Struct three_d::core::Viewport[][src]

pub struct Viewport {
    pub x: i32,
    pub y: i32,
    pub width: u32,
    pub height: u32,
}
Expand description

Defines the part of the screen/render target that is rendered to.

Fields

x: i32

The distance in pixels from the left edge of the screen/render target.

y: i32

The distance in pixels from the top edge of the screen/render target.

width: u32

The width of the viewport.

height: u32

The height of the viewport.

Implementations

New viewport which starts at origo (x and y are both zero).

Returns the aspect ratio of this viewport.

Trait Implementations

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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

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