect_tiers/",
1745 #[cfg(feature = "imperator")]
1746 Item::GreatWorkCategory => "common/great_work_categories/",
1747 #[cfg(feature = "imperator")]
1748 Item::GreatWorkMaterial => "common/great_work_materials/",
1749 #[cfg(feature = "imperator")]
1750 Item::GreatWorkModule => "common/great_work_modules/",
1751 #[cfg(feature = "imperator")]
1752 Item::GreatWorkTemplate => "common/great_work_templates/",
1753 #[cfg(feature = "imperator")]
1754 Item::Heritage => "common/heritage/",
1755 #[cfg(feature = "imperator")]
1756 Item::Invention => "common/inventions/",
1757 #[cfg(feature = "imperator")]
1758 Item::InventionGroup => "common/inventions/",
1759 #[cfg(feature = "imperator")]
1760 Item::LegionDistinction => "common/legion_distinctions/",
1761 #[cfg(feature = "imperator")]
1762 Item::LevyTemplate => "common/levy_templates/",
1763 #[cfg(feature = "imperator")]
1764 Item::Loyalty => "common/loyalty/",
1765 #[cfg(feature = "imperator")]
1766 Item::MilitaryTraditionTree => "common/military_traditions/",
1767 #[cfg(feature = "imperator")]
1768 Item::MilitaryTradition => "common/military_traditions/",
1769 #[cfg(feature = "imperator")]
1770 Item::MissionTask => "common/missions/",
1771 #[cfg(feature = "imperator")]
1772 Item::Office => "common/offices/",
1773 #[cfg(feature = "imperator")]
1774 Item::Opinion => "common/opinions/",
1775 #[cfg(feature = "imperator")]
1776 Item::PartyAgenda => "common/party_agendas",
1777 #[cfg(feature = "imperator")]
1778 Item::PartyType => "common/party_types/",
1779 #[cfg(feature = "imperator")]
1780 Item::PostSetupCharacters => "setup/post_character/",
1781 #[cfg(feature = "imperator")]
1782 Item::Price => "common/prices/",
1783 #[cfg(feature = "imperator")]
1784 Item::ProvinceRank => "common/province_ranks/",
1785 #[cfg(feature = "imperator")]
1786 Item::TechnologyTable => "common/technology_tables/",
1787 #[cfg(feature = "imperator")]
1788 Item::SetupCharacters => "setup/characters/",
1789 #[cfg(feature = "imperator")]
1790 Item::SetupProvinces => "setup/provinces/",
1791 #[cfg(feature = "imperator")]
1792 Item::TradeGood => "common/trade_goods/",
1793 #[cfg(feature = "imperator")]
1794 Item::Treasure => "setup/main/",
1795 #[cfg(feature = "imperator")]
1796 Item::Unit => "common/units/",
1797 #[cfg(feature = "imperator")]
1798 Item::UnitAbility => "common/unit_abilities/",
1799 #[cfg(feature = "imperator")]
1800 Item::Wargoal => "common/wargoals",
1801
1802 #[cfg(feature = "hoi4")]
1803 Item::Ability => "common/abilities/",
1804 #[cfg(feature = "hoi4")]
1805 Item::Acclimatation => "common/acclimatation.txt",
1806 #[cfg(feature = "hoi4")]
1807 Item::AdjacencyRule => "map/adjacency_rules.txt",
1808 #[cfg(feature = "hoi4")]
1809 Item::AceModifier => "common/aces",
1810 #[cfg(feature = "hoi4")]
1811 Item::AdvisorSlot => "common/script_enums.txt",
1812 #[cfg(feature = "hoi4")]
1813 Item::AiArea => "common/ai_areas/",
1814 #[cfg(feature = "hoi4")]
1815 Item::AiStrategyType => "common/ai_strategy/_documentation.md",
1816 #[cfg(feature = "hoi4")]
1817 Item::CharacterIdeaToken => "common/characters/",
1818 #[cfg(feature = "hoi4")]
1819 Item::CombatTacticPhase => "common/combat_tactics.txt",
1820 #[cfg(feature = "hoi4")]
1821 Item::Continent => "map/continent.txt",
1822 #[cfg(feature = "hoi4")]
1823 Item::CountryLeaderTrait => "common/country_leader/",
1824 #[cfg(feature = "hoi4")]
1825 Item::CountryHistory => "history/countries/",
1826 #[cfg(feature = "hoi4")]
1827 Item::CountryTag => "common/country_tags/",
1828 #[cfg(feature = "hoi4")]
1829 Item::CountryTagAlias => "common/country_tag_aliases/",
1830 #[cfg(feature = "hoi4")]
1831 Item::DecisionCategory => "common/decisions/categories/",
1832 #[cfg(feature = "hoi4")]
1833 Item::DivisionNamesGroup => "common/units/names_divisions/",
1834 #[cfg(feature = "hoi4")]
1835 Item::DivisionTemplate => "history/units/",
1836 #[cfg(feature = "hoi4")]
1837 Item::DynamicModifier => "common/dynamic_modifiers/",
1838 #[cfg(feature = "hoi4")]
1839 Item::Equipment => "common/units/equipment/",
1840 #[cfg(feature = "hoi4")]
1841 Item::EquipmentBonusType => "common/script_enums.txt",
1842 #[cfg(feature = "hoi4")]
1843 Item::EquipmentCategory => "common/script_enums.txt",
1844 #[cfg(feature = "hoi4")]
1845 Item::EquipmentGroup => "common/equipment_groups/",
1846 #[cfg(feature = "hoi4")]
1847 Item::EquipmentModule => "common/units/equipment/modules/",
1848 #[cfg(feature = "hoi4")]
1849 Item::EquipmentModuleCategory => "common/units/equipment/modules/",
1850 #[cfg(feature = "hoi4")]
1851 Item::EquipmentSearchFilter => "common/units/equipment/",
1852 #[cfg(feature = "hoi4")]
1853 Item::EquipmentStat => "common/script_enums.txt",
1854 #[cfg(feature = "hoi4")]
1855 Item::EquipmentUpgrade => "common/units/equipment/upgrades/", #[cfg(feature = "hoi4")]
1857 Item::GraphicalTerrain => "common/terrain/",
1858 #[cfg(feature = "hoi4")]
1859 Item::IdeaCategory => "common/idea_tags/",
1860 #[cfg(feature = "hoi4")]
1861 Item::IdeologyGroup => "common/ideologies/",
1862 #[cfg(feature = "hoi4")]
1863 Item::IndustrialOrg => "common/military_industrial_organization/organizations/",
1864 #[cfg(feature = "hoi4")]
1865 Item::IndustrialOrgBonusWeight => {
1866 "common/military_industrial_organization/ai_bonus_weights/"
1867 }
1868 #[cfg(feature = "hoi4")]
1869 Item::IndustrialOrgPolicy => "common/military_industrial_organization/policies/",
1870 #[cfg(feature = "hoi4")]
1871 Item::IndustrialOrgTrait => "common/military_industrial_organization/organizations/",
1872 #[cfg(feature = "hoi4")]
1873 Item::IntelligenceAgencyBranch => "common/intelligence_agency_upgrades/",
1874 #[cfg(feature = "hoi4")]
1875 Item::IntelligenceAgencyUpgrade => "common/intelligence_agency_upgrades/",
1876 #[cfg(feature = "hoi4")]
1877 Item::MusicAsset => "music/",
1878 #[cfg(feature = "hoi4")]
1879 Item::NationalFocus => "common/national_focus/",
1880 #[cfg(feature = "hoi4")]
1881 Item::NationalFocusStyle => "common/national_focus/",
1882 #[cfg(feature = "hoi4")]
1883 Item::NationalFocusTree => "common/national_focus/",
1884 #[cfg(feature = "hoi4")]
1885 Item::Operation => "common/operations/",
1886 #[cfg(feature = "hoi4")]
1887 Item::OperationPhase => "common/operation_phases/",
1888 #[cfg(feature = "hoi4")]
1889 Item::OperationToken => "common/operation_tokens/",
1890 #[cfg(feature = "hoi4")]
1891 Item::PowerBalance => "common/bop/",
1892 #[cfg(feature = "hoi4")]
1893 Item::PowerBalanceSide => "common/bop/",
1894 #[cfg(feature = "hoi4")]
1895 Item::ProductionStat => "common/script_enum.txt",
1896 #[cfg(feature = "hoi4")]
1897 Item::PrototypeReward => "common/special_projects/prototype_rewards/",
1898 #[cfg(feature = "hoi4")]
1899 Item::RailwayGunNames => "common/units/names_railway_guns/",
1900 #[cfg(feature = "hoi4")]
1901 Item::Resource => "common/resources/",
1902 #[cfg(feature = "hoi4")]
1903 Item::ScriptEnum => "common/script_enums.txt",
1904 #[cfg(feature = "hoi4")]
1905 Item::ScriptedConstant => "common/scripted_constants/", #[cfg(feature = "hoi4")]
1907 Item::ScriptedLocalisation => "common/scripted_localisation/",
1908 #[cfg(feature = "hoi4")]
1909 Item::ShipNames => "common/units/names_ships/",
1910 #[cfg(feature = "hoi4")]
1911 Item::SoundEffect | Item::SoundFalloff => "sound/",
1912 #[cfg(feature = "hoi4")]
1913 Item::SpawnPoint => "common/buildings/",
1914 #[cfg(feature = "hoi4")]
1915 Item::Specialization => "common/special_projects/specialization/",
1916 #[cfg(feature = "hoi4")]
1917 Item::SpecialProject => "common/special_projects/projects/",
1918 #[cfg(feature = "hoi4")]
1919 Item::SpecialProjectTag => "common/special_projects/project_tags/",
1920 #[cfg(feature = "hoi4")]
1921 Item::ScientistTrait => "common/scientist_traits/",
1922 #[cfg(feature = "hoi4")]
1923 Item::ShipName => "history/units/",
1924 #[cfg(feature = "hoi4")]
1925 Item::Sprite => "gfx/",
1926 #[cfg(feature = "hoi4")]
1927 Item::State => "history/states/",
1928 #[cfg(feature = "hoi4")]
1929 Item::StateCategory => "common/state_category/",
1930 #[cfg(feature = "hoi4")]
1931 Item::SubUnit => "common/units/",
1932 #[cfg(feature = "hoi4")]
1933 Item::SubUnitCategory => "common/unit_tags/",
1934 #[cfg(feature = "hoi4")]
1935 Item::SupplyArea => "map/supplyareas",
1936 #[cfg(feature = "hoi4")]
1937 Item::TechnologyCategory => "common/technology_tags/",
1938 #[cfg(feature = "hoi4")]
1939 Item::TechnologyFolder => "common/technology_tags/",
1940 #[cfg(feature = "hoi4")]
1941 Item::TechnologySharing => "common/technology_sharing/",
1942 #[cfg(feature = "hoi4")]
1943 Item::UnitHistory => "history/units/",
1944 #[cfg(feature = "hoi4")]
1945 Item::UnitLeaderSkill => "common/unit_leader/",
1946 #[cfg(feature = "hoi4")]
1947 Item::UnitLeaderTrait => "common/unit_leader/",
1948 #[cfg(feature = "hoi4")]
1949 Item::UnitNames => "common/units/names/",
1950
1951 #[cfg(feature = "eu5")]
1952 Item::InsultType => "common/insults/",
1953 #[cfg(feature = "eu5")]
1954 Item::InternationalOrganization => "common/international_organizations/",
1955 #[cfg(feature = "eu5")]
1956 Item::Bias => "common/biases/",
1957 #[cfg(feature = "eu5")]
1958 Item::BuildingCategory => "common/building_categories/",
1959 #[cfg(feature = "eu5")]
1960 Item::ArtistType => "common/artist_types/",
1961 }
1962 }
1963
1964 pub fn confidence(self) -> Confidence {
1967 match self {
1968 #[cfg(feature = "jomini")]
1969 Item::AccessoryTag => Confidence::Weak,
1970
1971 Item::GuiType | Item::GuiTemplate | Item::Sound => Confidence::Weak,
1974
1975 #[cfg(feature = "ck3")]
1976 Item::AccoladeCategory
1977 | Item::BuildingGfx
1978 | Item::ClothingGfx
1979 | Item::CoaGfx
1980 | Item::CultureParameter
1981 | Item::MemoryCategory
1982 | Item::UnitGfx => Confidence::Weak,
1983
1984 #[cfg(feature = "ck3")]
1985 Item::SpecialBuilding => Confidence::Reasonable,
1986
1987 _ => Confidence::Strong,
1988 }
1989 }
1990
1991 pub fn severity(self) -> Severity {
2000 match self {
2001 Item::GuiType | Item::GuiTemplate => Severity::Untidy,
2004
2005 Item::File | Item::Localization | Item::MapEnvironment => Severity::Warning,
2006
2007 #[cfg(feature = "jomini")]
2008 Item::Accessory
2009 | Item::AccessoryTag
2010 | Item::AccessoryVariation
2011 | Item::AccessoryVariationLayout
2012 | Item::AccessoryVariationTextures
2013 | Item::Coa
2014 | Item::CoaColorList
2015 | Item::CoaColoredEmblemList
2016 | Item::CoaPatternList
2017 | Item::CoaTemplate
2018 | Item::CoaTemplateList
2019 | Item::CoaTexturedEmblemList
2020 | Item::CustomLocalization
2021 | Item::EffectLocalization
2022 | Item::Ethnicity
2023 | Item::GameConcept
2024 | Item::NamedColor
2025 | Item::PortraitAnimation
2026 | Item::PortraitCamera
2027 | Item::PortraitEnvironment
2028 | Item::Sound
2029 | Item::TextFormat
2030 | Item::TextIcon
2031 | Item::TextureFile
2032 | Item::TriggerLocalization => Severity::Warning,
2033
2034 #[cfg(feature = "ck3")]
2035 Item::AccoladeIcon
2036 | Item::ArtifactVisual
2037 | Item::BuildingGfx
2038 | Item::ClothingGfx
2039 | Item::CoaDynamicDefinition
2040 | Item::CoaGfx
2041 | Item::CultureAesthetic
2042 | Item::CultureCreationName
2043 | Item::EventBackground
2044 | Item::EventTheme
2045 | Item::EventTransition
2046 | Item::Flavorization
2047 | Item::GraphicalFaith
2048 | Item::ModifierFormat
2049 | Item::MottoInsert
2050 | Item::Motto
2051 | Item::Music
2052 | Item::Nickname
2053 | Item::RulerObjectiveType
2054 | Item::ScriptedIllustration
2055 | Item::UnitGfx => Severity::Warning,
2056
2057 #[cfg(feature = "vic3")]
2058 Item::MapLayer
2059 | Item::ModifierTypeDefinition
2060 | Item::TerrainManipulator
2061 | Item::TerrainMask
2062 | Item::TerrainMaterial => Severity::Warning,
2063
2064 #[cfg(feature = "hoi4")]
2065 Item::Sprite => Severity::Warning,
2066
2067 _ => Severity::Error,
2068 }
2069 }
2070}
2071
2072pub(crate) type ItemAdder = fn(&mut Db, Token, Block);
2074
2075pub(crate) enum ItemLoader {
2085 Normal(GameFlags, Item, ItemAdder),
2097 Full(GameFlags, Item, PdxEncoding, &'static str, LoadAsFile, Recursive, ItemAdder),
2105}
2106
2107inventory::collect!(ItemLoader);
2108
2109impl ItemLoader {
2110 pub fn for_game(&self, game: Game) -> bool {
2111 let game_flags = match self {
2112 ItemLoader::Normal(game_flags, _, _)
2113 | ItemLoader::Full(game_flags, _, _, _, _, _, _) => game_flags,
2114 };
2115 game_flags.contains(GameFlags::from(game))
2116 }
2117
2118 pub fn itype(&self) -> Item {
2119 match self {
2120 ItemLoader::Normal(_, itype, _) | ItemLoader::Full(_, itype, _, _, _, _, _) => *itype,
2121 }
2122 }
2123
2124 pub fn encoding(&self) -> PdxEncoding {
2125 match self {
2126 ItemLoader::Normal(_, _, _) => {
2127 #[cfg(feature = "hoi4")]
2128 if Game::is_hoi4() {
2129 return PdxEncoding::Utf8NoBom;
2130 }
2131 PdxEncoding::Utf8Bom
2132 }
2133 ItemLoader::Full(_, _, encoding, _, _, _, _) => *encoding,
2134 }
2135 }
2136
2137 pub fn extension(&self) -> &'static str {
2138 match self {
2139 ItemLoader::Normal(_, _, _) => ".txt",
2140 ItemLoader::Full(_, _, _, extension, _, _, _) => extension,
2141 }
2142 }
2143
2144 pub fn whole_file(&self) -> bool {
2145 match self {
2146 ItemLoader::Normal(_, _, _) => false,
2147 ItemLoader::Full(_, _, _, _, load_as_file, _, _) => {
2148 matches!(load_as_file, LoadAsFile::Yes)
2149 }
2150 }
2151 }
2152
2153 pub fn recursive(&self) -> bool {
2154 match self {
2155 ItemLoader::Normal(_, _, _) => {
2156 Game::is_ck3() && self.itype().path().starts_with("common/")
2157 }
2158 ItemLoader::Full(_, _, _, _, _, recursive, _) => match recursive {
2159 Recursive::Yes => true,
2160 Recursive::No => false,
2161 Recursive::Maybe => Game::is_ck3() && self.itype().path().starts_with("common/"),
2162 },
2163 }
2164 }
2165
2166 pub fn adder(&self) -> ItemAdder {
2167 match self {
2168 ItemLoader::Normal(_, _, adder) | ItemLoader::Full(_, _, _, _, _, _, adder) => *adder,
2169 }
2170 }
2171}
2172
2173pub enum LoadAsFile {
2174 Yes,
2175 No,
2176}
2177
2178pub enum Recursive {
2179 Yes,
2180 No,
2181 #[allow(dead_code)]
2182 Maybe,
2183}