fn main() {
#[cfg(not(target_arch = "wasm32"))]
setup_opengl();
}
#[cfg(not(target_arch = "wasm32"))]
fn setup_opengl()
{
use std::env;
use std::fs::File;
use std::path::Path;
let out_dir = env::var("OUT_DIR").unwrap();
let mut file_gl = File::create(&Path::new(&out_dir).join("bindings.rs")).unwrap();
use gl_generator::{StructGenerator, DebugStructGenerator, Registry, Fallbacks, Api, Profile};
let registry = Registry::new(Api::Gl, (4, 3), Profile::Core, Fallbacks::All, []);
if env::var("CARGO_FEATURE_DEBUG").is_ok() {
registry.write_bindings(
DebugStructGenerator,
&mut file_gl
).unwrap();
} else {
registry.write_bindings(
StructGenerator,
&mut file_gl
).unwrap();
}
}