Struct thindx::d3d9::VolumeTexture
source · [−]#[repr(transparent)]pub struct VolumeTexture(_);
Expand description
[docs.microsoft.com] (extends BaseTexture) A dense 3-dimensional set of “pixels”
Methods from Deref<Target = Resource>
pub fn check_compatible_with(
&self,
device: &impl IDirect3DDevice9Ext,
method: &'static str
) -> Result<(), MethodError>
pub fn check_compatible_with(
&self,
device: &impl IDirect3DDevice9Ext,
method: &'static str
) -> Result<(), MethodError>
Check if self
is compatible with device
, returning an Err(...)
if it isn’t.
Trait Implementations
type Target = BaseTexture
type Target = BaseTexture
The resulting type after dereferencing.
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.
type Raw = IDirect3DVolumeTexture9
type Raw = IDirect3DVolumeTexture9
The raw underlying winapi type
Take ownership from a raw winapi type, panicing if raw
is null. Read more
Auto Trait Implementations
impl RefUnwindSafe for VolumeTexture
impl !Send for VolumeTexture
impl !Sync for VolumeTexture
impl Unpin for VolumeTexture
impl UnwindSafe for VolumeTexture
Blanket Implementations
Mutably borrows from an owned value. Read more