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#![allow(missing_docs)]
#![deprecated = "use the `three-d-asset` crate instead"]
use crate::{CpuMaterial, CpuMesh, CpuTexture, CpuVoxelGrid};
use std::path::Path;
use three_d_asset::Result;
pub struct Loader {}
impl Loader {
pub fn load(paths: &[impl AsRef<Path>], on_done: impl 'static + FnOnce(Result<Loaded>)) {
#[cfg(target_arch = "wasm32")]
{
let paths: Vec<std::path::PathBuf> =
paths.iter().map(|p| p.as_ref().to_path_buf()).collect();
wasm_bindgen_futures::spawn_local(async move {
let loaded = Self::load_async(&paths).await;
on_done(loaded);
});
}
#[cfg(not(target_arch = "wasm32"))]
{
on_done(Self::load_blocking(paths));
}
}
#[cfg(not(target_arch = "wasm32"))]
pub fn load_blocking(paths: &[impl AsRef<Path>]) -> Result<Loaded> {
Ok(Loaded(three_d_asset::io::load(paths)?))
}
pub async fn load_async(paths: &[impl AsRef<Path>]) -> Result<Loaded> {
Ok(Loaded(three_d_asset::io::load_async(paths).await?))
}
}
pub struct Loaded(three_d_asset::io::RawAssets);
impl Loaded {
pub fn gltf<P: AsRef<Path>>(&mut self, path: P) -> Result<(Vec<CpuMesh>, Vec<CpuMaterial>)> {
let r: three_d_asset::Model = self.deserialize(path)?;
Ok((r.geometries, r.materials))
}
pub fn obj<P: AsRef<Path>>(&mut self, path: P) -> Result<(Vec<CpuMesh>, Vec<CpuMaterial>)> {
let r: three_d_asset::Model = self.deserialize(path)?;
Ok((r.geometries, r.materials))
}
pub fn vol<P: AsRef<Path>>(&mut self, path: P) -> Result<CpuVoxelGrid> {
self.deserialize(path)
}
pub fn image<P: AsRef<Path>>(&mut self, path: P) -> Result<CpuTexture> {
self.deserialize(path)
}
pub fn hdr_image<P: AsRef<Path>>(&mut self, path: P) -> Result<CpuTexture> {
self.deserialize(path)
}
}
impl std::ops::Deref for Loaded {
type Target = three_d_asset::io::RawAssets;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl std::ops::DerefMut for Loaded {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.0
}
}
#[cfg(not(target_arch = "wasm32"))]
pub struct Saver {}
#[cfg(not(target_arch = "wasm32"))]
impl Saver {
pub fn save_file<P: AsRef<Path>>(path: P, bytes: &[u8]) -> crate::ThreeDResult<()> {
let mut file = std::fs::File::create(path)?;
use std::io::prelude::*;
file.write_all(bytes)?;
Ok(())
}
}