three-d 0.7.2

A renderer which compiles to both desktop (OpenGL) and web (WebAssembly + WebGL).
Documentation
//!
//! A collection of light types.
//! Currently implemented light types are ambient light, directional light, spot light and point light.
//! Directional and spot lights can cast shadows.
//!

mod directional_light;
#[doc(inline)]
pub use directional_light::*;

mod spot_light;
#[doc(inline)]
pub use spot_light::*;

mod point_light;
#[doc(inline)]
pub use point_light::*;

mod ambient_light;
#[doc(inline)]
pub use ambient_light::*;