Struct three_d::core::texture::DepthTargetTexture2DArray[][src]

pub struct DepthTargetTexture2DArray { /* fields omitted */ }
Expand description

An array of 2D depth textures that can be rendered into and read from. See also RenderTargetArray.

Implementations

Creates a new array of depth target textures.

Writes the depth of whatever rendered in the render closure into the depth texture defined by the input parameter depth_layer. Before writing, the texture is cleared based on the given clear state.

Copies the content of the depth texture at the given layer to the specified destination at the given viewport.

Errors

Will return an error if the destination is a color texture.

Trait Implementations

Executes the destructor for this type. Read more

Binds this texture array to the current shader program.

The width of this texture.

The height of this texture.

The depth of this texture, ie. the number of layers.

The format of this texture.

Auto Trait Implementations

Blanket Implementations

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Mutably borrows from an owned value. Read more

Performs the conversion.

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Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

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