pub struct InteractEvent {
pub placement: String,
pub actor: Actor,
pub world: String,
pub data: Value,
}Expand description
host → module when a player interacts with a bound placement.
Fields§
§placement: StringThe placement name that was interacted with.
actor: Actor§world: StringThe world’s id.
data: ValueThe placement’s manifest data block (e.g. {item, price, currency}).
Trait Implementations§
Source§impl Clone for InteractEvent
impl Clone for InteractEvent
Source§impl Debug for InteractEvent
impl Debug for InteractEvent
Source§impl<'de> Deserialize<'de> for InteractEvent
impl<'de> Deserialize<'de> for InteractEvent
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for InteractEvent
impl RefUnwindSafe for InteractEvent
impl Send for InteractEvent
impl Sync for InteractEvent
impl Unpin for InteractEvent
impl UnsafeUnpin for InteractEvent
impl UnwindSafe for InteractEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more