thread_cell 0.2.2

Safe, Send + Sync access to !Send/!Sync data by isolating it on a dedicated thread and interacting with it through message passing. Perfect for Rc, RefCell, and other single-threaded types.
Documentation

thread_cell

thread_cell is a Rust crate that gives you safe, Send/Sync access to non-Send/Sync data by isolating it on a dedicated thread and interacting with it through message passing.

Unlike Arc<Mutex<T>>, ThreadCell<T> does not require T: Send + Sync, yet you can still share it across threads. This makes it perfect for types like Rc, RefCell, or FFI handles that are not Send.


Why?

Sometimes you have data that must stay on a single thread (e.g. Rc, RefCell, or certain graphics/audio/DB handles). But you still want to send it around safely — possibly to other threads — and run operations on it in a serialized manner.

Example: making Rc safely shareable across threads

use std::rc::Rc;
use std::cell::RefCell;

fn assert_send<T: Send>() {}
fn assert_sync<T: Sync>() {}

struct NonSendSync {
    parent: Rc<RefCell<NonSendSync>>,
    children: Vec<Rc<RefCell<NonSendSync>>>,
}

use thread_cell::ThreadCell;

// ✅ Compiles — ThreadCell makes `NonSendSync` shareable across threads
assert_send::<ThreadCell<NonSendSync>>();
assert_sync::<ThreadCell<NonSendSync>>();

// ❌ Does not compile — Arc<Mutex<T>> requires T: Send
// assert_send::<Arc<std::sync::Mutex<NonSendSync>>>();
// assert_sync::<Arc<std::sync::Mutex<NonSendSync>>>();

Example

use std::rc::Rc;
use std::cell::RefCell;
use thread_cell::ThreadCell;

#[derive(Debug)]
struct GameState {
    score: usize,
}

fn main() {
    // Rc<RefCell<_>> is !Send and !Sync
    let shared = ThreadCell::new_with(|| Rc::new(RefCell::new(GameState { score: 0 })));

    // synchronous access
    shared.run_blocking(|state| {
        state.borrow_mut().score += 10;
        println!("Score after sync update: {}", state.borrow().score);
    });

    // async access - `tokio` feature flag
    let rt = tokio::runtime::Runtime::new().unwrap();
    rt.block_on({
        let shared = shared.clone();
        async move {
            let a = shared.clone();
            let b = shared;

            let t1 = tokio::spawn(async move {
                a.run(|state| {
                    state.borrow_mut().score += 5;
                    state.borrow().score
                })
                .await
            });

            let t2 = tokio::spawn(async move {
                b.run(|state| {
                    state.borrow_mut().score += 20;
                    state.borrow().score
                })
                .await
            });

            let (s1, s2) = tokio::join!(t1, t2);
            println!("Task 1 score: {}", s1.unwrap());
            println!("Task 2 score: {}", s2.unwrap());
        }
    });

    let final_score = shared.run_blocking(|state| state.borrow().score);
    println!("Final score: {final_score}");
}
Score after sync update: 10
Task 1 score: 15
Task 2 score: 35
Final score: 35

When to Use ThreadCell

✅ You have a non-Send type but still want to share and mutate it safely across threads. ✅ You want serialized access without locks (no risk of deadlocks). ✅ You need async-friendly access to such data.

❌ Use Arc<Mutex<T>> if T: Send + Sync and you just want a regular concurrent lock.


Performance Notes

  • Each call involves message passing to a background thread. This may be faster than a contended mutex for many workloads, but also may be slower for very fine-grained access patterns.

Safety

ThreadCell<T> guarantees:

  • All access to T happens on the same thread.
  • No data races, even if T is !Send or !Sync.