//! Mesh skinning.
use object;
/// Contains array of bones.
#[derive(Clone, Debug)]
pub struct Skeleton {
pub(crate) object: object::Base,
}
three_object!(Skeleton::object);
/// A single bone that forms one component of a [`Skeleton`].
///
/// [`Skeleton`]: struct.Skeleton.html
#[derive(Clone, Debug)]
pub struct Bone {
pub(crate) object: object::Base,
}
three_object!(Bone::object);