usecrate::{Alignment, Component, IntCoords2d, Rgb};/// Text UI that's rendered in the world space rather than a camera's screen space.
////// If you want text that's rendered in a camera's screen space, use `Text`.
#[derive(Component)]pubstructWorldText{pubvalue: String,
pubjustification: Alignment,
puboffset: IntCoords2d,
pubforeground_color:Option<Rgb>,
pubbackground_color:Option<Rgb>,
}