//! Mesh simplification and decimation algorithms
//!
//! This crate provides algorithms for reducing mesh complexity while
//! preserving important geometric features:
//! - Quadric error decimation
//! - Edge collapse algorithms
//! - Clustering-based simplification
pub use *;
pub use *;
pub use *;
pub use *;
use ;
/// Simplify a mesh by reducing the number of faces/vertices