three_d/renderer/control.rs
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//!
//! A collection of controls for example to control the camera.
//!
mod orbit_control;
#[doc(inline)]
pub use orbit_control::*;
mod free_orbit_control;
#[doc(inline)]
pub use free_orbit_control::*;
mod first_person_control;
#[doc(inline)]
pub use first_person_control::*;
mod fly_control;
#[doc(inline)]
pub use fly_control::*;
pub use three_d_asset::PixelPoint as PhysicalPoint;
use three_d_asset::Radians;
/// Type of mouse button.
#[derive(Clone, Copy, Debug, Eq, Ord, PartialEq, PartialOrd, Hash)]
pub enum MouseButton {
/// Left mouse button or one finger on touch.
Left,
/// Left mouse button or two fingers on touch.
Right,
/// Middle mouse button.
Middle,
}
/// An input event (from mouse, keyboard or similar).
#[derive(Clone, Debug)]
pub enum Event {
/// Fired when a button is pressed or the screen is touched.
MousePress {
/// Type of button
button: MouseButton,
/// The screen position in physical pixels.
position: PhysicalPoint,
/// The state of modifiers.
modifiers: Modifiers,
/// Whether or not this event already have been handled.
handled: bool,
},
/// Fired when a button is released or the screen is stopped being touched.
MouseRelease {
/// Type of button
button: MouseButton,
/// The screen position in physical pixels.
position: PhysicalPoint,
/// The state of modifiers.
modifiers: Modifiers,
/// Whether or not this event already have been handled.
handled: bool,
},
/// Fired continuously when the mouse or a finger on the screen is moved.
MouseMotion {
/// Type of button if a button is pressed.
button: Option<MouseButton>,
/// The relative movement of the mouse/finger since last [Event::MouseMotion] event in logical pixels.
delta: (f32, f32),
/// The screen position in physical pixels.
position: PhysicalPoint,
/// The state of modifiers.
modifiers: Modifiers,
/// Whether or not this event already have been handled.
handled: bool,
},
/// Fired continuously when the mouse wheel or equivalent is applied.
MouseWheel {
/// The relative scrolling since the last [Event::MouseWheel] event.
delta: (f32, f32),
/// The screen position in physical pixels.
position: PhysicalPoint,
/// The state of modifiers.
modifiers: Modifiers,
/// Whether or not this event already have been handled.
handled: bool,
},
/// Fired continuously when a pinch input gesture is recognized, such as on a Mac trackpad
PinchGesture {
/// The relative pinching since the last [Event::PinchGesture] event (positive is zoom in).
delta: f32,
/// The screen position in physical pixels.
position: PhysicalPoint,
/// The state of modifiers.
modifiers: Modifiers,
/// Whether or not this event already have been handled.
handled: bool,
},
/// Fired continuously when a rotation input gesture is recognized, such as on a Mac trackpad
RotationGesture {
/// The relative rotation since the last [Event::RotationGesture] event (positive is counterclockwise).
delta: Radians,
/// The screen position in physical pixels.
position: PhysicalPoint,
/// The state of modifiers.
modifiers: Modifiers,
/// Whether or not this event already have been handled.
handled: bool,
},
/// Fired when the mouse enters the window.
MouseEnter,
/// Fired when the mouse leaves the window.
MouseLeave,
/// Fired when a key is pressed.
KeyPress {
/// The type of key.
kind: Key,
/// The state of modifiers.
modifiers: Modifiers,
/// Whether or not this event already have been handled.
handled: bool,
},
/// Fired when a key is released.
KeyRelease {
/// The type of key.
kind: Key,
/// The state of modifiers.
modifiers: Modifiers,
/// Whether or not this event already have been handled.
handled: bool,
},
/// Fired when the modifiers change.
ModifiersChange {
/// The state of modifiers after the change.
modifiers: Modifiers,
},
/// Fires when some text has been written.
Text(String),
}
/// Keyboard key input.
#[allow(missing_docs)]
#[derive(Clone, Copy, Debug, Eq, Ord, PartialEq, PartialOrd, Hash)]
pub enum Key {
ArrowDown,
ArrowLeft,
ArrowRight,
ArrowUp,
Escape,
Tab,
Backspace,
Enter,
Space,
Insert,
Delete,
Home,
End,
PageUp,
PageDown,
/// Either from the main row or from the numpad.
Num0,
/// Either from the main row or from the numpad.
Num1,
/// Either from the main row or from the numpad.
Num2,
/// Either from the main row or from the numpad.
Num3,
/// Either from the main row or from the numpad.
Num4,
/// Either from the main row or from the numpad.
Num5,
/// Either from the main row or from the numpad.
Num6,
/// Either from the main row or from the numpad.
Num7,
/// Either from the main row or from the numpad.
Num8,
/// Either from the main row or from the numpad.
Num9,
A,
B,
C,
D,
E,
F,
G,
H,
I,
J,
K,
L,
M,
N,
O,
P,
Q,
R,
S,
T,
U,
V,
W,
X,
Y,
Z,
}
/// State of modifiers (alt, ctrl, shift and command).
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
pub struct Modifiers {
/// Either of the alt keys are down (option ⌥ on Mac).
pub alt: bool,
/// Either of the control keys are down.
/// When checking for keyboard shortcuts, consider using [`Self::command`] instead.
pub ctrl: bool,
/// Either of the shift keys are down.
pub shift: bool,
/// On Windows and Linux, set this to the same value as `ctrl`.
/// On Mac, this should be set whenever one of the ⌘ Command keys are down.
pub command: bool,
}