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/// /// Output from the rendering to the window each frame. /// #[derive(Clone, Debug)] pub struct FrameOutput { /// /// Closes the window and stops the renderloop if this is true. /// Only relevant on desktop, ignored on web. /// pub exit: bool, /// /// Swaps the back and front buffer if this is true. /// Set this to true if something have been rendered this frame and you want to display it. /// Set it to false if nothing have been rendered this frame, for example if nothing has changed, /// and you want to reuse the image from an old frame. /// Currently ignored on web, since it does not use double buffering. /// pub swap_buffers: bool, /// /// Takes a screenshot if this is set to some path and saves it at the given location. /// Only works on desktop, will be ignored on web. /// pub screenshot: Option<std::path::PathBuf> } impl Default for FrameOutput { fn default() -> Self { Self { exit: false, swap_buffers: true, screenshot: None } } }