use std::thread;
use std::sync::{Mutex, Arc, mpsc};
use std::time::Duration;
type Job = Box<dyn FnOnce() + Send + 'static>;
pub struct ThreadPool {
pub workers: Vec<Worker>,
pub sender: mpsc::Sender<Job>,
}
impl ThreadPool {
pub fn new(size: usize) -> Self {
assert!(size > 0);
let (sender, receiver) = mpsc::channel();
let receiver = Arc::new(Mutex::new(receiver));
let mut workers = Vec::with_capacity(size);
for id in 0..size {
workers.push(
Worker::new(
id,
Arc::clone(&receiver)));
}
ThreadPool {
workers,
sender
}
}
pub fn execute<F>(&self, f: F)
where
F: FnOnce() + Send + 'static,
{
let job = Box::new(f);
self.sender
.send(job)
.expect("Error while sending job to pool");
}
}
pub struct Worker {
id: usize,
thread: thread::JoinHandle<()>,
}
impl Worker {
fn new(id: usize, receiver: Arc<Mutex<mpsc::Receiver<Job>>>) -> Worker {
let thread = thread::spawn(move || loop {
let job = receiver
.lock()
.unwrap()
.recv()
.unwrap();
println!("[thread{}] STARTED WORKING", id);
job();
});
Worker { id, thread }
}
}