use crate::logic::{GameMove, GameState, Mark};
use super::Player;
pub struct DumbPlayer {
mark: Mark,
}
impl DumbPlayer {
pub fn new(mark: Mark) -> Self {
DumbPlayer { mark }
}
}
impl Player for DumbPlayer {
fn get_move(&self, game_state: &GameState) -> Option<GameMove> {
let moves = game_state.possible_moves();
if moves.is_empty() {
return None;
}
Some(moves[0])
}
fn get_mark(&self) -> Mark {
self.mark
}
}