//!
//! Window, event handling and context creation for easy setup.
//! * Can be avoided fully by setting up a window, event handling etc. and creating a [Context](crate::core::Context) from a [glow](https://crates.io/crates/glow) OpenGL/WebGL context.
//! * If full control over the window and event handling, but not the context creation, is desired, use a [WindowedContext].
//! * Finally, for an easy setup, use [Window::new] or [Window::from_winit_window], the latter will provide full control over the creation of the window.
//!
//!
pub use *;