use std::env;
use thingd::SqliteThingStore;
fn main() {
let path = env::var("THINGD_PATH").unwrap_or_else(|_| "data.db".to_string());
println!("Opening {path}...");
let store = SqliteThingStore::open(&path).unwrap_or_else(|e| {
eprintln!("Failed to open database: {e}");
std::process::exit(1);
});
println!("Opened.");
drop(store);
}