Struct three_d::core::render_target::RenderTarget[][src]

pub struct RenderTarget<'a, 'b, T: TextureDataType> { /* fields omitted */ }
Expand description

Adds additional functionality to write to and copy from both a ColorTargetTexture2D and a DepthTargetTexture2D at the same time. It purely adds functionality, so it can be created each time it is needed, the data is saved in the textures.

Implementations

Constructs a new render target that enables rendering into the given ColorTargetTexture2D and DepthTargetTexture2D textures.

Renders whatever rendered in the render closure into the textures defined at construction. Before writing, the textures are cleared based on the given clear state.

Copies the content of the color and depth textures in this render target to the specified viewport of the specified destination. Only copies the channels given by the write mask.

Trait Implementations

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