## Change Log
### v0.4 (11 Jan 2019)
- glTF templates
- sprite instancing
### v0.3 (24 Feb 2018)
- parent objects now hold children alive, not the other way around
- PBR materials, custom pipelines
- glTF scene loader, including animation curves
- animation framework with vertex skinning and morphing
- instanced rendering
- text objects
- skybox and background texture support
- richer input API
- gltf examples: PBR shader, node animations, morpth targets, vertex skinning
### v0.2 (06 Jul 2017)
- basic documentation
- [Mint](https://github.com/kvark/mint)-flavored math API
- revamped input API, orbital camera controller
- blend shape animations
- optimized scene graph and renderer
- examples: anim, group (cube-ception)
### v0.1 (08 Jun 2017)
- scene graph built with [Froggy](https://github.com/kvark/froggy)
- renderer with [gfx-rs](https://github.com/gfx-rs/gfx/tree/pre-ll)
- cameras: perspective, ortho
- window and input handling
- Wavefront OBJ loader
- texture loader
- examples: lights, materials, obj, shapes, sprite, basic aviator