Struct three_d::core::texture::ColorTargetTexture2DArray[][src]

pub struct ColorTargetTexture2DArray<T: TextureDataType> { /* fields omitted */ }
Expand description

A array of 2D color textures that can be rendered into.

Note: DepthTest is disabled if not also writing to a depth texture array. Use a RenderTargetArray to write to both color and depth.

Implementations

Creates a new array of color target textures.

Renders whatever rendered in the render closure into the textures defined by the input parameters color_layers. Output at location i defined in the fragment shader is written to the color texture layer at the ith index in color_layers. Before writing, the textures are cleared based on the given clear state.

Note: DepthTest is disabled if not also writing to a depth texture array. Use a RenderTargetArray to write to both color and depth.

Copies the content of the color texture at the given layer to the specified destination at the given viewport. Will only copy the channels specified by the write mask.

Errors

Will return an error if the destination is a depth texture.

Trait Implementations

Executes the destructor for this type. Read more

Binds this texture array to the current shader program.

The width of this texture.

The height of this texture.

The depth of this texture, ie. the number of layers.

The format of this texture.

Auto Trait Implementations

Blanket Implementations

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Performs the conversion.

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Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

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