use std::thread;
use std::sync::{mpsc, Arc, Mutex};
pub struct ThreadPool {
workers: Vec<Worker>,
sender: mpsc::Sender<Job>,
}
type Job = Option<Box<(dyn FnOnce() + Send + 'static)>>;
impl ThreadPool {
pub fn new(size: usize) -> Self {
assert!(size > 0);
let (sender, receiver) = mpsc::channel();
let receiver = Arc::new(Mutex::new(receiver));
let mut workers = Vec::with_capacity(size);
for _ in 0..size {
workers.push(Worker::new(Arc::clone(&receiver)));
}
Self {
workers,
sender,
}
}
pub fn execute<F>(&self, f: F)
where
F: FnOnce() + Send + 'static,
{
let job: Job = Some(Box::new(f));
self.sender.send(job).unwrap();
}
}
struct Worker {
thread: Option<thread::JoinHandle<()>>,
}
impl Worker {
fn new(receiver: Arc<Mutex<mpsc::Receiver<Job>>>) -> Worker {
let thread = thread::spawn(move || loop {
let job = receiver.lock().unwrap().recv().unwrap();
match job {
Some(job) => {
job();
}
None => {
break; }
}
});
Self {
thread: Some(thread),
}
}
}
impl Drop for ThreadPool {
fn drop(&mut self) {
for _ in &self.workers {
self.sender.send(None).unwrap();
}
for worker in &mut self.workers {
if let Some(thread) = worker.thread.take() {
thread.join().unwrap();
}
}
}
}
#[test]
fn main() {
let pool = ThreadPool::new(10);
for _ in 0..10000000 {
pool.execute(|| {
println!("Hello, World!"); });
}
}