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#![allow(rustdoc::broken_intra_doc_links)]
#![allow(missing_docs)]
use crate::Unknown;
mods! {
inl mod interfaces {
inl mod device;
inl mod deviceex;
mod device_draw;
inl mod buffers;
inl mod direct3d;
inl mod direct3dex;
inl mod query;
inl mod resource;
inl mod shaders;
inl mod state_block;
inl mod surface;
inl mod swap_chain;
inl mod swap_chain_ex;
inl mod texture;
inl mod vertex_declaration;
inl mod volume;
mod device_misc;
}
inl mod wrappers {
inl mod safe_device;
}
}
convert!(unsafe Query => Unknown, winapi::shared::d3d9::IDirect3DQuery9);
convert!(unsafe StateBlock => Unknown, winapi::shared::d3d9::IDirect3DStateBlock9);
convert!(unsafe VertexDeclaration => Unknown, winapi::shared::d3d9::IDirect3DVertexDeclaration9);
convert!(unsafe Device => Unknown, winapi::shared::d3d9::IDirect3DDevice9);
convert!(unsafe Direct3D => Unknown, winapi::shared::d3d9::IDirect3D9);
convert!(unsafe SwapChain => Unknown, winapi::shared::d3d9::IDirect3DSwapChain9);
#[cfg(feature = "9ex")] convert!(unsafe DeviceEx => Device, winapi::shared::d3d9::IDirect3DDevice9Ex);
#[cfg(feature = "9ex")] convert!(unsafe Direct3DEx => Direct3D, winapi::shared::d3d9::IDirect3D9Ex);
#[cfg(feature = "9ex")] convert!(unsafe SwapChainEx => SwapChain, winapi::shared::d3d9::IDirect3DSwapChain9Ex);
convert!(unsafe Resource => Unknown, winapi::shared::d3d9::IDirect3DResource9);
convert!(unsafe Surface => Resource, winapi::shared::d3d9::IDirect3DSurface9);
convert!(unsafe BaseTexture => Resource, winapi::shared::d3d9::IDirect3DBaseTexture9);
convert!(unsafe CubeTexture => BaseTexture, winapi::shared::d3d9::IDirect3DCubeTexture9);
convert!(unsafe VolumeTexture => BaseTexture, winapi::shared::d3d9::IDirect3DVolumeTexture9);
convert!(unsafe Texture => BaseTexture, winapi::shared::d3d9::IDirect3DTexture9);
convert!(unsafe IndexBuffer => Resource, winapi::shared::d3d9::IDirect3DIndexBuffer9);
convert!(unsafe VertexBuffer => Resource, winapi::shared::d3d9::IDirect3DVertexBuffer9);
convert!(unsafe PixelShader => Unknown, winapi::shared::d3d9::IDirect3DPixelShader9);
convert!(unsafe VertexShader => Unknown, winapi::shared::d3d9::IDirect3DVertexShader9);
convert!(unsafe Volume => Unknown, winapi::shared::d3d9::IDirect3DVolume9);