Struct three_d::core::texture::Texture2D

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pub struct Texture2D { /* private fields */ }
Expand description

A 2D texture, basically an image that is transferred to the GPU.

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impl Texture2D

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pub fn new(context: &Context, cpu_texture: &CpuTexture) -> Self

Construcs a new texture with the given data.

Note: Mip maps will not be generated for RGB16F and RGB32F format, even if mip_map_filter is specified.

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pub fn new_empty<T: TextureDataType>( context: &Context, width: u32, height: u32, min_filter: Interpolation, mag_filter: Interpolation, mip_map_filter: Option<Interpolation>, wrap_s: Wrapping, wrap_t: Wrapping ) -> Self

Constructs a new empty 2D texture with the given parameters. The format is determined by the generic TextureDataType parameter (for example, if [u8; 4] is specified, the format is RGBA and the data type is byte).

Note: Mip maps will not be generated for RGB16F and RGB32F format, even if mip_map_filter is specified.

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pub fn fill<T: TextureDataType>(&mut self, data: &[T])

Fills this texture with the given data.

§Panic

Will panic if the length of the data does not correspond to the width, height and format specified at construction. It is therefore necessary to create a new texture if the texture size or format has changed.

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pub fn as_color_target(&mut self, mip_level: Option<u32>) -> ColorTarget<'_>

Returns a ColorTarget which can be used to clear, write to and read from the given mip level of this texture. Combine this together with a DepthTarget with RenderTarget::new to be able to write to both a depth and color target at the same time. If None is specified as the mip level, the 0 level mip level is used and mip maps are generated after a write operation if a mip map filter is specified. Otherwise, the given mip level is used and no mip maps are generated.

Note: DepthTest is disabled if not also writing to a depth texture.

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pub fn width(&self) -> u32

The width of this texture.

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pub fn height(&self) -> u32

The height of this texture.

Trait Implementations§

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impl Drop for Texture2D

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl From<Texture2D> for Texture2DRef

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fn from(texture: Texture2D) -> Self

Converts to this type from the input type.

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.