use crate::context::{consts, Context};
use crate::core::Error;
pub struct VertexBuffer {
context: Context,
id: crate::context::Buffer,
count: usize,
data_type: u32,
}
impl VertexBuffer {
pub fn new_with_static_u8(context: &Context, data: &[u8]) -> Result<VertexBuffer, Error> {
let id = context.create_buffer().unwrap();
let mut buffer = VertexBuffer {
context: context.clone(),
id,
count: 0,
data_type: consts::UNSIGNED_BYTE,
};
if data.len() > 0 {
buffer.fill_with_static_u8(data);
}
Ok(buffer)
}
pub fn fill_with_static_u8(&mut self, data: &[u8]) {
self.bind();
self.context
.buffer_data_u8(consts::ARRAY_BUFFER, data, consts::STATIC_DRAW);
self.context.unbind_buffer(consts::ARRAY_BUFFER);
self.count = data.len();
}
pub fn new_with_dynamic_u8(context: &Context, data: &[u8]) -> Result<VertexBuffer, Error> {
let id = context.create_buffer().unwrap();
let mut buffer = VertexBuffer {
context: context.clone(),
id,
count: 0,
data_type: consts::UNSIGNED_BYTE,
};
if data.len() > 0 {
buffer.fill_with_dynamic_u8(data);
}
Ok(buffer)
}
pub fn fill_with_dynamic_u8(&mut self, data: &[u8]) {
self.bind();
self.context
.buffer_data_u8(consts::ARRAY_BUFFER, data, consts::DYNAMIC_DRAW);
self.context.unbind_buffer(consts::ARRAY_BUFFER);
self.count = data.len();
}
pub fn new_with_static_f32(context: &Context, data: &[f32]) -> Result<VertexBuffer, Error> {
let id = context.create_buffer().unwrap();
let mut buffer = VertexBuffer {
context: context.clone(),
id,
count: 0,
data_type: consts::FLOAT,
};
if data.len() > 0 {
buffer.fill_with_static_f32(data);
}
Ok(buffer)
}
pub fn fill_with_static_f32(&mut self, data: &[f32]) {
self.bind();
self.context
.buffer_data_f32(consts::ARRAY_BUFFER, data, consts::STATIC_DRAW);
self.context.unbind_buffer(consts::ARRAY_BUFFER);
self.count = data.len();
}
pub fn new_with_dynamic_f32(context: &Context, data: &[f32]) -> Result<VertexBuffer, Error> {
let id = context.create_buffer().unwrap();
let mut buffer = VertexBuffer {
context: context.clone(),
id,
count: 0,
data_type: consts::FLOAT,
};
if data.len() > 0 {
buffer.fill_with_dynamic_f32(data);
}
Ok(buffer)
}
pub fn fill_with_dynamic_f32(&mut self, data: &[f32]) {
self.bind();
self.context
.buffer_data_f32(consts::ARRAY_BUFFER, data, consts::DYNAMIC_DRAW);
self.context.unbind_buffer(consts::ARRAY_BUFFER);
self.count = data.len();
}
pub fn count(&self) -> usize {
self.count
}
pub(crate) fn bind(&self) {
self.context.bind_buffer(consts::ARRAY_BUFFER, &self.id);
}
pub(crate) fn data_type(&self) -> u32 {
self.data_type
}
}
impl Drop for VertexBuffer {
fn drop(&mut self) {
self.context.delete_buffer(&self.id);
}
}